Lord British Postulate: Difference between revisions

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{{trope}}
{{quote|''"If it exists as a living creature in an [[Massively Multiplayer Online Role Playing Game|MMORPG]], someone, somewhere, will try to kill it."''|'''Mike Schramm''', |''[http://wow.joystiq.com/2007/03/28/wow-moviewatch-adal-downed/ WoW Insider]''}}
 
In short, if you as a game designer want an [[Invulnerable Civilians|invulnerable]] [[NPCNon-Player Character]], make sure that it actually ''is''.
 
The '''Lord British Postulate''' was coined in [https://web.archive.org/web/20140311035832/http://wow.joystiq.com/2007/03/28/wow-moviewatch-adal-downed/ this] ''WoW Insider'' post, and is the cornerstone of the creativity and ingenuity of the more cunning player. In short, if a [[NPC]] cannot be killed through normal means, then there ''must'' be some ''abnormal'' way to do the job. Quite often, if a character's weapons fail to do the duty, then the task falls upon other NPCs, world objects, or the environment itself to assassinate the relevant target, with some prodding from the player characters. The Lord British Postulate is not restricted to [[Massively Multiplayer Online Role Playing Game|MMORPG]]s, but can be applied elsewhere: C[[RPG]]s, [[FPS]]es, even [[Tabletop RPG]]s.
 
That said, the '''Lord British Postulate''' has less grounding in reality than one would assume. A great deal of NPCs are free to walk around unmolested, safe in their invulnerability. However, the more important the NPC is, the more likely it will be the target of a creative assassination attempt. A king is a bigger target than the common baker, and much more satisfying to dispatch.
 
This trope can be an applied form of [[Loophole Abuse]] with how you go about killing '''Lord British Postulate'''.
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** An even easier method is to get them between a few turrets firing at the right rate. The flinch effect will keep them immobilized long enough for you to take them out. Sadly, they'd just respawn like Agents in ''The Matrix''.
** You could (if I recall correctly) also do this by using a vehicle to push said Jedi off the playable area; though this will kill you eventually, it'll also kill the Jedi, which will (for whatever reason) not damage your vehicle whatsoever. This works great with the Galactic Republic's tank.
* ''[[Deus Ex]]'' has plenty of invincible [[NPCNon-Player Character|NPCs]]s, but many can be killed due to a collision bug. Get one to stand on the edge of a piece of furniture, then push the furniture against a wall; they will pass partially through the wall, and then die instantly as they game seems to think they've been crushed.
* Prior to being patched out, it was possible to kill Eli Vance in ''[[Half Life]] 2''. The player's attacks don't hurt him at all... but if you grabbed a sentry gun from earlier in the level, carried it all the way to Eli, and set it down facing him, it would quickly blow him away.
** Another fun thing to do? Start a new game, get God mode going, Get the HEV suit THEN use ''Impulse 101'' running. Get ammo and the crossbow, and follow the steps up to the teleport cutscene. As you are transporting from place to place, you can ''headshot Breen'' either place; when he first sees you and you fade out, or when he rounds his desk.
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* Most NPCs in ''[[World of Warcraft]]'' are actually killable to players of the opposing faction, including racial leaders such as Thrall, Jaina Proudmoore, and the like. However, most NPCs in the neutral city of Shattrath ''should'' be invulnerable, as combat from players is forbidden there... unless, of course, one pulls an enemy from ''outside'' of the city ''into'' it and lets them run loose on the population. The main NPC of the city, a massive naaru named A'dal, was killed in this way several times until it was buffed to nigh-unkillable levels. It seems that the original A'dal had very few HP.
** It's still possible to kill A'dal with a quest mob that becomes immune to everything at 50% health (you need a quest item to kill him). It just takes a very very very long time. In theory, it would also be possible to kite said mob to A'dal, then kite him away, effectively kiting A'dal itself (and every guard in the city). There is a rumor of this being done, but there are no videos to back it up.
** The pre-launch event of the second expansion involved an infection that would turn player characters into zombies that were hostile towards everything but each other. You can use this opportunity to kill [[NPC]]sNPCs that were otherwise unattackable to both factions.
** In the third expansion, one guild managed to kill [[The Paladin|Tirion Fordring]] by luring a mini-boss from earlier in the dungeon to him.
** Invoked with the Whale Shark. An immense boss mob with no loot of any kind and the ability to literally one-shot anybody that attacks it, Blizzard had to add an achievement for killing it because so many people wanted to.
** Some players expand this to include other players when not in PvP situations that allow deaths. Duels end with the other player having one hitpoint, but using knockbacks or mind control during the duel it is possible to kill via fall damage.
*** Perhaps the worst incident of this behavior was the Corrupted Blood Plague. Players discovered they could bring a highly-contagious disease to their home cities, where it would promptly spread and kill characters who were ordinarily protected from other players.
** Early in the Mists of Pandaria beta there was a bugged version of Chi Wave. The spell is supposed to bounce between [[Player Character|PCs]] and [[Non-Player Character|NPCs]] healing if friendly, damaging if an enemy. Earlier versions bugged so it would damage all [[NPCs]].
* In ''[[Guild Wars]]'', a well-placed herd of Necromancer minions can sometimes kill exactly the wrong person during a mission cutscene.
** The ''Eye of the North'' expansion is far more explicit with this. If an allied NPC is killed, it will either return hale and hearty on the next dungeon level or, more commonly, wait until its aggro circle is clear before standing back up, dusting itself off, and running back to your location. Quite a few NPCs will rubberband back up to about 30% if their health drops below this threshold, even if the damage they receive puts them deep into negative health. Of course, it was possible for decorative player minipets and certain resurrection NPCs to be accidentally killed by rolling ice boulders when they shouldn't, but this was quickly patched.
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** In ''Ultima III'', at least, Lord British can be lured outside of his castle (attack him once in his throne room with a ranged weapon, then ''run'')... and then killed with your ship's cannons as easily as they'd kill any other mob.
** Lord British didn't appear in ''[[Ultima VIII|Ultima VIII: Pagan]]'', but there was Beren, the town sorcerer, who punished any misdeeds the Avatar committed by blowing him up. He couldn't be killed by normal means, but that didn't stop [http://www.it-he.org/u8_beren.htm some players] from exploiting the game's [[Super Drowning Skills]] against him.
** In ''[[Ultima Underworld]] 2'', it is possible, though extremely difficult, to kill NPCs by pushing them into water if there is a body of it available. This can be used to best effect against Dorstag, whom you are supposed to obtain a quest item from through combat or other difficult means. Though most of his plunderable inventory disappears beneath the water with him, the quest item actually stays on the surface for you to pick up. You can kill virtually all npcsNPCs by attacking them too, but drowning them avoids retribution.
*** Both Underworld games also have the secret spell Armageddon, which literally kills everyone when it is cast.
*** The exceptions are the inhabitants of Castle British in Underworld 2, including Lord British. They have unlimited health, there isn't any water available, and high-level spells like Armageddon don't work in Brittania because of the blackrock gem encasing the castle.
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** In addition, you can always pick a fight with the guards and navigate the town in a way that gets the townsfolk killed by friendly fire.
** And also, one of the simplest mods to make for Fable is one that lets you keep your weapons in Bowerstone, with predictable results.
** ''Fable II'' has so many Lord British-type [[NPC]]sNPCs, it's [[Railroading|not even amusing]]. Notably, you cannot attack when anywhere near Theresa, and if you find a way to snipe her from range with Skill or Will, she will tell you that your weapons [[Hand Wave|have no effect on her]].
*** The game actually does hint that there may be [[A God Am I|a reason for why she's capable of doing that...]]
* ''Median XL'' is a ''[[Diablo|Diablo 2]]'' mod that features invulnerable trap-like monsters that kill you instantly when you get near, but don't move. This being ''[[Kill'Em All|Diablo]]'', you can imagine how well that went.
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** In ''[[Mother 3]]'', the only way to kill the [[Bonus Boss]] Pig King Statue is supposed to be with either a lucky shot of [[One-Hit Kill|PK Flash]], or use the [[HP to One|New Year's Eve Bomb]]. He has ''[[Beyond the Impossible|100 million HP]]'' otherwise, and regularly hits you for more HP than you probably have. It's just not possible to beat him conventionally without cheat codes, if only because, at the end of the day, long after you've run out of [[Mana|PP]] and healing items, he still has ''99,000,000 HP left to go''. It's a numbers game and his are just far, ''far'', '''far''' superior to yours. [http://www.youtube.com/watch?v=9oNvzRrTthA That hasn't stopped people from trying, though.] Problem is, for the people strong enough to go the distance, it turns out he has another dirty trick: [http://www.youtube.com/watch?v=Xgi2jHPSihc freezing the game.] He hadn't even worn down all 99,999,999 HP—according to a comment, it was somewhere around 2 million.
* ''[[Secret of Mana]]'' has Charon, the guide who takes you to the Moon Palace, who is actually just a common enemy called a Robin Foot locked into a position where he cannot attack the player. He can't be hit with weapons, but magic can kill poor Charon. Additionally, the final boss is ''supposed'' to only be damaged under very specific circumstances ( {{spoiler|having the hero hold the Mana Sword and having both of his sidekicks cast Mana Magic on him}}), but his defenses are not impenetrable to normal weapons when charged to sufficient levels.
* ''[[Disgaea]]'' has another example of this. [[NPC]]sNPCs are everywhere across the castle - Running the hospital, the shops, even the portal that takes you to the storyline maps. Now, you can't attack them in the castle.... or can you? (Here's a hint: You can.) All you have to do is call an assembly. If one of the [[NPC]]sNPCs shows up, you can happily beat the tar out of them. Then when you get back to the castle, you'll find a little gravestone where they were. Wait a minute.... you just killed the demon running the Hospital... how are you supposed to heal? Just save, reset, and they'll be back in their spots again.
** The series also features a few [[Hopeless Boss Fight]]s that you must lose to advance the plot (Etna and Laharl in Disgaea 2, for instance). These enemies are never truly invincible, just ''way'' more powerful than your party is expected to be. This being Disgaea, you ''can'' stop and level grind for ages until you are capable of winning. Typically results in a [[Nonstandard Game Over]]. Since seeing [[Multiple Endings|all the different endings]] is a frequent goal of players, plenty of people actually do this.
* Most of the townsfolk that aren't important in some way or merchants can be killed in ''[[Final Fantasy Adventure]]'' if you have the patience to do so.
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* In [[GURPS]], [[Shaped Like Itself|it is impossible to kill anything with Unkillable 2 or 3.]] However, even if the GM gives an NPC one of these traits, player can still attempt to do any number of other nasty things to it, like mind controlling it or chopping off its arms, which kind of exemplifies this trope.
 
== WebcomicsWeb Comics ==
* In the webcomic ''[[Kid Radd]]'' (which plays with and [[Lampshade Hanging|lampshades]] a number of videogame tropes), the final boss of the game ''Mofo'' was supposed to be only vulnerable to a special ability none of the characters had. It turned out that he just had a lot of hit points and regenerated them each turn, which allowed the team to defeat him.
** In an in-universe nod to the Postulate, this [[Multiple Endings|unlocks a tongue-in-cheek ending to the game]] where they are chided for "cheating".
** Said game was a [[Lawyer-Friendly Cameo]] of ''[[EarthBound]]'', and as discussed above, Giygas has similar protection.
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