Living Weapon: Difference between revisions

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* Daedric weapons and armor in ''[[The Elder Scrolls]]'' games are created by binding the spirits of lesser Daedra to the forging materials. In ''[[The Elder Scrolls V: Skyrim]]'' this is done by using ''Daedra hearts'' while smithing. Since Daedra are immortal (their physical bodies can be destroyed, but their spirits endure), this means that every Daedric weapon and armor piece is still alive. Fortunately, since each Daedra is an immortal [[Time Abyss]], being used as a weapon or piece of armor for a century or so (Daedric artifacts vanish on their own after a while) isn't really a big deal.
* In ''[[The Legend of Zelda: Skyward Sword]]'' {{spoiler|Ghirahim, [[The Dragon]], turns out to be one.}}
** The same game {{spoiler|shows this is also true for the Master Sword, as it is [[Exposition Fairy| Fi's]] true form. Most fans of the franchise will attest they like her much better this way, seeing as assuming her true form means [[Stop Helping Me!|she stops talking]].}}
* ''[[Kingdom Hearts]]'' has the [[Big Bad]] from the first game Ansem who fought with a monstrous [[Living Shadow]] known only as the [[Guardian Entity|Guardian]], it seems to have no will of its own and merely acts as a weapon for the character.
* In ''[[Super Princess Peach]]'', the heroine's weapon and [[Non-Human Sidekick]] is Percy, a living, talking parasol.