Machinomics: Difference between revisions

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'''Machinomics''' are like [[Machinima]], only they're the static [[Web Comics]] version. They may crossover with other genres of media, or may be played straight. A straight-up Machinomic is one in which all the characters, backgrounds, etc. are created INSIDE of a video game or similar medium. However, a Machinomic may also [[Roger Rabbit Effect|import video game characters into]] [[Photo Comic]] backgrounds or may even place [[Real Life]] actors inside of video game backgrounds. [http://digitalph33r.forum2u.org/machinomics-t2612.html?sid=772042fff4c18da50b50bea7f7d38e74 This forum] bears an early example of this term being used. However, the term has now been adopted elsewhere, including on [http://www.comixpedia.org/index.php?title=Machinomics Comixpedia]. A Machinomic differs from a [[Sprite Comic]] because the characters are fully 3-D, as opposed to using sprites like those in early video games.
 
Reasons run the gamut for why someone would choose to make a Machinomic instead of simply making Machinima. Perhaps you are a lousy editor, or your video card is inferior. Or maybe, you just don't have good audio recording equipment. Or, perhaps you have bandwidth issues. Or perhaps you're hand-making every model and prop in 3D editing software, instead of a 3D engine released with a game. Regardless your reasons, Machinomics can be a good substitute for dozens of other Webcomics formats and for Machinima. Machinomics may use a variety of Webcomic publication formats, from being straight-up comic strips to formalized [https://web.archive.org/web/20130405021021/http://www.comixpedia.org/index.php?title=DVD-Storybook_Hybrid_Webcomic DVD-Storybook Hybrid Webcomics] (a.k.a., DSHW, inspired by storytelling exchanges on game websites and by DVD menus) to basically anything.
 
Machinomics bear some flexibility over Machinima in the simple fact that the user only needs to assemble images and text using screenshots and manipulating them with image software. A live screenshot may be captured from any work, but scripted shots are just as possible. Games that allow a user to pause gameplay without obstructing scene view are particularly useful. Quick machinima video clips may also be paused, with clips from these videos assembled into Machinomic material.
 
Popular sources of Machinomics include [[Rainbow Six]], [[The Sims]], [[First Encounter Assault Recon|F.E.A.R.]], and [[Halo]] and that monster-maker, Garry's Mod for ''[[Half-Life]] 2''.
 
{{examples}}
Examples should be listed according to the game software used to make them.
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* ''What Lies Beneath'' is a strip format Sims comic at SimsSoaps.com.
* ''[[Strangetown, Here we Come]]'' is one using the characters from the premade neighborhood Strangetown.
* ''[[An Astronomical Alphabetacy]]'', ''[[HermionesHermione's AB CsABCs]]'', ''[[The Marina Legacy Transformed]]'', and ''[[My Favorite Things: The Legacy]]'' are ongoing Machinomics that follow the legacy challenge rules.
* [[Alice and Kev]] is a particularly [[Tear Jerker|heartwrenching]] one, using The Sims 3.
* ''[http://deception-pass.livejournal.com/ Deception Pass]'' is one of, if not THE most popular Sims story ever.
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== Various ==
* ''Stolen Pixels'' is a weekly machinomic by [[DM of the Rings|Shamus Young]] made using a variety of different video games hosted at The Escapist.
* The comics in ''[[Top Secret (magazine)|Top Secret]]'' are a variant: the cartoonish<ref>Made with vector graphics in CorelDRAW, apparently</ref> characters are overlaid on top of (photoshopped) video game screenshots and interact with the videogame characters. Of course, since the comics were made in the early 90's90s, we're talking about 2D pixelated graphics here.
 
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