MapleStory/YMMV: Difference between revisions

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Updating out-of-date info.
m (That update was 12 years ago, it is far from the latest.)
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* [[Ruined FOREVER]]: Loads and loads of people had this reaction to the The Big Bang patch, which changed a lot of things in the game. It almost completely changes the core underlying mechanics, revamps lots of maps and changes around the monsters which appear where, and balances the classes. The changes are enough to essentially make it a "[[Maple Story]] 2."
** Clerics virtually have only one place left where they can use Heal to mob monsters after the Big Bang patch, which, of course, gets useless after a while they level up. Hopefully the developers will introduce a new area where Heal mobbing is more profitable in terms of EXP.
*** As of the Destiny upgrade in 2022, this was addressed, with all the Explorer classes (including Clerics) getting revamped with serious boosts in Skills.
** The Global Version, as of 6/14/10, had to fix a problem involving a currency exploit. It involved a two-day rollback. [[Minor Injury Overreaction|People are already complaining about losing somewhere between 10-20 levels,]] [[Fridge Logic|(in a game where one level in two days is impressive.)]] [[Minor Injury Overreaction|losing anywhere between 10-500 million mesos, and losing countless items.]] [[MST3K Mantra|Doesn't this game use chibified characters as its main selling point?]]
** Nexon has had a lot of bad updates. The one in 2010 introduced potential items and an increased drop rate, possibly in part to deflate the economy. [[Nice Job Breaking It, Hero|The problem here is that it further divides the gap between funded and unfunded users]], by making the potential items worth more while rendering anything without potential as being worthless. Users with cash in their pocket can simply buy the potential items and merchant them for a quick buck, while everyone else who had previously godly equips now find out that they're worthless because some idiot can pick up something that has the potential to be even greater... with less investment put in than the previous equips. One or the other could have fixed the problem. Both just made the situation even worse.
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* [[They Changed It, Now It Sucks]]: The Big Bang patch.
** [[Justified Trope|Possibly justified]] for clerics and archers, where the game balance actually screws them over. Clerics can now deal more damage if they have decent weapons, true, but chairs are completely useless for restoring needed MP points (when before MP Restore would have renewed in conjunction with MP Eater in battle). Hence, the prevalence of pots dropped by enemies. In the latter case, there is an accuracy equation based on levels rather than stats (which would be okay if it only allowed you to hit things at lower levels, but it also prevents training at twenty levels higher (so, no boss runs with archers).
*** Again, a big part of the Destiny update gave clerics and archers a lot more to work with.
** The maze forest near NLC now has a different system, making the already confusing maps in some guide websites like Hidden Street useless.
* [[It's the Same, Now It Sucks]].