Lunar: The Silver Star/YMMV: Difference between revisions

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(Nintendo Hard is NOT a YMMV trope)
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** ''Lunar Legend'' doesn't bother to remember what your HP and MP are when you quit the game. So you can just save and reset for free full healing anywhere.
** ''Lunar Legend'' doesn't bother to remember what your HP and MP are when you quit the game. So you can just save and reset for free full healing anywhere.
* [[Memetic Mutation]]: The internet-famous "Shii's Song" is a sped-up version of "Wind's Nocturne".
* [[Memetic Mutation]]: The internet-famous "Shii's Song" is a sped-up version of "Wind's Nocturne".
* [[Nintendo Hard]]: The [[PS 1]] version, in comparison to the PSP. The [[PS 1]] hasn't the same item storage style, meaning less space. They also haven't limit breaks, meaning bosses are much harder (since you can't rely on Luna's Limit for most of the game to restore mp, or any of the attack Limits in battle). Also, experience seems to be slightly slower. For a good comparison, in the first forest in Harmony, it is possible to win at least the first battle, and possibly the second (without asking for help). It's not as much to do so without the help of limit breaks, though.
* [[That One Boss]]: Royce, in ''Silver Star Story''/''Harmony''. She curses your party when you enter the dungeon, making you start every battle with two random characters asleep. Sleeping characters take double damage from attacks, and thus tend to almost instantly die in every battle. The curse doesn't end until you defeat her, and she's all the way at the end of a rather long dungeon. It's entirely possible that your main damage dealing character (Alex), and healer (Jessica) will be asleep at the beginning of the fight with her, get instantly killed, and then she'll immobilize your other characters for several turns while she kills them.
* [[That One Boss]]: Royce, in ''Silver Star Story''/''Harmony''. She curses your party when you enter the dungeon, making you start every battle with two random characters asleep. Sleeping characters take double damage from attacks, and thus tend to almost instantly die in every battle. The curse doesn't end until you defeat her, and she's all the way at the end of a rather long dungeon. It's entirely possible that your main damage dealing character (Alex), and healer (Jessica) will be asleep at the beginning of the fight with her, get instantly killed, and then she'll immobilize your other characters for several turns while she kills them.
** One trick that simplifies this: By this point, you should have a Fresh Ring (cancels Sleep) and the Tri-Ring (cancels all status effects). Give them to Alex and Jessica, and you're basically insured from getting screwed over.
** One trick that simplifies this: By this point, you should have a Fresh Ring (cancels Sleep) and the Tri-Ring (cancels all status effects). Give them to Alex and Jessica, and you're basically insured from getting screwed over.