Locked Door: Difference between revisions

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* [[Eye of the Beholder]] has a handful of locks that you can pick, but only on the second level; and if you happen not to have a rogue in your party, the game adds extra keys so that you don't need to pick them.
* ''[[Dark Souls]]'' might be very [[Metroidvania]] like in level and world design, but it doesn't have the permanent power ups instead using lots of keys, lots of doors, and lots of doors that can only be opened from one side (Albeit they are permanently opening). The Master Key is the only starting gift worth using as a result of this.
* ''[[Wizardry]]'' games (at least 6-8) has door menu allowing the choice of "Pick" (requires skill and can lead to a jammed lock), "Force" (eats stamina, and usually fails anyway) and "Spell" (knock-knock, works only if fed enough of spell points for the lock's level). There are also single-use scrolls with knock-knock spell for magic-users, and in 7-8 also single use "knock picks" wands (powerful and working for everyone, but extremely rare in 7, common in 8). All of the above methods fail on [[Plot Lock|quest item locked doors]], of course. And are not applicable to the lever-operated ones.
 
== [[Stealth Based Game]] ==