Information for "Liar Game/WMG"

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Display titleLiar Game/WMG
Default sort keyLiar Game/WMG
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Page ID40376
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorInternetArchiveBot (talk | contribs)
Date of latest edit00:33, 18 September 2018
Total number of edits5
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Most of the previous games have had an obvious theme and a more subtle "real theme". Minority rule seemed to be about psychology and guessing how people will vote, but it was actually about using teamwork to eliminate psychology from the equation. Contraband seemed to be about out-guessing your opponent, but was actually about loyalty, the interests of the individual versus those of the team. The fourth round seems to be about convincing people that you're normal so they'll make contact with you, but it will actually turn out to be about sacrifice.
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