Leaked Experience: Difference between revisions

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* After plowing through 11 missions as Nero in ''[[Devil May Cry]] 4'', you are given control of Dante, and with him, the exact same amount of [[Tech Points|Proud Souls]] Nero managed to accumulate, allowing you to immediatly unlock a bunch of Dante's abilities. This applies to level replays as well: if one manages to get some Proud Souls, the other will recieve the same amount.
 
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* In ''[[City of Heroes]]'', a lower-level character can "sidekick" (for heroes) or "lackey" (for villains) to a higher-level character, temporarily becoming the equivalent of one level lower than their mentor as long as they're within 200 yards of the latter. More directly, almost all experience earned by any character on a team will also be gained by each of the team's other members, as long as they're already roughly the same level.
** Issue 13, takes this a step further with "level pacts" -- a sort of permanent sidekicking ability: two players become, essentially, a duo, and they are always getting experience. If one character is logged out for three months, during which the other character gains twenty levels, then the first character comes back to find they've gained twenty levels. However, not leveling together means that the duo earns ''half'' as much XP as a normal solo character, meaning this is not for powerlevelling.
** Issue 16 takes it even '''further'''. One of the biggest features in it is "Super-SideKicking", which means that ''everyone'' on the team is Sidekicked to either the team leader or the mission holder.
** At this point (August 2010), it might even be considered either an inversion or a distillation - if a higher-level player joins a lower-level group, they earn experience proportionate to their level—and retain some of their higher level skills (and almost ''all'' of their enhancements) to compensate for the power drop. If a lower-level player joins a higher-level group, though, they're likely to still be startlingly ineffective in comparison to the rest. The obvious solution, disregarding [[Level Grinding|specially-crafted missions,]] is to [[Munchkin|join lower-level groups to... er...]] [[Blatant Lies|help new players.]]
* You wouldn't expect this trope to show up in an MMORPG, but a new ''[[World of Warcraft]]'' recruitment deal lets you level up your lower level characters one level for every two levels your recruitee gains. Warcraft also has Relics, armor and weapons a new character can use that were acquired by your previous, more experienced characters, which are stronger than the equipment the new character can gain on his own.
* ''[[Atlantica Online]]'' is weird in that regard. Being in a group with other players causes Leaked Experience over all fighters, but mercenaries not participating in the battle don't gain any, and all new mercenaries you hire, no matter what level you need to have to recruit them, start at level 1 (or Level 10 in some cases, but that requires you to find a wandering NPC of that class and recruit them for a lot of cash). This also perfectly illustrates why this trope is common, leveling up a new mercenary from scratch is painful as all hell.
** Another variation of Leaked Experience comes with the guild/town system. If your guild controls a town, every resident that is persuaded to settle down in that town gives bonus experience for everyone in that guild.
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== Non-game Examples ==
=== Fan Works ===
* In ''[[The Games We Play (RWBY fanfic)|The Games We Play]]'' by Ryuugi, a ''[[RWBY]]''/''[[The Gamer]]'' [[Crossover Fic]], Jaune Arc forms a party with a non-[[Ax Crazy]], non-[[Jerkass]] Adam Taurus (and later adds [[It Makes Sense in Context|his daughter, his familiar and Raven Branwen]]) with the explicit purpose of [[Character Level|leveling them up]] sufficiently to face the [[Big Bad]], by way of killing thousands of monstrous Grimm.
* In ''[[The Games We Play (RWBY fanfic)|The Games We Play]]'' by Ryuugi, a ''[[RWBY]]''/''[[The Gamer]]'' [[Crossover Fic]], Jaune Arc's familiar Gou ([[It Makes Sense in Context|a talking dog]]) gains experience when Jaune does, matching his level, even though Gou spends much of the story at Jaune's home, doing little or nothing. When he finally spends all the accumulated attribute points he's earned from his levels, the effect is profound.
 
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