Mario Kart: Difference between revisions

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* '''''[[Super Mario Kart]]''''' ([[SNES]], 1992): The original. Has 8 characters and 4 cups with 5 tracks each. Used "Mode 7" faux-3D graphics, so all the tracks were completely flat.
* '''''[[Super Mario Kart]]''''' ([[SNES]], 1992): The original. Has 8 characters and 4 cups with 5 tracks each. Used "Mode 7" faux-3D graphics, so all the tracks were completely flat.
* '''''[[Mario Kart 64]]''''' ([[Nintendo 64]], 1996): First use of actual 3D, and set the standards for much of the series: it organized its courses into 4 cups with 4 tracks each, established the usual eight-character starting roster<ref>Mario, Luigi, Yoshi, Peach, Bowser, DK, Toad, and Wario. ''Super'' used DK Jr. and Koopa Troopa instead of DK and Wario.</ref>, and the introduction of Mirror Mode.
* '''''[[Mario Kart 64]]''''' ([[Nintendo 64]], 1996): First use of actual 3D, and set the standards for much of the series: it organized its courses into 4 cups with 4 tracks each, established the usual eight-character starting roster<ref>Mario, Luigi, Yoshi, Peach, Bowser, DK, Toad, and Wario. ''Super'' used DK Jr. and Koopa Troopa instead of DK and Wario.</ref>, and the introduction of Mirror Mode.
* '''''Mario Kart: Super Circuit''''' ([[Game Boy Advance]], 2001): Has 8 characters again and 5 cups with 4 tracks each. Went back to the Mode 7 flat courses. It also includes all the courses from ''Super'' (reordered into 5 cups of 4), beginning the tradition of including a set of [[Nostalgia Level|retro tracks]] to match the new ones. Developed by Intelligent Systems, the people that brought you ''[[Paper Mario]]'' and ''[[Fire Emblem]]''. ([[Nintendo 3DS]] Ambassadors also have access to this game on that system; notably, this means they can play every portable ''Mario Kart'' game on that system.)
* '''''[[Mario Kart: Super Circuit]]''''' ([[Game Boy Advance]], 2001): Has 8 characters again and 5 cups with 4 tracks each. Went back to the Mode 7 flat courses. It also includes all the courses from ''Super'' (reordered into 5 cups of 4), beginning the tradition of including a set of [[Nostalgia Level|retro tracks]] to match the new ones. Developed by Intelligent Systems, the people that brought you ''[[Paper Mario]]'' and ''[[Fire Emblem]]''. ([[Nintendo 3DS]] Ambassadors also have access to this game on that system; notably, this means they can play every portable ''Mario Kart'' game on that system.)
* '''''[[Mario Kart: Double Dash!!]]''''' ([[Nintendo GameCube]], 2003): Features two characters per kart -- one driver, one "gunner", allowing the player to stock two items simultaneously and swap characters at will. The first game to allow players to pick their drivers and kart separately, as well as having the first unlockable characters (for a total of 20, one being [[Distaff Counterpart|Toadette]], who makes her debut here), and character-specific "special" items. It's also rather famous for its preorder bonus disc.
* '''''[[Mario Kart: Double Dash!!]]''''' ([[Nintendo GameCube]], 2003): Features two characters per kart -- one driver, one "gunner", allowing the player to stock two items simultaneously and swap characters at will. The first game to allow players to pick their drivers and kart separately, as well as having the first unlockable characters (for a total of 20, one being [[Distaff Counterpart|Toadette]], who makes her debut here), and character-specific "special" items. It's also rather famous for its preorder bonus disc.
* '''''Mario Kart Arcade GP''''' (Arcade, 2005): Developed by [[Namco]], features 11 characters including Namco mainstays such as [[Pac-Man]], Ms. Pac-Man, and Blinky.
* '''''Mario Kart Arcade GP''''' (Arcade, 2005): Developed by [[Namco]], features 11 characters including Namco mainstays such as [[Pac-Man]], Ms. Pac-Man, and Blinky.