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* In the ''[[Lunar]]'' games, all special attacks, including [[Ki Attacks]] use up the same MP. However, they do not all count as "magic" as defined by the series. This gets weird in ''Lunar 2'', when Ronfar's healing spells are determined to be "not magic."
* The MMORPG ''[[City of Heroes]]'' uses Endurance to fuel all superpowers, whether they are magical, technological, the result of mutation or scientific experimentation, or plain ol' martial arts.
** Temporary powers are a bit different. Offensive and support effects -- like summoning a Signature Character, a baseball bat, stun grenades, or med kits -- generally operate on charges; the stronger the power the fewer charges it's likely to have. Temporary travel powers are usually on a timer, like a jet pack which starts with 30 minutes' use. And then there are things like the ring you get from a story arc in Striga Island that lasts a flat time, whether you're logged on or not -- in this case 48 hours.
* The ''Zelda'' series generally allows Link access to a [[Mana Meter|Magic Meter]] in order to use magic powers, although it is not present in all games (''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' being a notable example).
* The ''[[Ultima]]'' series uses a hybrid system in which casting spells does cost mana, but it also requires special ingredients called reagants to be cooked up into a usable spell. Certain spells in ''Dungeons and Dragons'' use something similar, called "material components".
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* Nono from ''[[Solatorobo]]'' is something of a combination of mana and [[Star Wars|The Force]]. While it can be used to produce magical effects such as [[Barrier Warrior|barriers]] and levitation, being attuned to it also results in being able to sense other people or objects who are tapping in, such as the Paladins and the [[MacGuffin|amulet]].
* Crest Magic users from the [[Wild ARMs]] series are all [[Big Eater]]s, and they claim that casting spells uses a lot of energy. This results in the often scrawny or waiflike magic users consuming truly prodigious amounts of food (Celia in the first game at one point orders more food than should actually be able to fit in her body). The first game does use MP however, for two of the characters, and thus it might be that the fuel used for magic is perfectly normal bodily energy, as the other user uses his MP to fuel his various sword techniques. This makes a bit more sense when you realize {{spoiler|that the only character who doesn't have MP, Rudy, is actually a [[Ridiculously Human Robot]].}} Later games do away with traditional MP, but the implication that Crest Magic users burn lots of energy and eat lots of food remains.
* ''[[Master of Magic]]'' has Mana economy for magic. Spells have mana cost (sometimes allowing to pour more power for extra effect), and casting skill limits amount of mana a [[Non-Entity General|Wizard]] can use on spells in a single turn. Teleporting magic items costs mana. The largest feature on Magic screen are sliders that distribute power income between Mana reserve, Magic casting training and spell research. Mana comes from Wizard's fortress, [[Place of Power|magic Nodes]], [[Religion Is Magic|temples]], population for magic races and some mineral resources. Alchemy allows to convert mana to gold or vice versa. Traits of a Wizard affects all of the above. Spellcasting [[Hero Unit||heroes]] have their own casting skill, which is used as personal mana pool for combat spells or adds to the controlling Wizard's casting skill for overland spells if they are at the fortress.
 
== Web Comics ==