Left 4 Dead 2: Difference between revisions

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* [[Dedication]]: If you die during the finale you don't get to respawn, but as long as at least one character escapes, the credits will start with "In memory of [Player Name]"
* [[Dedication]]: If you die during the finale you don't get to respawn, but as long as at least one character escapes, the credits will start with "In memory of [Player Name]"
* [[Deep South]]: Left 4 Dead 2 starts in Savannah, Georgia and makes its way to New Orleans.
* [[Deep South]]: Left 4 Dead 2 starts in Savannah, Georgia and makes its way to New Orleans.
* [[Determinator]]: Keith, if Ellis's stories are to be believed. The man has been infliced with almost every injury one could think of (half of which are essentially fatal), and he not only survived, but was one of the first people out on a rescue chopper.
* [[Determinator]]: Keith, if Ellis's stories are to be believed. The man has been inflicted with almost every injury one could think of (half of which are essentially fatal), and he not only survived, but was one of the first people out on a rescue chopper.
* [[The Dev Team Thinks of Everything]]: In Dead Center, the opening of L4D2 when the survivors reach the elevator they use the brief lull to introduce themselves to each other. If somebody dies before this point, one of the other character's mentions the dead character's name.
* [[The Dev Team Thinks of Everything]]: In Dead Center, the opening of L4D2 when the survivors reach the elevator they use the brief lull to introduce themselves to each other. If somebody dies before this point, one of the other character's mentions the dead character's name.
* [[Did You Just Flip Off Cthulhu?]]: The only way to distract a Tank from pummeling a downed survivor to death is to melee him, which otherwise serves absolutely no purpose at all. In fact, you may be better off not distracting the tank at all and just shooting the hell out of him while he's occupied with the poor shmuck on the ground; it takes a long time for a tank to pummel a downed survivor to death, and the tank will probably die from the gunfire before the survivor dies from the punches.
* [[Did You Just Flip Off Cthulhu?]]: The only way to distract a Tank from pummeling a downed survivor to death is to melee him, which otherwise serves absolutely no purpose at all. In fact, you may be better off not distracting the tank at all and just shooting the hell out of him while he's occupied with the poor shmuck on the ground; it takes a long time for a tank to pummel a downed survivor to death, and the tank will probably die from the gunfire before the survivor dies from the punches.
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* [[Killer Game Master]]: The AI director. Particularly on Expert mode, when he stops even ''pretending'' he doesn't hate your guts.
* [[Killer Game Master]]: The AI director. Particularly on Expert mode, when he stops even ''pretending'' he doesn't hate your guts.
** In ''Left 4 Dead 2'', there are some maps where the infected charge out of the safe room, or very close to it. However, the director will stop the attacks when all four players are in the room but with the door still open (but existing infected will still charge).
** In ''Left 4 Dead 2'', there are some maps where the infected charge out of the safe room, or very close to it. However, the director will stop the attacks when all four players are in the room but with the door still open (but existing infected will still charge).
* [[The Load]]: competely aside from the issue of bad players, any time you engage in an [[Escort Mission]], the party is reduced to three members as the person carrying [[The Load]] cannot use their weapons. (Gnome Chompsky can be used [[Improbable Weapon User|as a lethal weapon]], but it requires [[Back Stab|very opportune movement]], or a ''lot'' of shoves.)
* [[The Load]]: Completely aside from the issue of bad players, any time you engage in an [[Escort Mission]], the party is reduced to three members as the person carrying [[The Load]] cannot use their weapons. (Gnome Chompsky can be used [[Improbable Weapon User|as a lethal weapon]], but it requires [[Back Stab|very opportune movement]], or a ''lot'' of shoves.)
* [[Luck-Based Mission]]: Depending on where enemies spawn and what types they are, along with what items you find, you can either have a smooth sailing game or a nightmare of just trying to survive.
* [[Luck-Based Mission]]: Depending on where enemies spawn and what types they are, along with what items you find, you can either have a smooth sailing game or a nightmare of just trying to survive.
* [[Ludicrous Gibs]]: [[Bad Export for You|Provided you don't live in Germany or Australia]].
* [[Ludicrous Gibs]]: [[Bad Export for You|Provided you don't live in Germany or Australia]].
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* [[Your Head Asplode]]: Shots to the head of regular zombies with primary weapons leave only their neck and a [[Pink Mist]].
* [[Your Head Asplode]]: Shots to the head of regular zombies with primary weapons leave only their neck and a [[Pink Mist]].
* [[You All Look Familiar]]: The basic infected actually have [[Only Six Faces|a small number of basic models]] but are made to look different with various filters, like clothing and blood spatter. The Unique infected all look exactly the same since they wear uniforms and some of the Bosses have two models in the second game (the boomer has a female version, the Witch gets a one off version wearing a wedding dress in the final campaign), but only one in the first.
* [[You All Look Familiar]]: The basic infected actually have [[Only Six Faces|a small number of basic models]] but are made to look different with various filters, like clothing and blood spatter. The Unique infected all look exactly the same since they wear uniforms and some of the Bosses have two models in the second game (the boomer has a female version, the Witch gets a one off version wearing a wedding dress in the final campaign), but only one in the first.
* [[Zerg Rush]]: The AI director will send these at you at random, when a boomer vomits on you, in pre-programmed Crescendo Events where you're forced to make a ton of noise to continue moving, or if you accidently set off a car alarm, [[Zero Punctuation|or whenever he's bored, which is]] ''[[Zero Punctuation|all the time]]''. The normal infected also like to rush pipe bombs because of the smoke detector alarms rigged to them, and Boomer bile (both regular and purified) for obvious reasons.
* [[Zerg Rush]]: The AI director will send these at you at random, when a boomer vomits on you, in pre-programmed Crescendo Events where you're forced to make a ton of noise to continue moving, or if you accidentally set off a car alarm, [[Zero Punctuation|or whenever he's bored, which is]] ''[[Zero Punctuation|all the time]]''. The normal infected also like to rush pipe bombs because of the smoke detector alarms rigged to them, and Boomer bile (both regular and purified) for obvious reasons.