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* [[That One Puzzle]]: Several qualify. The mantras, for one thing.
* [[That One Puzzle]]: Several qualify. The mantras, for one thing.
** The puzzle on the second level of the Infinite Corridor. Not only does the lantern arrangement ''require'' you to know the La-Mulana numbering system (which is only vaguely hinted at in game; there's no indication ''anywhere'' those symbols are anything other than eye candy), but even if you know the answer (2012, it's in the manual), the game's not guaranteed to acknowledge it. You can solve the puzzle all you want, but the third level will only open up when the game feels like it.
** The puzzle on the second level of the Infinite Corridor. Not only does the lantern arrangement ''require'' you to know the La-Mulana numbering system (which is only vaguely hinted at in game; there's no indication ''anywhere'' those symbols are anything other than eye candy), but even if you know the answer (2012, it's in the manual), the game's not guaranteed to acknowledge it. You can solve the puzzle all you want, but the third level will only open up when the game feels like it.
** The confusion gate puzzle where you have to destroy all five pots at once. Possible, but if you miss, you need to wait 3 minutes before trying again.
** The confusion gate puzzle where you have to destroy all five pots at once. Possible, but if you miss, you need to wait 3 minutes before trying again. This is a little easier in the remake since you can recharge the lamp in the nearby Tower of Ruin.
*** Not only does the remake let you recharge the Lamp more quickly, but you can also use the Bracelet to destroy the pots in 1 hit (in the original each pot took 2 hits whether Lemeza had the Bracelet or not).
** Almost every late-game puzzle can be this if you don't have certain items. Doing the block puzzles in the Endless Corridor without the glove is nightmarish.
** Almost every late-game puzzle can be this if you don't have certain items. Doing the block puzzles in the Endless Corridor without the glove is nightmarish... it doesn't make the puzzle any ''harder'', just slower. ''Much'' slower.
** Waiting for that ****ing lizard to walk in front of the light.
** Waiting for that ****ing lizard to walk in front of the light. This is also easier in the remake as the lizards seem predisposed to chasing Lemeza, making it easier to bait towards the light.
** That jumping puzzle for the Life Jewel in the Dimensional Corridor.
** That jumping puzzle for the Life Jewel in the Dimensional Corridor. While the jump puzzle itself is a little easier in the remake, actually ''getting'' to that room to do it is now much harder.
* [[Woolseyism]]: There is no MSX game with the name ''Castlevania''. The game was released in Europe (though not North America) under the name ''Vampire Killer'', but translator Ian Kelley calls it ''Castlevania'' in-game because it's a more recognizable name. ''Uranai Sensation'' got renamed to ''Diviner Sensation'' to make more sense to non-Japanese speakers.
* [[Woolseyism]]: There is no MSX game with the name ''Castlevania''. The game was released in Europe (though not North America) under the name ''Vampire Killer'', but translator Ian Kelley calls it ''Castlevania'' in-game because it's a more recognizable name. ''Uranai Sensation'' got renamed to ''Diviner Sensation'' to make more sense to non-Japanese speakers.
* [[You Fail Physics Forever]]: A pushable block will stay stable even when it's half off a platform. The kicker? {{spoiler|You need to use this to solve a puzzle in the Endless Corridor.}}
* [[You Fail Physics Forever]]: A pushable block will stay stable even when it's half off a platform. The kicker? {{spoiler|You need to use this to solve a puzzle in the Endless Corridor.}}