Lift of Doom: Difference between revisions

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A specialized version of the [[Elevator Action Sequence]]. Compare with [[Rise to the Challenge]], where you're actually trying to ''avoid'' touching the rising floor.
A specialized version of the [[Elevator Action Sequence]]. Compare with [[Rise to the Challenge]], where you're actually trying to ''avoid'' touching the rising floor.


Not to be confused with the ''[[Myth Busters]]'' "Elevator Of Doom" episode, or the [[Hellevator]].
Not to be confused with the ''[[MythBusters]]'' "Elevator Of Doom" episode, or the [[Hellevator]].
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=== Video-Game Examples ===
=== Video-Game Examples ===
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{{quote|"[[Raocow|I guess this is the obligatory Japanese 'let's have an elevator' stage, because those are so MUCH FUN! Look at that! I'm riding an elevator, guys!]]"}}
{{quote|"[[Raocow|I guess this is the obligatory Japanese 'let's have an elevator' stage, because those are so MUCH FUN! Look at that! I'm riding an elevator, guys!]]"}}
* One or two stages from ''[[Super Mario Bros 3]]'' had this sort of feature, but you didn't die from being caught between the lift and the platform (unless it was spiked). Instead, the ''lift'' died, leaving you to gravity's mercy.
* One or two stages from ''[[Super Mario Bros 3]]'' had this sort of feature, but you didn't die from being caught between the lift and the platform (unless it was spiked). Instead, the ''lift'' died, leaving you to gravity's mercy.
** ''[[New Super Mario Bros]]'' and ''[[New Super Mario Bros Wii]]'' both have this kind of level with a rising elevator, deadly obstacles and platforms, and the addition of giant metal spiked balls rolling around and killing pretty much everything in their path.
** ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. Wii]]'' both have this kind of level with a rising elevator, deadly obstacles and platforms, and the addition of giant metal spiked balls rolling around and killing pretty much everything in their path.
** Played with and inverted in the original ''[[Super Mario Bros. (video game)|Super Mario Bros]]''. If you go down the wrong pipe in world 5, you will be sent to an underwater section, complete with Sushi of DEATH. One lift goes up and can trap you there as time runs out (or the fish, which [[Mook Maker|are apparently infinite]], take your hit points). The other one goes ''down'', straight into the abyss. You know why the underwater soundtrack is all violins? Because the programmers pity poor Mario.
** Played with and inverted in the original ''[[Super Mario Bros. (video game)|Super Mario Bros]]''. If you go down the wrong pipe in world 5, you will be sent to an underwater section, complete with Sushi of DEATH. One lift goes up and can trap you there as time runs out (or the fish, which [[Mook Maker|are apparently infinite]], take your hit points). The other one goes ''down'', straight into the abyss. You know why the underwater soundtrack is all violins? Because the programmers pity poor Mario.
* This occurs in Hill Top Zone in ''[[Sonic the Hedgehog 2]]''. At one point the whole floor rises up, appearing to move behind the platforms and ceilings already in the room. However, should Sonic find himself between the floor and one of these, he is crushed to death.
* This occurs in Hill Top Zone in ''[[Sonic the Hedgehog 2]]''. At one point the whole floor rises up, appearing to move behind the platforms and ceilings already in the room. However, should Sonic find himself between the floor and one of these, he is crushed to death.
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[[Category:Elevator Tropes]]
[[Category:Elevator Tropes]]
[[Category:Video Game Tropes]]
[[Category:Video Game Tropes]]
[[Category:Lift of Doom]]
[[Category:{{PAGENAME}}]]