Level-Up Fill-Up: Difference between revisions
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[[Level Up]]! |
[[Level Up]]! |
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What happened? Whence come these new found [[Hit Points]]? You didn't use a potion or heal spell, so it must be... a |
What happened? Whence come these new found [[Hit Points]]? You didn't use a potion or heal spell, so it must be... a '''Level-Up Fill-Up'''. |
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Commonly occurs either after defeating an enemy or at the end of a battle when [[Experience Points]] are distributed. Depending on how scarce healing is, and when hit points are restored, this can be a major factor in your strategy. Usually though, its just a perk. Frequently averted in more "realistic" games where a level up gives additional health, but no heal is given. |
Commonly occurs either after defeating an enemy or at the end of a battle when [[Experience Points]] are distributed. Depending on how scarce healing is, and when hit points are restored, this can be a major factor in your strategy. Usually though, its just a perk. Frequently averted in more "realistic" games where a level up gives additional health, but no heal is given. |
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* Units in ''[[Battle for Wesnoth]]'' regain all their hit points when they level up... leading to a dilemma of whether or not to attack a wounded unit that's about to fill its XP bar. |
* Units in ''[[Battle for Wesnoth]]'' regain all their hit points when they level up... leading to a dilemma of whether or not to attack a wounded unit that's about to fill its XP bar. |
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** Once a unit has reached it's highest class, further level ups only provide a few additional hitpoints, making the free heal the most significant benefit. |
** Once a unit has reached it's highest class, further level ups only provide a few additional hitpoints, making the free heal the most significant benefit. |
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* In ''[[Fire Emblem]]'' a few games have HP restored when a character classes up, but averts it with normal level ups, leaving a character with 1 |
* In ''[[Fire Emblem]]'' a few games have HP restored when a character classes up, but averts it with normal level ups, leaving a character with 1 hp of damage (if at full health). This usually comes into play as a free chance to allow your staff wielders heal and get XP themselves. |
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* In ''[[Elder Scrolls]]'' you are required to sleep to level up, so you are healed regardless. |
* In ''[[Elder Scrolls]]'' you are required to sleep to level up, so you are healed regardless. |
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** Well, in ''[[The Elder Scrolls III: Morrowind|Morrowind]]'' and ''[[The Elder Scrolls Four|Oblivion]]'' at least. ''[[Skyrim]]'' on the other hand lets you level up at any time, which naturally allows you to use a level up in the middle of a fight for cheap, one-time healing. |
** Well, in ''[[The Elder Scrolls III: Morrowind|Morrowind]]'' and ''[[The Elder Scrolls Four|Oblivion]]'' at least. ''[[Skyrim]]'' on the other hand lets you level up at any time, which naturally allows you to use a level up in the middle of a fight for cheap, one-time healing. |