Lost Forever: Difference between revisions

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=== [[Roguelike]] ===
* In [[RoguelikesRoguelike]]s (''[[Angband]]'', for example), items are usually unidentified when you first find them, and they can always be generated again later. This includes unique "artifact" items, but only if you ''don't identify them'', since artifacts are only generated once ''per game''. If you ID an item and it turns out to be an artifact, it is Lost Forever when you leave the level and you're not carrying it.
** ''[[TOME]]'' has a few dungeons with special named levels, which are different in that they aren't randomly generated, and thus the same in every game. They also have the same unique monsters and artifacts in every game. They ''also'' disappear if you leave (for example via the down staircase) and if you attempt to go back to it, you'll just get a randomly generated level instead. So, you only get one shot at grabbing those artifacts (whether found on the floor or dropped from a unique) before leaving the level, or they're Lost Forever. Make sure to have some free inventory space when you get there.
* In ''[[Ancient Domains of Mystery|ADOM]]'', the Pyramid (which holds two awesome artifacts) is a prime example of this trope. It closes as soon as you reach level 17. Besides, it is a rather difficult place, which means that you want all the skill you can. So...
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* In ''[[The Godfather (video game)|The Godfather]]: The Game'' there are [[Thief Bag]]s with cash in every mission that will disappear after the mission is over. Fortunately, it's just cash, which you can easily earn elsewhere.
 
== [[Web Original]] ==
* Any website that doesn't allow the Internet Archive to search its old pages.
* At [[TV Tropes]] (and by extension here), due to The Great Crash, certain examples and [[TV Tropes Made of Win Archive]] articles were Lost... ''Forever''...
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[[Category:Depressing Tropes]]
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