Marathon Boss: Difference between revisions

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** The Jewel Man boss has four phases: Three phases dealing with his elemental jewels and a phase dedicated to the Jewel Man boss fight itself.
** The Dr. Wily fight has a total of 6 phases in this game. Luckily, Mega Man gets a Yashichi after 2 phases.
* Neon Valhalla in ''[[Epic Battle Fantasy]] 5'', the only enemy in the game that constantly regenerates its health, as if having the second highest health in the game (just below the [[Final Boss]]) wasn't enough. It's also immune to damage-over-time effects and comes with turrets that attack on their own and bombs that kill all 3 characters in combat after a few turns and require the player's attention as well. Altough manageable in normal difficulty due to its lack of magical damage and not attacking every 4 turns, trying to beat it in epic difficulty is where the true marathon begins, as it requires every character to sacrifice some damage for durability to stay alive while Neon Valhalla's regen also gets a massive boost along with the doubling of damage and health that comes with this difficulty setting. It's nearly impossible to outdamage Neon Valhalla's regen in epic difficulty without a specific strategy around the syphon or sudden death effects to get rid of its turrets and bombs.
 
== Uses of this trope outside video games ==