Marathon Trilogy: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 6:
{{quote|''Escape will make me God.''|'''Durandal''', "Colony Ship for Sale, Cheap"}}
 
'''''Marathon''''' is a series of groundbreaking [[Science Fiction]] [[First-Person Shooter|First Person Shooters]] developed for the [[Macintosh]] by [[Bungie|Bungie Software]]. The game has a ridiculously in-depth story even compared to modern games, and its plot can get very complex and sometimes even headache-inducing. In the pseudo-random clues provided by in-game terminals, it comes close to [[William Gibson]] ambiguity: lots of surreal textual scenes (in the middle of convincing runtime errors) will scratch your cortex; plausible quotes from technology design documents, history records, and standards guidelines that make you wish no AIs will ''ever'' be put in working order.
 
The game is named after the colony ship upon which most of the first game takes place (and for the historical Battle of Marathon), they include:
Line 13:
* ''Marathon Infinity: Blood Tides of Lh'owon'' (1996, Macintosh) (2012, iPad, iPhone)
 
In '''''Marathon''''', set in July 2794, a hapless security officer returns from shore leave on the fledgling Tau Ceti IV colony below the titular spaceship, only to discover that he is going to have a ''very bad day at work''. A massive alien spaceship has appeared out of thin vacuum and attacked everything in sight, breaking two of the ship's three resident AIs and generally making a giant mess. The security officer and the still-functioning AI Leela are dutifully fighting off the alien menace, when it turns out the AI Durandal didn't so much shut down as go completely crazy. And it seems he's got plans of his own… The gameplay in this game is mostly dark claustrophobic hallways and corridors, with a few open areas, but it's all inside of ships.
 
[[Time Skip|Seventeen years later]], '''''Marathon 2: Durandal,''''' the simplest and shortest game in the trilogy to complete, drops the security officer into the middle of an interstellar war between Durandal and the Pfhor. It turns out Durandal kidnapped you and put you into stasis after the first game, and now he's sending you to explore ancient ruins on the S'pht homeworld of Lh'owon while he beats up a whole fleet of Pfhor ships. All in a day's work, right? This game is mostly wide-open outdoors. There is a lot of swimming to do.
 
'''''Marathon Infinity: Blood Tides of Lh'owon''''' returns to the [[Mind Screw]] attitude of the first game, and then some. In a [[Alternate Continuity|parallel timeline]] where the second game's events never happened, the security officer is stranded on a claustrophobic space station haunted by Durandal's dying words about an [[Eldritch Abomination]]. And then he proceeds to… [[Reality Warper|uh...]] Well, [[Epileptic Trees|nobody's really quite sure]] [[Going Cosmic|what's going on in this one]]. [[Nintendo Hard|It sure gets hard, though.]] This game has the Jjaro and Pfhor ship levels, which are similar to the first game's levels, and the levels on Lh'owon, naturally, being similar to those in the second. However, the levels in this game tend to be a lot bigger than those in either of its predecessors. Two of them approach the engine's limit for polygon count.
 
'''Note: These games are now freeware.''' Shortly before its acquisition by Microsoft, Bungie open-sourced M2's engine and five years later re-released [http://trilogyrelease.bungie.org/ all three games' assets] for free download. (''Infinity''<nowiki>{{'</nowiki>}}s source was finally released in 2011). Fans have [[Video Game Remake|upgraded the engine]] to support (optional) shiny graphics and lots of new features, and ported it to every major [[Operating System|OS]]. You can grab the games and the Aleph One engine '''[http://marathon.sourceforge.net/ here]''' and the various mods, enhancements and maps '''[http://www.simplici7y.com/ here]'''.
 
[http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-bungie-activision-contract-20120521,0,3463781.story Recently revealed]{{when}} court-documents] relating to Bungie's contract with [[Activision]] implies that they may be working on prototyping a new ''Marathon'' game. As of yet,{{when}} nothing has been announced and nothing is known, but the possibility is sure to have [[And the Fandom Rejoiced|Fans Rejoicing]].
 
For extensive information about the story (including a lot of Trivia, Headscratchers and WMGs) you can visit the '''[http://marathon.bungie.org/story/ Marathon Story Page]''', and if you need help beating the games (including a few fan mods) you can visit the '''[http://marathon.bungie.org/spoiler/ Marathon Spoiler Guide]'''.
 
[http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-bungie-activision-contract-20120521,0,3463781.story Recently revealed court-documents] relating to Bungie's contract with [[Activision]] implies that they may be working on prototyping a new ''Marathon'' game. As of yet, nothing has been announced and nothing is known, but the possibility is sure to have [[And the Fandom Rejoiced|Fans Rejoicing]].
 
For extensive information about the story (including a lot of Trivia, Headscratchers and WMGs) you can visit the '''[http://marathon.bungie.org/story/ Marathon Story Page]''', and if you need help beating the games (including a few fan mods) you can visit the '''[http://marathon.bungie.org/spoiler/ Marathon Spoiler Guide]'''.
----
{{tropelist}}
* [[Abandoned Area]]: Certain sections of the ''UESC Marathon'', various S'pht ruins, the Jjaro station, etc.
Line 436 ⟶ 437:
* [[Developer's Room]]: One of the bonus levels in ''RED''.
* [[Direct Continuous Levels]]: Used quite often in mods. ''Fell'' does it with Nox Quondam=>The Face Below the Puddles, Vessel in the Depths=>Marooned (after your ship crashes due to sabotage), and Phaedros' Eighth Guest=> How the Stones Were Placed; ''Evil'' has Ten Thousand Spoons=>BEER WINE GUNS AMMO PICNIC SUPPLIES and Schmackle=>Life's End; ''Tempus Irae'' has You Got Me in a Vendetta Kind of Mood=>...evil so singularly personified and Mt. Vesuvius=>Mt. Vesuvius II: [[Oddly-Named Sequel 2: Electric Boogaloo]]; ''Rubicon'' has Breathing Nothing at All=>Canned Air. In most cases this was due to limitations of the engine forcing the levels to be split up.
* [[Dream Tropes]]: Employed in ''Eternal'' and ''Rubicon'' amongst other scenarios. The story in ''Rubicon''{{'}}s dream levels [[Mind Screw|may or may not]] be a continuation of the story in ''Infinity''{{'}}s dream levels. ''RED'' has a series of dream flashbacks towards the end of the game.
* [[Drought Level of Doom]]: Especially common in game mods, such as "All dressed up..." and "Code 42" in ''EVIL''. The latter is basically Acme Station on steroids. Very scarce ammo, only one 1x shield regenerator and oxygen recharger in the central hub area, and it can be a bit of a trek to get back there from the many maze-like sub-areas. At least you have the unlimited ammo Pfhor staff by this point.
* [[Elite Mooks]]: The Pfhor Mystics in ''EVIL'', described by the S'pht as the "S'pht'kr of the Pfhor". In ''Phoenix'', the {{spoiler|Renegade S'pht}} are mostly elite versions of normal Pfhor, but they also employ even more elite versions beyond that.
Line 508 ⟶ 509:
* [[X Makes Anything Cool]]: ''Rubicon X'' and ''Eternal X'', where the X means the final version. Except that there will probably be an ''Eternal Omega'' eventually.
----
 
''Oddly, this is familiar to you, as if it were from an old dream, but you can't exactly remember...''
 
{{reflist}}
[[Category:Video Game{{PAGENAME}}]]
[[Category:Video Games of the 1990sGame]]
[[Category:Video Games of the 1990s]]
[[Category:First-Person Shooter]]
[[Category:Science Fiction Video Games]]
[[Category:Apple Macintosh]]
[[Category:First-Person Shooter]]
[[Category:The Nineties]]
[[Category:Freeware Games]]
Line 520 ⟶ 523:
[[Category:Trope Makers]]
[[Category:Marathon]]
[[Category:Video Game]]
[[Category:Marathon Trilogy]]
[[Category:Video Games of the 1990s]]