Display title | Mario & Sonic at the Olympic Games |
Default sort key | Mario & Sonic at the Olympic Games |
Page length (in bytes) | 9,602 |
Namespace ID | 0 |
Page ID | 68610 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Counted as a content page | Yes |
Number of subpages of this page | 5 (0 redirects; 5 non-redirects) |
Page image | |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | InternetArchiveBot (talk | contribs) |
Date of latest edit | 23:06, 22 December 2021 |
Total number of edits | 19 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The 16-bit era of the early 1990s was one of the bitterest of the Console Wars, and the Super Mario Bros.. and Sonic the Hedgehog series were two of the strongest weapons for the Fanboys. Thus when Sega left the hardware business, it was a huge shock that they also announced they were going third party, and thus their games would be on Nintendo systems in addition to the others. |