Ladder Physics: Difference between revisions

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** The original games also have relatively realistic Ladder Physics, although graphic limitations meant that Lara generally climbed on flat surfaces and therefore did not always hold on the "rung" aspects of the textures.
* ''[[Mirror's Edge]]'' noticeably restricts your ability to turn and look while climbing a ladder. Also, while you can still grab a ladder while falling, it will do a fair bit of damage, and it is possible to die by falling onto a ladder from high enough.
* Oh, dear sweet ''[[Donkey Kong]]''. You're quite vulnerable to a barrel to the brainpan if you forget to finish climbing not only the ladder, but getting up once you're on the higher platform. And no grabbing the ladder as you run by and jump, either. Granted, you've also got the broken ladders hanging out (thothough they may just be missing rungs).
* The ''[[Ratchet and Clank]]'' series has the "jump up the ladder" variant.
* Though ostensibly a bug rather than a deliberate aversion, the original ''[[Mega Man (video game)|Mega Man]]'' deserves a mention for making your one-armed hero fall off of a ladder whenever the game is paused.