Level-Up Fill-Up: Difference between revisions

Content added Content deleted
m (layout tweak)
m (clean up)
Line 4: Line 4:
[[Level Up]]!
[[Level Up]]!


What happened? Whence come these new found [[Hit Points]]? You didn't use a potion or heal spell, so it must be... a [[Level-Up Fill-Up]].
What happened? Whence come these new found [[Hit Points]]? You didn't use a potion or heal spell, so it must be... a '''Level-Up Fill-Up'''.


Commonly occurs either after defeating an enemy or at the end of a battle when [[Experience Points]] are distributed. Depending on how scarce healing is, and when hit points are restored, this can be a major factor in your strategy. Usually though, its just a perk. Frequently averted in more "realistic" games where a level up gives additional health, but no heal is given.
Commonly occurs either after defeating an enemy or at the end of a battle when [[Experience Points]] are distributed. Depending on how scarce healing is, and when hit points are restored, this can be a major factor in your strategy. Usually though, its just a perk. Frequently averted in more "realistic" games where a level up gives additional health, but no heal is given.
Line 24: Line 24:
* Units in ''[[Battle for Wesnoth]]'' regain all their hit points when they level up... leading to a dilemma of whether or not to attack a wounded unit that's about to fill its XP bar.
* Units in ''[[Battle for Wesnoth]]'' regain all their hit points when they level up... leading to a dilemma of whether or not to attack a wounded unit that's about to fill its XP bar.
** Once a unit has reached it's highest class, further level ups only provide a few additional hitpoints, making the free heal the most significant benefit.
** Once a unit has reached it's highest class, further level ups only provide a few additional hitpoints, making the free heal the most significant benefit.
* In ''[[Fire Emblem]]'' a few games have HP restored when a character classes up, but averts it with normal level ups, leaving a character with 1 hp of damage (if at full health). This usually comes into play as a free chance to allow your staff wielders heal and get XP themselves.
* In ''[[Fire Emblem]]'' a few games have HP restored when a character classes up, but averts it with normal level ups, leaving a character with 1 hp of damage (if at full health). This usually comes into play as a free chance to allow your staff wielders heal and get XP themselves.
* In ''[[Elder Scrolls]]'' you are required to sleep to level up, so you are healed regardless.
* In ''[[Elder Scrolls]]'' you are required to sleep to level up, so you are healed regardless.
** Well, in ''[[The Elder Scrolls III: Morrowind|Morrowind]]'' and ''[[The Elder Scrolls Four|Oblivion]]'' at least. ''[[Skyrim]]'' on the other hand lets you level up at any time, which naturally allows you to use a level up in the middle of a fight for cheap, one-time healing.
** Well, in ''[[The Elder Scrolls III: Morrowind|Morrowind]]'' and ''[[The Elder Scrolls Four|Oblivion]]'' at least. ''[[Skyrim]]'' on the other hand lets you level up at any time, which naturally allows you to use a level up in the middle of a fight for cheap, one-time healing.