Luck Stat: Difference between revisions

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Named after the ever-so-vague Luck Stat that appears in video games and gets paired with the aforementioned ever-so-vague description. Of course, this also applies to other kinds of stats.
 
{{examples}}
==Examples of '''the''' Luck Stat==
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=== [[Massively Multiplayer Online Role Playing Game|MMORPGs]] ===
* ''[[Adventure Quest]]'' has the Luck stat, which controls critical hits, the chance to attack first in a battle, and adds to stat rolls.
* In ''[[Gaia Online|zOMG!]]'', Luck is useful since it controls item drop rates, which includes new rings and the Charge Orbs necessary to level them up. Luck also seems to be the only stat that isn't listed under your character's info tab. However, the game does mention ways to boost Luck: equip the Angel ring set, equip a Fitness ring, or learn Luck-boosting Ghi abilities and keep your Ghi meter filled. As of recent updates, you can also gain temporary Luck boosts by using Divinity or Coyote Spirit on yourself at higher Rage Ranks.
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* ''Ancient Domains of Mystery'' has a hidden luck stat. There are also intrinsics that affect that luck stat. Doomed status, for example, lowers luck but also has several other nasty side effects.
 
=== [[RPGsRole Playing Game]]s ===
* Appears in the ''[[Dragon Quest]]'' series. In ''[[Dragon Quest IV]]'' it seems to affect little more than the odds of dealing high-end damage with spells (which dealt fixed amounts of damage rather than damage based on intellect), as well as of receiving low-end damage when hit by them.
* In ''[[The Elder Scrolls IV: Oblivion]]'': "Luck has an effect on everything you do, but governs no skills." In this game, the luck stat artificially raises all of your skills by 40% of each luck point you have above 50. For example: when you have 60 luck your skills will improve by 4 points, because you have 10 points above 50 and 40% of that is 4. The downside of this stat, is that its tedious to raise it naturally.(i.e. without spells or potions)
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*** Also in ''[[Tales of Symphonia]]'', Sheena's luck stat influences her Personal EX skill. Every time you encounter an enemy with it active, there's a chance the enemy won't engage, allowing you to avoid a battle. A high luck stat can make enemies bouncing off of you four or five times in a row a common occurrence.
** In ''[[Tales of the Abyss]]'', the stat determines whether or not Anise can perform her second Mystic Arte, Fever Time. ([[Memetic Mutation|AND YA DON'T STOP!]])
* The earlier ''[[Wild ArmsARMs]]'' games had a luck stat, although rather than being a number it was just a 5 point scale from Worst to Best, and changing randomly every so often. Incidentally, having bad luck made it more likely for your luck to get even worse, and vice-versa, because the luck stat was used in determining what your new luck stat would be... along with everything else (damage range, crits, dodges, everything). Fortunately, there is also an item that boosts luck in those games.
* Luck is the last stat in ''[[Fallout]]'''s SPECIAL system, and vital if you want to get a lot of critical hits or beneficial random encounters. A character with maximum Luck and the Sniper perk will have a 100% [[Critical Hit]] chance with ranged weapons. A character with ''low'' luck, on contrast, gets to experience a variety of harmful random encounters in the world map such as Pariah dogs, toxic waste dumps, and general nastiness. Nothing game-breakingly horrible, but generally unpleasant.
** Luck is less prominent in ''[[Fallout 3]]'', but each point of Luck is worth an extra multiplier chance of critical hits and provides bonuses to all starting skill levels. It also changes the odds of the [[Infinity+1 Sword|Alien Blaster]] falling into your lap, and what loot and/or caps can be found in containers across the world.
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** ''Fallout'''s ancestor ''[[Wasteland (video game)|Wasteland]]'' also had a Luck stat.
* ''[[Beyond the Beyond]]'' has a luck stat, but it seems to have negligible effect on the game.
 
 
=== Strategy ===
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** Note Critical Evade isn't even ''listed'' in the GBA games (Not like it's hard to calculate, since only two things influence it). Also, in the SNES games Luck was only Evade and Accuracy, the Critical Evade thing was added on the GBA games. Talk about confusing. Oh, it also influences whenever the Devil Axe will backfire.
* ''[[Heroes of Might and Magic]]'' games have a Luck stat that's very clear in its purpose—luck will occasionally cause units to do double damage (or half, if it's bad luck.) Heroes can learn a skill or find artifacts that increase luck, and there are various ways to get a temporary boost.
 
 
=== Visual Novels ===
* ''[[Fate/stay night]]'' Servants have a luck stat, which seems to be [[Exactly What It Says on the Tin]].
 
 
=== Non Video Game Examples ===
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* The relatively obscure ''[[Magi Nation]]'' played this one very uniquely: Luck would never increase with levels and would have to be modified with things like equipment. This was because luck was not necessarily beneficial; it would increase the disparity between your attacks' damage. In other words, having a high luck could make your attacks do more or less damage than they would otherwise, while a lower luck would cause damage to gather around the average. The game explains that luck represents both good and bad luck, and as such isn't necessarily beneficial.
* The [[Tabletop RPG]] ''Shadowrun'' has the Edge stat, which is essentially luck. It can be spent and slowly regenerated to help a character's chance at a particular task, and 'burnt' (that is, permanently lower the stat) to ensure a critical success or avoid certain death.
* ''[[Warhammer Fantasy Roleplay]]'' in 1st and 2nd edition has the similar Fate stat (and came out four years earlier), as have the derived ''[[Warhammer 4000040,000]]'' RPGs.
* ''RPG Maker VX Ace'' has luck modify the chance of inflicting status ailments and debuffs by a small amount: one-tenth of a percentage point per point of luck the inflicter has minus one tenth of a percentage point per percentage point of the target's luck. As a result, the effects of this stat require high base chances of inflicting a negative effect or high disparities in luck to actually notice. The effects of the stat can be modified by scripting, thankfully.
* ''[[Eon]]'' has a stat simply titled "Luck". What does it do? It is most commonly used by the DM to determine wether something nasty will happen to a player or not. Outside of that, not a whole lot.
* In the ''[[RWBY]]'' [[Alternate Universe Fic]] ''[https://www.fanfiction.net/s/12044591/1/Forged-Destiny Forged Destiny]'', in which the characters are living in a world which operates by RPG rules, the existence of the Luck Stat is considered a myth. (Not without good evidence, since everyone can "see" their own stats, and Luck doesn't appear on the list. Interestingly, everyone has a Resilience Stat, but no one's quite sure what it does...)
* Something of a running gag in ''[[The Games We Play (RWBY fanfic)|The Games We Play]]'' by Ryuugi, a ''[[RWBY]]''/''[[The Gamer]]'' [[Crossover Fic]]. Jaune Arc's Semblance gives him a video game interface to his entire life -- which includes stats that he can improve either by allocating points earned by [[Level Grinding]], or by [[Stat Grinding|directly exercising the relevant ability]]. He never does get around to raising his Luck above 33 or so, having more important stats he needs to allocate level points to, and having no real clue how to exercise his Luck outside of a single night he spent gambling at Junior's club. He also has serious doubts about whether high levels of Luck would actually be exclusively ''good'' Luck.
 
== Examples of Similar Stats ==
=== RPG[[Role Playing Game]]s ===
* In ''[[Diablo|Diablo 2]]'', items can give the player an increased chance to find magic items and/or a boost to the amount of gold dropped.
* In addition to the usual Luck stat, later ''[[Dragon Quest]]'' games also include a Style/Charm stat, which covers how nice your character looks. You can get bonuses to it by properly coordinating your equipment. While mostly used for optional matters like ''[[Dragon Quest VII|VII]]'''s [[Dragon Quest VII|Style contests]], ''[[Dragon Quest IX]]'' lets monsters react to incredibly stylish adventurers with shock and confusion.
* ''[[EarthboundEarthBound]]'' has a Guts stat that determines the chance of a [[Critical Hit|SMAAAAASH!!! attack]] as well as the chance of surviving (with 1 HP) what would otherwise be a fatal blow.
** It also has a regular Luck stat, determining - among other things, the chances of an attack missing (different from evasion, some attacks can miss but can't be evaded)
* ''[[Final Fantasy IX]]'''s Spirit stat. Affects random damage, critical hits, how quickly the trance bar fills up, and just about anything else the programmers would normally just have a constant in the equations for.
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=== Non Video Game Examples ===
* The Felix Felicis potion in ''[[Harry Potter]] and the Half-Blood Prince'' bestowed exceptional luck upon the drinker, giving them, for a short period of time, a sort of reverse-[[Finagle's Law]] wherein if anything could possibly go ''right'', it would. They also gives a kind of instinctive sense of how to be in the right place at ''just'' the right time.
* The Power stat in ''[[Paranoia (game)|Paranoia]]'' can be treated as a luck stat (only to a limited degree, though - really lucky people don't live in Alpha Complex). Now report for termination, citizen - that information was outside your security clearance. (Also note that players don't know what their Power stat ''is'', leading to much [[Hilarity Ensues|hilarity]].)
* In ''RPG Maker VX'', the "Odds" stat is hidden. The purpose of the stat is to determine which party member the monsters will [[AI Roulette|randomly pick to attack]], using the simple formula of Odds divided by Party Odds (Your characters have 3/4/4/5 as their stats in a 4 party member group so your first character has 3 out of 3+4+4+5 (16) chances of getting picked to get smashed in the face). Ironically, your position in the party (Front, Back, Middle) modifies your Odds stat, which is why it remains hidden most probably. You'll want your [[Meat Shield|front characters]] to have a high Odds stat and your [[Squishy Wizard|mages]] to be on the lower end. An Odds stat of 0 will effectively [[Game Breaking Bug|crash the game]] or render the target [[Game Breaker|untargettable]].
* ''[[Amber]] Diceless RPG'' has "Stuff", which is a form of luck. You normally create a character out of 100 points; any points left over become "good stuff" which helps you. If you spend more than 100 points, any excess spent becomes "bad stuff" which hinders you. What exactly it does is not specified and left up to the gaem master, but it's suggested that more than 3-4 points of bad stuff is a really bad idea.
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{{reflist}}
[[Category:Luck Stat{{PAGENAME}}]]
[[Category:Luck Tropes]]
[[Category:Video Game Tropes]]
[[Category:Luck Stat]]