MapleStory/YMMV: Difference between revisions
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That update was 12 years ago, it is far from the latest.
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m (That update was 12 years ago, it is far from the latest.) |
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** Clerics virtually have only one place left where they can use Heal to mob monsters after the Big Bang patch, which, of course, gets useless after a while they level up. Hopefully the developers will introduce a new area where Heal mobbing is more profitable in terms of EXP.
** The Global Version, as of 6/14/10, had to fix a problem involving a currency exploit. It involved a two-day rollback. [[Minor Injury Overreaction|People are already complaining about losing somewhere between 10-20 levels,]] [[Fridge Logic|(in a game where one level in two days is impressive.)]] [[Minor Injury Overreaction|losing anywhere between 10-500 million mesos, and losing countless items.]] [[MST3K Mantra|Doesn't this game use chibified characters as its main selling point?]]
** Nexon
* [[Scrappy Mechanic]]:
** Dear lord, the Jump Quests. While some players claim - only on forums - that there is a “silent majority” of players who enjoy them, these players never speak up in the actual game. Here’s the set-up: Take a player who can jump or flash-step in ways that would make Mario or Mega Man jealous, then put them in a situation where they become as slow and clumsy as a snail as they attempt to traverse stages devoid of any interesting mechanics. Throw in tight jumps, bad control, and obstacles that try their darndest to cause you to make a mistake, with even one mistake causing you to lose all your progress due to a complete lack of save points and then make it a [[Timed Mission]]. These quests are not fun, they are boring, tedious, frustrating, and have made more than a few players [[Rage Quit]] in disgust. Worst of all, put this at the third act of the questline, where you’ve invested way too much progress to simply give up and can almost taste the promised reward.
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