Jump to content

MapleStory/YMMV: Difference between revisions

m
That update was 12 years ago, it is far from the latest.
mNo edit summary
m (That update was 12 years ago, it is far from the latest.)
Line 44:
** Clerics virtually have only one place left where they can use Heal to mob monsters after the Big Bang patch, which, of course, gets useless after a while they level up. Hopefully the developers will introduce a new area where Heal mobbing is more profitable in terms of EXP.
** The Global Version, as of 6/14/10, had to fix a problem involving a currency exploit. It involved a two-day rollback. [[Minor Injury Overreaction|People are already complaining about losing somewhere between 10-20 levels,]] [[Fridge Logic|(in a game where one level in two days is impressive.)]] [[Minor Injury Overreaction|losing anywhere between 10-500 million mesos, and losing countless items.]] [[MST3K Mantra|Doesn't this game use chibified characters as its main selling point?]]
** Nexon seemshas to be onhad a rolllot withof bad updates;. theThe latestone onein (6/21/10)2010 introduced potential items and an increased drop rate, possibly in part to deflate the economy. [[Nice Job Breaking It, Hero|The problem here is that it further divides the gap between funded and unfunded users]], by making the potential items worth more while rendering anything without potential as being worthless. Users with cash in their pocket can simply buy the potential items and merchant them for a quick buck, while everyone else who had previously godly equips now find out that they're worthless because some idiot can pick up something that has the potential to be even greater... with less investment put in than the previous equips. One or the other could have fixed the problem. Both just made the situation even worse.
* [[Scrappy Mechanic]]:
** Dear lord, the Jump Quests. While some players claim - only on forums - that there is a “silent majority” of players who enjoy them, these players never speak up in the actual game. Here’s the set-up: Take a player who can jump or flash-step in ways that would make Mario or Mega Man jealous, then put them in a situation where they become as slow and clumsy as a snail as they attempt to traverse stages devoid of any interesting mechanics. Throw in tight jumps, bad control, and obstacles that try their darndest to cause you to make a mistake, with even one mistake causing you to lose all your progress due to a complete lack of save points and then make it a [[Timed Mission]]. These quests are not fun, they are boring, tedious, frustrating, and have made more than a few players [[Rage Quit]] in disgust. Worst of all, put this at the third act of the questline, where you’ve invested way too much progress to simply give up and can almost taste the promised reward.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.