Information for "Mario & Sonic at the Olympic Games"

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Display titleMario & Sonic at the Olympic Games
Default sort keyMario & Sonic at the Olympic Games
Page length (in bytes)9,602
Namespace ID0
Page ID68610
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page2
Counted as a content pageYes
Number of subpages of this page5 (0 redirects; 5 non-redirects)
Page imageMario and sonic snowboarding.jpg

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorInternetArchiveBot (talk | contribs)
Date of latest edit23:06, 22 December 2021
Total number of edits19
Recent number of edits (within past 180 days)0
Recent number of distinct authors0

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The 16-bit era of the early 1990s was one of the bitterest of the Console Wars, and the Super Mario Bros.. and Sonic the Hedgehog series were two of the strongest weapons for the Fanboys. Thus when Sega left the hardware business, it was a huge shock that they also announced they were going third party, and thus their games would be on Nintendo systems in addition to the others.
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