Masque of the Red Death: Difference between revisions

Content added Content deleted
(tropelist, work needs tropes, copyedits)
(fix redlink)
Line 6: Line 6:
The Red Death in this setting was, as were the mists in Ravenloft, a mysterious force that was not strictly defined in the campaign materials. Several theories were floated in the materials to give [[Dungeon Master|DMs]] something to play with. The Red Death was known to raise undead, make people insane or change them into monsters, and move locations around. The Red Death is the source of all magic in the realm.
The Red Death in this setting was, as were the mists in Ravenloft, a mysterious force that was not strictly defined in the campaign materials. Several theories were floated in the materials to give [[Dungeon Master|DMs]] something to play with. The Red Death was known to raise undead, make people insane or change them into monsters, and move locations around. The Red Death is the source of all magic in the realm.


In 2004, [[White Wolf]] published a sourcebook for Masque of the Red Death, using the [[D 20|D20 system]], under the [[Swords and Sorcery]] imprint. In addition, some of the qabals, and even the Red Death itself, got [[Cameo]] mentions in [[D20 Modern]]'s [[Urban Fantasy]] settings.
In 2004, [[White Wolf]] published a sourcebook for Masque of the Red Death, using the [[D20 System]], under the [[Swords and Sorcery]] imprint. In addition, some of the qabals, and even the Red Death itself, got [[Cameo]] mentions in [[D20 Modern]]'s [[Urban Fantasy]] settings.


{{tropelist}}
{{tropelist}}