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Ladder Physics: Difference between revisions

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* In ''[[Deus Ex]]'' trying to look in any direction other than straight up while climbing a ladder may result in the main character launching himself off at truly impressive velocities and breaking his legs and climbing down a ladder without a very, very careful approach is more dangerous than throwing TNT at enemy soldiers.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* In ''[[La Tale]]'', ladders can be grabbed while jumping or falling. Due to a graphical glitch, the character's hands and feet never quite line up with the rungs, either.
 
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* ''[[Deus Ex: Human Revolution|Deus Ex Human Revolution]]'' switched to a third person view whenever Adam started climbing a ladder, accurately showing him grabbing each next step while being unable to do anything except climb. In fact, he can't even ''let go'' except when he comes to a ladder's end (even when he has the aug that negates fall damage), which means for instance putting a box at the end of a ladder prevents climbing down it.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* ''[[Final Fantasy XI]]'' avoids this in a rather nasty manner. In the few places where ladders can be found, the player is treated to short-but-too-long Resident Evil style animation of a ladder being ascended and stared at, while their character position remains unchanged at the base until the animation ends, and groups of aggressive monsters that see through invisibility effects wander around behind them.
 
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