Langrisser: Difference between revisions

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[[File:langrisser-venus_2451.jpg|frame|Leading lords and ladies of ''Langrisser I'', ''II'', and ''III'']]
[[File:langrisser-venus 2451.jpg|frame|Leading lords and ladies of ''Langrisser I'', ''II'', and ''III'']]




''Langrisser'' is a series of [[Turn-Based Strategy]] games that is mostly [[No Export for You|Japan-only]]. They were published by NCS and developed by Career Soft, the latter of which went on to make the ''[[Growlanser]]'' series. The main series of ''Langrisser'' games is made up of five installments, many of which have been ported and [[Updated Rerelease|updated]] a bewildering number of times. From a gameplay perspective, ''Langrisser'' is similar to games like ''[[Fire Emblem]]'', but what sets ''Langrisser'' apart is its sense of scale. In a typical [[Turn-Based Strategy]] game, the player commands around twelve fighters per battle, while in ''Langrisser'', there are hundreds of soldiers on the player's side alone, organized into battalions which are led by [[Hero Unit|more powerful commanders]]. While ordinary soldiers fight in groups, commanders can [[Badass|single-handedly mow down scores of enemies]] in a single turn.
''Langrisser'' is a series of [[Turn-Based Strategy]] games that is mostly [[No Export for You|Japan-only]]. They were published by NCS and developed by Career Soft, the latter of which went on to make the ''[[Growlanser]]'' series. The main series of ''Langrisser'' games is made up of five installments, many of which have been ported and [[Updated Rerelease|updated]] a bewildering number of times. From a gameplay perspective, ''Langrisser'' is similar to games like ''[[Fire Emblem]]'', but what sets ''Langrisser'' apart is its sense of scale. In a typical [[Turn-Based Strategy]] game, the player commands around twelve fighters per battle, while in ''Langrisser'', there are hundreds of soldiers on the player's side alone, organized into battalions which are led by [[Hero Unit|more powerful commanders]]. While ordinary soldiers fight in groups, commanders can [[Badass|single-handedly mow down scores of enemies]] in a single turn.


The main series games are set in a [[Medieval European Fantasy]] world, and most take place on a continent called El Sallia (later games introduce a second continent). El Sallia's history is not so much a series of conflicts as one long knock-down, drag-out war where everyone is fighting everyone else. Constantly. To make matters worse, there's an ongoing feud between the [[God of Evil|dark god]], Chaos, and the [[Hot Goddess|goddess of light]], Lushiris. Starting with ''Der Langrisser'', the remake of ''Langrisser 2'', the many of the games feature multiple story paths which allow the hero to ally with each of the factions. ''Der Langrisser'' was especially good at making all the different groups seem sympathetic. ''Langrisser 3'' adds [[Relationship Values]] and [[Romance Sidequest|Romance Sidequests]] to the mix as well, which reappear in all the games to follow.
The main series games are set in a [[Medieval European Fantasy]] world, and most take place on a continent called El Sallia (later games introduce a second continent). El Sallia's history is not so much a series of conflicts as one long knock-down, drag-out war where everyone is fighting everyone else. Constantly. To make matters worse, there's an ongoing feud between the [[God of Evil|dark god]], Chaos, and the [[Hot Goddess|goddess of light]], Lushiris. Starting with ''Der Langrisser'', the remake of ''Langrisser 2'', the many of the games feature multiple story paths which allow the hero to ally with each of the factions. ''Der Langrisser'' was especially good at making all the different groups seem sympathetic. ''Langrisser 3'' adds [[Relationship Values]] and [[Romance Sidequest]]s to the mix as well, which reappear in all the games to follow.


Titles in the ''Langrisser'' series:
Titles in the ''Langrisser'' series:
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=== Der Langrisser provides examples of: ===
== Der Langrisser provides examples of ==
* [[Beware the Nice Ones]]: Hein is just the cute plucky sidekick, right? Except that his two best class-change paths lead to him becoming either a wizard on the level of Jessica or Eggbert, or the game's foremost [[Magic Knight]], with access to healing spells, support magic, an awesome summon, and a formidable sword attack.
* [[Beware the Nice Ones]]: Hein is just the cute plucky sidekick, right? Except that his two best class-change paths lead to him becoming either a wizard on the level of Jessica or Eggbert, or the game's foremost [[Magic Knight]], with access to healing spells, support magic, an awesome summon, and a formidable sword attack.
* {{spoiler|[[Bittersweet Ending]]: The Light Path almost isn't this, but then the [[Fridge Horror]] regarding the Demon Tribe's fate sets in. The Independent Path is more straightforward: it ends with Elwin having unified El Sallia under his banner, saved the Demon Tribe from eons of persecution, freed the world from the manipulations of Lushiris and Chaos, and finally brought about an era of peace. However, he's had to kill many good people to do it and lost the woman he loves because he killed the goddess she worships. The ending is probably the happiest on the global scale, but it's tragic on a personal level for Elwin and those he cares about.}}
* {{spoiler|[[Bittersweet Ending]]: The Light Path almost isn't this, but then the [[Fridge Horror]] regarding the Demon Tribe's fate sets in. The Independent Path is more straightforward: it ends with Elwin having unified El Sallia under his banner, saved the Demon Tribe from eons of persecution, freed the world from the manipulations of Lushiris and Chaos, and finally brought about an era of peace. However, he's had to kill many good people to do it and lost the woman he loves because he killed the goddess she worships. The ending is probably the happiest on the global scale, but it's tragic on a personal level for Elwin and those he cares about.}}
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** Further compounded by the fact that one of the quiz paths leading to Warlock allows Elwin to start with obscenely high stats (31 AT - 21 DF). Considering that Der Langrisser is about the easiest game ever made, it's really just a wee bit silly.
** Further compounded by the fact that one of the quiz paths leading to Warlock allows Elwin to start with obscenely high stats (31 AT - 21 DF). Considering that Der Langrisser is about the easiest game ever made, it's really just a wee bit silly.
** Most characters' class development paths have "best practices" that are usually easiest to determine by reading a guide.
** Most characters' class development paths have "best practices" that are usually easiest to determine by reading a guide.
* [[Fantastic Racism]]: Everyone treats the Demon Tribe as if they were [[Always Chaotic Evil]] when that is simply untrue. ''Some'' of them were subjected to [[More Than Mind Control]] by Bozer, but for the most part they only supported Chaos because everyone else treated them like crap. This actually makes the Light path [[Light Is Not Good|seem really horrific if you think about it]], as it implies the continued marginalization and possible genocide of an entire race just because Lushiris never liked them and they have funny ears.
* [[Fantastic Racism]]: Everyone treats the Demon Tribe as if they were [[Exclusively Evil]] when that is simply untrue. ''Some'' of them were subjected to [[More Than Mind Control]] by Bozer, but for the most part they only supported Chaos because everyone else treated them like crap. This actually makes the Light path [[Light Is Not Good|seem really horrific if you think about it]], as it implies the continued marginalization and possible genocide of an entire race just because Lushiris never liked them and they have funny ears.
* [[Hazy Feel Turn]]: Light to Imperial. Even more so, Light to Independent taken as a whole.
* [[Hazy Feel Turn]]: Light to Imperial. Even more so, Light to Independent taken as a whole.
* [[Heel Face Revolving Door]]: Necessary for the Independent path.
* [[Heel Face Revolving Door]]: Necessary for the Independent path.