Mass Effect/Fridge: Difference between revisions

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{{cleanup|MOD: Is there a reason that Fridge Brillance is broken into four parts, other than size? If there is, please give the sections more meaningful names. If there isn't, ust put them all into a single Fridge Brilliance section.}}
{{cleanup|The "Unsorted" examples need sorting.}}
== [[Fridge Brilliance]] Part 1 ==
* People have pointed out that the dream sequences seem weird and loopy. However, aren't most dreams supposed to be strange? Its seems terrifying asleep, but explain it to a friend and notice that the flying spaghetti monster doesn't seem intimidating to him/her.
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* For the longest time I was bugged by the {{spoiler|"You must destroy all synthetic life" as a result of using the crucible. Then I realized: By that point in the game, all synthetic life was using reaper based AI. The geth had a reaper based AI upload (If they still existed) due to legion. EDI has reaper bits in her code (As well as bits of the AI from Luna which is not reaper based, but was upgraded with reaper code). It's the reaper code that makes them targets!}}
* The reapers and their cycle of extinction provide the perfect answer for the [[wikipedia:Fermi paradox|Fermi Paradox]].
* Sovereign is less composed than Harbinger, it seems. Why? Because Sovereign is a ''total fuckup''. He's been trying to start the Reaper invasion for several ''hundred'' years. He tried starting with the Rachni, but they withstood him. Then he tried starting with the geth, despite his hating the living guts out of them (because they can't be turned into Reapers, for one), and ''they failed'' by the end of ''[[Mass Effect 1]]''. By the time he's invading the Citadel, he's out and out ''desperate''.
* At the end of ''[[Mass Effect (video game)|Mass Effect 1]]'' {{spoiler|Shepard is given three choices. Paragon: Save the Asari Dreadnought. Renegade: Screw the Council over. Neutral: Focus fire on Soverign, thus killing the Asari dreadnought anyway.}} I was a little pissed that the neutral choice still gives you renegade points but then I realized {{spoiler|not taking action when you can is still JUST AS BAD.}}
* Whether accidental or intentional, the Mass Effect theme music fits exactly into the intro credits to [[Star Trek: Voyager]] [http://www.youtube.com/watch?v=UZs00NjTPoo\]
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* In ''[[Mass Effect 2]]'', you bust Jack out of Purgatory, a prison ship held by the Blue Suns. Now, the merc gang they belong to might not matter, but think for a moment. The Blue Sun(s) hold a girl who's badass, a trained killer, and insane. If this is starting to sound familiar, did I mention that she [[Firefly|can kill you with her brain]]? They used them for yet another Firefly [[Shout-Out]] (the Blue Sun Corporation is the jackasses who were a large part of the Academy's funding/control). Someone at [[BioWare]] must really like ''Firefly''.
** That same ''Firefly'' fan/[[BioWare]] employee must also like [[Pitch Black|Riddick]] if he'd name a badass bald chick 'Jack' (a badass bald chick named Jack who is rescued from a [[The Alcatraz|maximum security prison]]).
* I originally thought the loading screens in ''[[Mass Effect]]'' that depict the ''Normandy'' traveling between systems - the ones that show it using its built-in FTL drive with the red light heading "toward" the Normandy and the blue light heading "away" from it - were just a pretty cool effect. It wasn't until a few months later and I was rereading the Codex's entry on FTL drives and their appearance that I realized the light approaching the Normandy was being red-shifted by the mass effect field, and the light moving away from it was being blue shifted, ''exactly as it was described in the Codex.'' The sheer level of detail and dedication to internal consistency in the game's ''very loading screens'' blew my mind.
* I had a moment of Fridge Brilliance for Mass Effect's plot itself. Initially, he had many of the same misgivings stated on the [[Just Bugs Me/Mass Effect|Just Bugs Me]] page: Why didn't Saren activate the Citadel Relay while he was there, secretly? Why didn't Sovereign just attack the Citadel in the first place? What was the point behind Saren having to find the Beacons and Ilos? But then, this troper reached the Ilos VI, and through the dialog with it, [[ThisPunctuated! IsFor! SpartaEmphasis!|EVERYTHING. MADE. SENSE.]] Sovereign's original plan was to get the Keepers to activate the Relay themselves, allowing him to let the Reapers return without ever really lifting a finger. But with the Keepers modified by the Protheans, Sovereign's essentially screwed. Sure, he could've flown in and hooked himself up to the Citadel and done the job manually, but as we see at the end of the game, he would've gotten Curb Stomped pretty badly by the defending fleets and then that'd be the end of the Reapers. So with Saren's help, he formulates a backup plan. Somehow, he knows the Protheans made a miniature Relay that let them get to the Citadel, so he sends Saren off to find it, with the Beacons able to tell him the location (likely by tracing the Beacons back to their point of origin). At the same time, Saren begins gathering allies: the Geth, the Krogan, the Rachni, etc. All of it, ''all of it'', the gathering of allies and the finding of the Conduit, was all just to provide Sovereign with cover and protection long enough for him to activate the Citadel Relay manually. The new plan would've been thus: with the Relay on Ilos secured, Saren teleports onto the Citadel with an army of Geth, Krogan and Rachni, completely overwhelming the defenders and crippling the Citadel's "ground" defenses. Sovereign flies in with the Geth fleet, the Geth carving a path for him through the Citadel fleet and holding off any reinforcements. Saren, in control of the Citadel's Control Center, closes the Citadel's arms, preventing anyone else from approach the station. With the Geth fleet maintaining a perimeter outside and Saren's army preventing anyone still on the Citadel from interfering, Sovereign is given all the time he needs to hook himself up to the Citadel, activate the Relay manually and summon the other Reapers. EFFING. BRILLIANT.
** Now take this in conjunction with what we have seen in Mass Effect 2. While Sovereign was doing his thing with Saren and the Geth, since long before the attack on Eden Prime, as Legion reveals, Harbinger was overseeing the operations of the collectors, who were researching the species of the Galaxy in order to determine the best way to exploit them during the Reaper invasion. However, the Collectors had all the systems in place to start making a new Reaper themselves, without direct intervention from their Masters, allowing them to begin building a Reaper within the Galaxy that could be used to make another attempt to open the Citadel Mass Relay. In addition to this, Harbinger makes the Collectors go to ludicrous lengths to kill Shepard and retrieve the body, just to make sure Shepard is properly dead. But that's not all! As shown in the Arrival DLC, the Reapers also had a back door into the Galaxy, the Alpha relay, that they could reach relatively quickly, and this relay, when properly configured, allowed them to quickly travel to far-flung areas of the Galaxy, including the Citadel. They could have used the Alpha relay to send several Reapers to the citadel to attempt what Sovereign himself had tried to do, and with the support of a small fleet of reapers rather than a puny fleet of geth ships, a single Reaper could succeed easily. They had three different, concurrent plans to achieve their objective, and possibly more that we do not know of yet. [[Dangerously Genre Savvy]] does not even begin to cover it! And Shepard somehow screws with all their plans!
*** Of course, we only have the word of someone who was already long indoctrinated that the reapers would be arriving there. And if the reapers did show up people would have noticed, such as anyone sent to check on the colony. It could be that the Reapers entire plan was to ignite a war between humans and Batarians and pin the blame on Shepard.
**** That would make it a nifty little [[Xanatos Gambit]]- if Shepard blows up the relay, s/he'll be sacrificed to ease racial tensions, thus negating a major foe. If s/he fails to blow up the relay, things go as originally planned. [[Xanatos Gambit|Win/Win for the Reapers, I'd say.]]
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* Manuel from Eden Prime may seem crazy at first but looking back, everything that he babbled about was actually true.
** Thinking on this, I just realized that he was probably exposed to the beacon just before the attack. The doctor describes him as 'always a bit unstable', but maybe this is what happens to a 'lesser mind', as Liara put it. -
** 'Lesser mind'? If he indeed was exposed to the beacon, Manuel understood perfectly well what the message meant far sooner than Shepard did after his exposure. Being a slightly 'off' genius (some form of autism perhaps?) allowed Manual to probably process the beacon information much faster, with great clarity. Too bad he went mad from the revelation...
*** Or he's the one who broke the beacon in the first place.
*** Let's not forget that he was also exposed to Sovereign as well as the beacon.
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* The principle villains of ''[[Mass Effect 2]]'' are {{spoiler|The Collectors. You could buy a limited Collector's Edition, whereupon you got The Collector's armor as a bonus. It's not an edition for collectors. It's the edition OF The Collectors. Of course!}} -- [[User:Jack Slack]]
* At first, I thought Jack's character design was too over the top. Then I learned that it is common for abuse survivors to get tattoos and piercings as a way to reassert control over their own body, and it all made perfect sense.
* OK. So let's talk about Udina. He's a cold, uncharismatic toad. His decision making is absolutely lousy. He clearly lacks any ability to be a good politician. So why on earth did he get such a high position? The answer comes from Anderson: "Udina has his uses. If you want to get anything done on the Citadel, he knows who to ask." ''Of course''. He's not a politician; he's a ''bureaucrat''. He's a very good bureaucrat. As an assistant to a decent politician, he'd make that politician's career - People would praise that politician as decisive and capable. But Udina is also ambitious and doesn't know his own limitations. It's a combination that got him promoted above his level of competence... right to the point where he could help end all organic life, in fact.
** This is also why the various turians in office tend not to like Udina and why the turian council member quick warms to Udina and Shepard prove Saren guilty. Turian society teaches (and of course, those in power would probably more closely identify with this social trend) that individuals should be introspective enough to understand their limitations and the limitations of others. People should not promote others or be promoted if they're not ready yet. Thus prior to all this, it's likely that the turians Udina worked with saw him (and perhaps by proxy, the humans) as basically being rude for promoting someone into a position they weren't ready for.
** The third game adds a wrinkle: {{spoiler|Udina is working for Cerberus. The Illusive Man's seemingly limitless connections are what made toad like Udina the most powerful human in the galaxy.}}
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* It's noted on the main ''[[Mass Effect]]'' page that the planet Klandagon is described as having a massive scar carved from a mass effect weapon fired either at or by the Reaper you board in ''2''. But notice what's in the orbital just outside Klendagon? {{spoiler|An asteroid belt. [[Earthshattering Kaboom|Boom]].}}
* Many people were irked over Garrus' loyalty armor being just as broken and burnt his standard armor, which gets damaged during his recruitment mission. They complained about it being a blatant case of a simple repaint... which it is, ''literally'', in the game. Genius! - [[The Pein]]
* So, hey, the credits for ''[[Mass Effect 2]]'' are pretty nifty and all, with that awesome music playing in the background, as you're reading that white text against a black background with gold section headers... wait a second, where have I seen that color scheme before? {{spoiler|That's ''Cerberus''' colors!}}
* Speaking of colors. At first it kind of irked me to notice that the repaints after the loyalty missions all had the generic badass black color-scheme while the original outfits all had more originality and the colors made everyone seem more individual. Looking at the squad selection screen after getting several loyalty missions though you start to notice that the loyal ones are starting to look similar. As they become loyal they're putting on a uniform. They're becoming part of the team!
** That moment of Fridge Brilliance led to this troper's own moment of Fridge Brilliance. Consider Garrus. The other team members go from various color schemes to some combination of black/orange/white. Garrus, and to a lesser degree, Tali, change their armors to something that resembles the Cerberus color palette, but maintains distinct differences, such as Garrus' use of blue. After reading the above entry, the thought struck me: Yes, the ME1 veterans are changing something to fit in with Cerberus, but retaining enough individuality to show that they are allied with Shepard first, and Cerberus a very distant second. The reason that Garrus shows more individuality is that he was recruited early, when Shepard was at his most uncomfortable working with/for The Illusive Man.
* In the first ''Mass Effect'', Saren's goal is to preserve the existence of organic life by proving that it can be of use to the Reapers—that submission, to paraphrase one of his lines, exists as a preferable alternative to extinction. Naturally, everyone thinks he's crazy, and that the Reapers would wipe out all organic life anyway. It's not until ''[[Mass Effect 2]]'' when you {{spoiler|discover that the Collectors were once Protheans}} that you learn he was ''right''—the Reapers would have preserved organic life, {{spoiler|though almost certainly in a very different form than what existed}}. Not only that, but it's likely that Saren KNEW {{spoiler|the true fate of the Protheans}}, which is why he was trying to prove that organic life should be spared {{spoiler|once again}}. Submission really DID exist as an alternative to extinction (though [[Did You Just Punch Out Cthulhu?|"just beating the hell out of the Reapers"]] was [[Take a Third Option|obviously better than either of those choices]]).
** The extended universe confuses this troper's view of Saren in the first game as a potentially sympathetic character. In Mass Effect: Revelation, Saren seems to be a total [[Jerkass|Jerk Ass]] before finding Sovereign. However, in Mass Effect: Evolution it turns out he {{spoiler|encountered a Reaper artifact ''before'' Sovereign which seemingly caused a sort of "indoctrination lite", perhaps leading him to search out Sovereign in the first place?}}
*** Put together events from Mass Effect: Evolution and Retribution and the ramifications of the Lazarus Project are [[Fridge Horror|horrifying]]. Some facts: In Mass Effect 2, Renegade Shepard's eyes are suspiciously similar to those of the Illusive Man. In Evolution, The Illusive Man's "crazy eyes" are a result of contact with the same {{spoiler|Reaper artifact that "indoctrinated" Saren}}. In Retribution, The Illusive Man {{spoiler|implants Reaper technology into Paul Grayson.}}
** "Obviously"? Considering that the ultimate consequence of Shepard's actions(a hell-bent fleet of Reapers on a destructive [[Curb Stomp Battle|Curp-stomp]]- [[Roaring Rampage of Revenge]] against every living species) could easily be seen as the worst-case-senario, he would objectively have been ''[[Genre Savy|right]]'' to make that call on behalf of the entire galaxy.
*** Considering the verse ''Mass Effect'' takes place in, uniting every species against a common enemy after centuries of petty bickering, is unabashedly the better option. If we win, galactic peace is a very real possibility. If we die, we died free and standing together as a final fleeting act of defiance against those who see us as less than ants. ''Mass Effect 3'' may very well chronically every known species' final hours, [[The Last Dance|but they will not go quietly with submissive acceptance like Saren wanted them to...]]
**** But still consider Saren's point of view—he'd rather they survive ''somehow'' than definitely all die, as from his point of view, there's no possible way for the Reapers to be stopped (and if Shepard wasn't so awesome, there really wouldn't be a way to stop the Reapers. Quite frankly, if the Normandy had been a few hours farther from Eden Prime, the Reapers probably would have already won!).
* On the flip side to the Collectors, also remember the keepers - more than likely, a different race modified as the Protheans were (long, long, long ago). Considering the important role the keepers play in the Reapers' plans, it's likely that the keepers were involved in the very first cycle (or at least, for quite some time).
** This troper has a theory [[Wild Mass Guessing|that the keepers originally created what became the Reapers.]]
* In the sequel, minor [[Mooks]] can be buffed by Harbinger '''[[Villain Override|ASSUMING DIRECT CONTROL]]'''. Now go back {{spoiler|and notice what happens to Saren once you "kill" him the first time in the original. Sovereign tried the same trick.}}
** Precisely. The fact that Sovereign was controlling Saren when you kill him is what weakens his actual Reaper form enough to be destroyed by the ''Normandy''. This is also the reason they show the cut scene of Harbinger releasing the last Prothean before the station blows up to avoid the same fate. Word of God actually, although I can't find the link at the moment.
** That makes perfect sense! Note, that when Harbinger possesses one of the Collectors, it glows gold. In the ending cinematic, Harbinger's hologram is also gold. {{spoiler|When Sovereign possesses Saren, he glows red, and Sovereign's hologram on Virmire is red.}}
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* You know why Shepard dies if his/her entire team does? Because there's no one who can pull Shepard up after his/her leap to the ''Normandy''. Joker is too weak and brittle to do it himself.
** Plus, the Collectors manage to shoot him - he's pulling Shepard up, he gets hit, and drops him/her (Shepard manages to hold onto the edge). This doesn't happen if two teammates survive: Joker keeps shooting, and one of your squadmates pulls Shepard up.
*** Reading the above, it hit this troper: with two people around, one of them is providing covering fire. When alone, only Joker is there and he's pulling Shepard. Joker pulling means he's not providing covering fire. Without covering fire to keep heads down, the Collectors can take their time to aim and actually hit something.
* People keep saying that Miranda's face is [[Uncanny Valley]] because of how strange it looks. But while reading that page, this Troper realized that {{spoiler|the reason her face does seem so strange is because it's ''too perfect''. Since she was a designer baby grown in a lab, her face is more symmetrical than the average human's!}}
** Miranda's face is actually modeled after her voice actor, [[wikipedia:Yvonne Strahovski|Yvonne Strahovski]].
*** True, but it's certainly not entirely accurate, especially when compared to Samara, who was also modeled after a real person (albeit not her voice actor).
*** However, recent research has found that while -some- symmetricalness is considered attractive, a perfectly symmetrical face is actually considered -less- due to a feeling of well... unnaturalness.
*** Also, she looks kind of like John Travolta.
* I was reflecting on the {{spoiler|Protheans and Collectors being the same species}}, and, despite them clearly saying there was corruption, they really can't be that different from the original and yet still be recognizable by scan. This means that the {{spoiler|Protheans were insectoid}}. Remember on Ilos, when {{spoiler|the V.I. deactivated most of the less-important Protheans' pods to preserve power for the more important ones}}? For them, that's not a moral question - it's a {{spoiler|genetic imperative}}! - Elessar267
** But {{spoiler|the statues you find on Ilos are humanoid, not insectoid. There's even a picture of a Huskified one in the Codex.}}
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** Also, Tali has spent much of her life scavenging and researching Geth technology. The Geth are also known for having very advanced shield technology, so it's not out of the question that she incorporated some of their tech into her own suit.
** In Mass Effect 3, when remembering the first time she was fired upon, she says that she was naive, young, and didn't have her shields up because she wasn't expecting an attack.
* In the sequel, when you find out that Archangel {{spoiler|is actually Garrus}} and he's been holding off wave after wave of mercenaries, mech soldiers, and elite hitmen for ''days'', you might just assume that {{spoiler|Garrus [[Took a Level Inin Badass]]}}, right? Except if you talk to {{spoiler|Garrus frequently in the first game}}, you find out that he was originally ''{{spoiler|hand-picked as someone who would make a good Spectre candidate}}''. Of course he {{spoiler|was able to take fifteen [[Took a Level Inin Badass|Levels In Badass]] in the sequel -- he could have been the turian ''Shepard'', and he's embracing his innate Spectre talents!}} [[Memetic Mutation|Very...impressive.]]
** Also remember how turian culture tends to work. You get promoted because you can handle the promotion; you don't get promoted just because you did something good. Thus for Garrus to be seriously considered for the Spectres (along with all the pre-Spectre training) means he was already almost or as-good as a Spectre except for having the title. Why he wasn't was probably as much a cultural thing as well - his [[Cowboy Cop]] attitude means that, to most turians, promoting him to a Spectre would be a bad mark on his sponsor (likely an influential individual).
*** In the same conversation you find out he was tapped as a Spectre candidate, he reveals he turned it down in favor of joining C-Sec after his father who hated the idea of the Spectres as too much power in a single person.
** The stigma only appears if a turian is demoted, in which case the person who promoted him is humiliated. So if he failed Spectre training, the shame would come to the person who tapped him for Spectre training. Garrus' sponsor would not be stigmatized.
*** This also ties into why Garrus takes Sidonis' betrayal so hard. ''He'' put Sidonis in there, and because Sidonis betrayed his buddies, it means ''Garrus'' was the one that fucked up.
* The name of the [[Norse Mythology|LOKI]] mechs in ''[[Mass Effect 2]]'' is pretty funny when you realize that they're constantly glitching out and betraying you.
* When talking to {{spoiler|Legion}}, Shepard mentions that the geth are immune to hacking. However, in what would normally look like a case of [[Gameplay and Story Segregation]], the AI Hacking ability works on them just like any other [[Mecha Mook]]. It wasn't until I thought about ''why'' the geth are hack-proof that it made sense. {{spoiler|Their programming acts like a giant wiki. If a couple of geth programs realize that some of the others are acting weird, they can just replace them with older, unhacked versions.}} The reload, however, takes time, which is why the AI Hacking ability only works for a few seconds, rather than permanently like it would with current-day computer programs, or not-at-all if the update was instantaneous. I figure the non-geth synthetics have anti-virus software or internal backups which accomplish pretty much the same purpose. Who knew [[Wiki Magic]] could be used as a tactical advantage?
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** It doesn't explain, though, why the Overlord AI was able to take over a small army of dormant geth from a crashed ship. Then it hits you: {{spoiler|the Geth are programs, the robots you see are only platforms. When their ship crashed, it is likely that most of the programs were transmitted off-world, with only a few remaining Geth on the actual ship. Overlord had an easy time controlling them, since the Geth's strength is mainly in numbers}}.
*** There's another way to interpret that, though - remember {{spoiler|David's pleas to "Quiet - please make it stop"? Well, recall that David has an ability to understand the Geth's language, and in one-on-one interactions, he's perfectly fine with chatting with them... but then think of ''how many geth he would be hearing simultaneously'' when hooked up directly to their network.}} A case of [[Fridge Horror]], to put it mildly.
*** As well as in Shadow Broker's Dossiers, Legion is a huge gamer not because they found it fun but rather it was a means of [[Psychic Static]], since the Shadow Broker keeps tabs on almost everything. One way for Legion to counteract that is to delegate a set of programs to be playing video games (from Grim Terminus Alliance to that Quarian Dating Sim), another set to combat function and the rest to deal with annoying AI intrusion, switched regularly of course. It was only during the whole conversation with EDI were they able to get a relevant log related to Legion.
** A third way to interpret the matter is that AI Hacking doesn't just (or doesn't at all) hack the program but rather injects a virus into the hardware that takes control rather than trying to alter the software; something akin to game console piracy devices which don't change the software but simply re-interpret the signals. Thus the hack locks out control from the native program and manipulates the hardware directly. For the geth, since they're programs not hardware, such a hack still works, but since they're also sentient and numerous, they can also go in and fix things creatively and concurrently. This also somewhat works better than the 'point out they're wrong' explanation since part of the reason you had true and heretic geth was because of a 'bug' in the heretic's programming; the geth did point out the flaws but rather than 'fix' 'em, they allowed the heretics to do their own thing.
** You are absolutely correct in your reasoning, but it should be noted that Shepard also knows this. He/She does not actually say that the "geth are immune to hacking" when talking to {{spoiler|Legion}}, but rather, that hacking only works temporarily on them.
* Wrex's famous line, "You ask a krogan if he'd rather find a cure for the genophage, or fight for credits, and he'll choose fighting -- every time. It's just who we are, Shepard. I can't change that. No one can." It shows how bitter and jaded he is toward his fellow krogan. However, if he survives the first game, his rule has begun to do just that: change the krogan and save them from their own brutal selves. Wow.
** When asked about the genophage in Mass Effect, Wrex asks Shepard "When was the last time you saw a Krogan scientist?" In fact, if you keep an eye out, shepard does meet quite a few people that could qualify. In Mass Effect, the Krogan supervising the breeding program on virmire is arguably a scientist, and in Mass Effect 2, Okeer (the creator of Grunt) is somewhat of a scientist as well as most of Clan Weyrloc that are undertaking tests to try and cure the genophage. While Krogan scientists aren't exactly widespread, there are a few. - Kuri
* While [[Anyone Can Die]] in the second game, having any of your squadmates die doesn't actually affect the post-game much...except if Mordin dies, then all your upgrades suddenly require 50% more resources to get. You no longer have the brilliant scientist operating the tech lab, so ''of course'' getting upgrades takes more effort.
* Mordin's loyalty mission pushes his deep morality to the limit, especially if Paragon Shepard chooses to argue with him. What's his main justification for enacting the genophage? Judging an entire species by their reputation and biology. Hmm, remind me, what was one of the main points of the game? Oh right - you can't judge a person by their species or race, you have to take them individually. It doesn't completely invalidate his position, of course, but it does make it even more deliciously complex, even more so considering it's juxtaposed with Wrex's work.
** The most shocking part is that, if pushed enough, Mordin gives his main reason for perfecting the genophage: The simulations did not show Krogans immune to the genophage taking over the Galaxy, no, they did show Turians and [[Humans Are Bastardsthe Real Monsters|Humans]] committing genocide against the Krogans. Mordin did not act the way he did because he feared the Krogans, but because he did not trust his very own civilization. And remember: Mordin says that Turians ''and Humans'' would have committed a genocide against the Krogan: who's the best human warrior of his/her generation? Had the genophage 2.0 not been designed, chances are that either the Alliance, Cerberus, or both, would have tasked ''Shepard'' with slaughtering the Krogans.
* Initially, when on the flotilla, I thought the wide variety of accents quarian characters was unrelated to their culture, but then I realized that, by separating out onto ships, quarians essentially live in small countries, preserving unique dialects, accents and subcultures. Some quarian ships are older than countries on Earth. It makes sense that, after first being forced off their homeworlds, ships would have initially been inhabited by people from the same clans or colonies - if only because they would have been in the same area - and they probably wouldn't have started trading shipmates until many years later, so all these traits from the old communities would have been reinforced, forging the many evolving quarian dialects we hear today.
** Given the time involved and the use of translator microbes, what we perceive as differences in accent may represent entirely different ''languages''.
*** Here's a thought...English (or whatever is being translated as English for us players) seems to be the official language of the Alliance. How do we know this? Because we hear so many accents- Dr. Chakwas, Ashley, Miranda, Ken. People who are obviously speaking another language, like the Security chief on Noveria and Fai Dan, speak unaccented English thanks to the Translator Bugs. All the aliens in the game also speak unaccented English, except for some of the quarians- and they are all over the map. What if the quarians have their own official Flotilla language, in addition to the old languages preserved on the different ships? The reason we hear Tali speaking English with an accent is that those very efficient Translator Bugs are noting that she speaks Flotilla Quarian with an accent!
**** Just on the "everyone speaks English" front: why does everyone speak in North American accents, save for Miranda (Australian), Ken (Scottish), Chakwas/Zaeed (English), etc.? Because Shepard is from North America, and the alien languages are being translated into a form that s/he will understand best: North American-accented English! As for the differences in quarian accents; the translators are constantly updated, because of new races being discovered and the gradual changes in tens of thousands of galactic languages. The quarian entries are rarely updated, because they rarely interact with the rest of galactic society. Instead, they work off of older data, probably the "inter-Fleet" language quarians use on Pilgrimage, resulting in the half-dozen accents as the translators struggle to translate the sub-languages amongst the Flotilla.
***** Only one background for Shepard sees he/her even coming from Earth. Shepard is not North American.
****** Yes, s/he is. If the Colonist or Spacer background is chosen, that doesn't change who Shepard's parents were. They still came from North America, and Shepard still picked up the accent from them. Only difference with Earthborn is they never left Earth and s/he was somehow left to fend for him/herself, and picked up the accent from the people around him/her. -- Medicus
***** I like to think Shepard is Canadian. He did get his ''[[Dragon Age]]'' armor from the ''Edmonton'' Blood Dragons (yes [[BioWare]]'s from Edmonton, but so's [[Nathan Fillion]] and the prospect of ''ME'' meeting ''[[Firefly]]'' is too awesome too ignore).
**** actually both of the voice actors for Shepard are both from Canada. So there Shepard by proxy is Canadian.
*** Shep (particularly Male!Shep) has been known to let a Canadian accent slip from time to time.
* This Troper recently played Mass Effect again and was initially bugged by Saren's temper tantrum after he finds out Shepard uses the beacon on Eden Prime. Given how Saren was so calm and collected throughout the rest of the game, it seemed rather out of character for him to start roaring incoherently and throwing things around, not to mention all the flashing red lights in the background. And then this Troper realized that {{spoiler|''Sovereign'' was the one having the temper tantrum ''through'' Saren. You can even hear his voice mixed in with Saren's when he states Shepard must be eliminated.}}
* Mordin dies really easily in the suicide mission even if he's loyal, which makes a good share of the players rip their hair off. If you've talked to him often, you might have stumbled into a conversation where he mentions that he worked with captain Kirrahe who you encountered on Virmire in the first game. Mordin remarks, that while the captain's "Hold the line." speeches were impressive, he personally ''hates'' it. If you assign him to hold the line during suicide mission, there's a good chance he's a goner, but if you don't he survives (if he's loyal).
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*** Thinking about this further, it's evidence that the designers planned out every detail of the suicide mission such that you can't just check off the loyalty missions and expect everyone to survive; you need to actually be a good leader by learning your squad's strengths, weakness, and personalities and assigning them accordingly.
* A meta realisation: I caught the end of an episode of [[CSI: Miami]], and it occurred to me that a Renegade Shepard who treats his crew nicely is pretty much exactly like Horatio Caine - morbid snark, highly protective of his/her crew, tends to piss off authority and love it, and weirdly beloved by the franchise.
** This is a fairly common (anti-authority) archetype in Western media; see especially Malcolm Reynolds from [[Firefly]] and his own inspiration, Han Solo from ''[[Star Wars]]'' (Solo's character itself drawing heavily on the "[[Anti-Hero]] who finds redemption" archetype of old cowboy Westerns, though Mal gets bonus points for actually being on the losing side of a [[Civil War]]).
* Throughout the game, Miranda makes a big deal of how she was "designed to be perfect" and that [[Cursed with Awesome|hasn't really made her life significantly better]]. It's easy to take this at face value as [[An Aesop]] against the limitations and potential misuse of genetic engineering, but then you realise that there's a a double, out-of-universe meaning. Miranda is a Sentinel: she can use both Warp and Overload, making her effective against enemies with all four types of protection. Her passive boosts the entire squad's weapon damage and health points. And she's one of only two squadmates that can max out three abilities instead of just two. ''Bioware'' '''''literally''''' ''designed Miranda to be the perfect squadmate''.
** Not to mention she also gets the most powerful Advanced ability in terms of raw damage. Slam can [[Did You Just Punch Out Cthulhu?|one-hit kill Collectors]], and its cooldown is ''one second''.
** It gets weirder. Remember how her only flaw was that she was infertile? Why would her father care if she can have children, when he can demonstrably make more of her if he so chose? Now, consider the next step: she joined Cerberus to get away from her father, who is later shown in ME3 to be a member. Her original duty in ME2? Resurrecting Shepard to be exactly as Shepard was before death, using technology that had to be exceedingly close to her own creation. It's even possible depending on when her father was indoctrinated that she wasn't designed to be "perfect" for humanity, her father, or Cerberus, but for the Reapers themselves: if they ever captured her, they'd unlock one of the most powerful biotics around and the cloning technology used to make her (and, therefore, the tech to make a reaper out of her alone).
* So, pretty much every gameplay change between the first and second games has an in-universe justification. Ammo? It's heat sinks. No Mako? Probes. Appearance and class change? Project Lazarus wasn't perfect. However, what if a Paragon player in the first game decided to be a complete asshole in the second? It's mentioned a few times that Shepard's personality may have changed due to brain damage - turning him from a nice guy to a jerk, vice versa, and everything in between.
** This was even my pseudo-justification for why I couldn't successfully play a "Renegade with intense loyalty to her crew" Shepard as a result of tying Charm and Intimidate directly to Paragon/Renegade. While my old Shepard would've been a bitch but tried to keep her crew as co-operative towards each other as possible, after Project Lazarus screwed up a nerve ending or two, I couldn't treat my crew the same way as I could before dying, hence, the resurrected Shepard was trying her best, but couldn't manage to come up with a mutually agreeable solution when Tali and Legion were at each other's throats.
*** Hell, you could justify it just by the intense trauma of, you know, dying. --Peteman
**** Depending on the player, it could also be simple character development. In the first game, every choice Shepard made had consequences and affected how people saw him/her. So Renegade Shepard may have simply decided that he/she wanted to view his/her choices more responsibly, becoming Paragon. On the other hand, in the first game, the crew had to cut their way through a completely unreasonable amount of red tape to get things done, so Paragon Shepard may have decided to use a brute force approach, thus becoming Renegade.
* Turians as a whole are highly civic-minded, and a generally selfless species that focuses on the good of the whole society, service to others, self-sacrifice, etc. With this in mind, look at Saren's choice and justifications for joining Sovereign: he wanted to protect the rest of the galaxy and save organic life, even if that meant his own vilification and destruction due to indoctrination...and he gets angry at Shepard for refusing to work with the Reapers. In effect, Saren is doing ''exactly what the mores of turian society said was the right thing to do.'' Working with the Reapers to save the galaxy is, in a twisted way, exactly what a turian ''would'' do.
** Remember also the turian culture tends to be something of a meritocracy. To a very proud turian like Saren, this would, again in a twisted way, mean that if Soveriegn chose turians to survive, this would 'prove' that turians really are better.
*** Or Saren got his mind [[Mind Raped|Indoctrinated]] to mush. When Shepard gets through to what's left of Saren at the finale of ME1, Saren gets a [[My God, What Have I Done?]] moment and promptly shoots himself in the head.
* I know it's kind of a stretch, but "metaphorically", if you would like, it seems like Joker was, indeed, born to fly. Think about it: hollow bones. Like a bird's...
** This troper absolutely loves this idea.
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**** Dang, that makes a lot of sense! I get the feeling it's intentional, it explains the surname "Moureau" (half man, half animal) and, y'know he's really ungainly on foot but soars like a leaf on the wind when flying.
***** "Leaf on the wind"? ''[[Tempting Fate|Don't]] [[Words Can Break My Bones|say]] [[Team Killer|that]]''.
*** So now would be a good time to mention that a 'slang' term for Joker's Osteogenesis imperfecta is Avian Bone Syndrome?
* The song Mordin occasionally sings is right; he really ''is'' the very model of a scientist salarian. {{spoiler|Just look at his work with the genophage (both times)}}.
* So I was listening to Tali chatter about her father on the admiralty board, and wondering whether or not it had been too hard to make the light on her face-plate light in sync with her words or if Bioware had just been a bit lazy .. a moment later I realised it actually ''was'' flashing in-sync - it was just going out with every word. At least it seemed to be. But then it hit me; the light on the Quarian faceplate looks so very much like the light on the cyclopean Geth - it's another trick to establish a subconscious link between the Geth and their creators in the mind of the player. More than that, it might even be a hint at some deeper element of Quarian cultural aesthetics - is there some deeper significance to the single glowing light that featured first on their creations, and now on every one of their body suits? Heck, it might even be intended to create a play back and forth between the facelessness of the Geth and the Quarians, both intensifying the oddness of the Quarian faceplate and reminding there's probably a lot more to the Geth than the initial faceless, emotionless robot they initially seem to be.
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** To add to that, in ME1 enemies scale up to your level—you're never ''inordinately'' stronger than them, in the sense they're still level-one mooks and you're a level-sixty god. So when you hit ME2, the same occurs: you're still not so much stronger than them that their bullets simply bounce off of your hardened skin weaved flesh, but you are using the best weapons, come equipped with top-of-the-line armor, and still have your combat expertise.
** I attributed the loss of level to the 2 years of being dead. Setting aside the obvious resurrection issue, muscles and skills atrophy without regular use which justifies the level drop for an imported character. Shepard has been out of action for two years and needs to reaquaint themselves with their skills and abilities again. It flows perfectly into the returning level 60 cap in ''[[Mass Effect 3]]''. You are just as badass at level 60 in ''[[Mass Effect 3]]'' as you were in ''[[Mass Effect]]''. It also is perfectly logical that you continue to build your skills in ''[[Mass Effect 3]]'' from where you left off in ''[[Mass Effect 2]]''.
* Maybe I'm a total idiot for not seeing this immediately, but the nightclub [[Bad Guy Bar|Afterlife]] just seems like a random name for a bar/stripclub, right? WRONG. If you think about it, it gets its name from the mined-out space station it resides on, [[Wretched Hive|Omega]]. After all, the name ''Omega'' often alludes to the end of everything- life, death, whatever- and Afterlife is something of a beginning- at least to the mercs and scums who go there. It's brilliant!
** It gets better. Shepard dies, comes back, and goes to Afterlife. To pick up Archangel.
** And who rules Afterlife? Aria, voiced by Carrie-Anne Moss. Trinity. Like she says, she IS Omega and presumably the Alpha as well.
** And in the comics, Afterlife was where Liara went to get your body in order to give it to the Cerberus scientists who would bring you back to life.
** And then you go to Purgatory to pick up Jack.
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* At the conclusion of the game, Harbinger speaks directly to Shepard for a few moments.
{{quote|'''Harbinger:''' Human, you've changed nothing. Your species has the attention of those infinitely your greater. That which you know as Reapers are your salvation through destruction. You have failed. We will find another way. Releasing control.}}
** At which point it's revealed that Harbinger wasn't the Collector general but rather the Reaper controlling him like the others. That last bit about having failed has always seemed like classic pointless villain chest pounding, though, especially since Shepard is inside the ''Normandy'' at that point and can't hear it. It wasn't until my second playthrough that I realized there's a second reveal hidden behind the first - at that point the Reaper isn't trying to intimidate you, it's not speaking to Shepard at all. It's speaking to the general, admonishing him, a final insult from his god before his death. This made me feel even more sorry for the poor bastard than the first time around.
* I'll probably get labelled a pervert for adding this, but here we go. In ''Mass Effect 2'' its a widely known secret that you can flirt with Yeoman Kelly Chambers. If you finish the last mission with her being rescued and you aren't in a romance with any of the other women on the ship, you can invite her up to your room to have her dance in a stripper outfit. The reason as to why she dances in your room is fairly [[Ms. Fanservice|obvious]], but it makes a lot of sense if you examine the context: Kelly acts as the ship's counselor and has a psychology degree. She's also very uninhibited and after you have dinner with her as a first date she says she hadn't stayed up that late since her days in college. It's not too big a stretch to think that while in school studying for her degree (Psych is not easy to major in), she took up dancing in bars to help pay the bills. When she graduated and quit the dancer job, she kept the catsuit as a memento and decided to dust it off to perform a private dance for you.
** To add further [[Fetish Fuel]] to the fire, it was an ''asari'' strip club, hence the make of catsuit (standard issue for asari "dancers"). This is also where she picked up her xenophilia.
*** This is also why she is the prime suspect (according to the fandom) for the outbreak of 'scale itch' on the ''Normandy''; it's a sexually transmitted disease, and only carried by varren, which are basically the alien equivalent of pit bulls. Unpleasant implications, indeed.
*** And this is why you don't want Morinth around unless you want to end up with one very dead Yeoman. Or well, that doesn't happen for gameplay reasons, but come on. Morinth and Kelly in the same room? I give the poor redhead 23.8 seconds.
* I got another one. Its always annoyed me in the games how NPCs always turn their head in one direction before exiting the area (usually after you fulfill a quest for them). It looks completely silly and unnatural, and it was a chore for me to wrap my head around why they do that. Only recently did I have an epiphany as to why: Mass Effect is a [[Space Opera]]. Opera is usually acted out on stage. The NPCs are all playing roles for Shepard and the crew to interact with. After their moment in the spotlight, they leave. The NPCs are stage actors and are signaling their exit from the scene instead of announcing it. Looking left and walking means "Exit Stage Left!"
* The background of the menu of ''Mass Effect 2'' is the interior of the Normandy. The menu itself is Shepard's private terminal. You're playing as Shepard before ''you even start the game''.
** Actually, judging by the position of the Galaxy map, the menu is Kelly's station. Combine with full access, Cerberus Network terminal, TIM's [[Decoy Leader|reports]] to some [[Powers That Be|PTB]] as mission conclusions, the fact that the gameplay itself is a record (as evidenced by the "film grain" effect) and the fact that Kelly was hand-picked by TIM for extra paranoia.
** And that DLC you download from EA's Cerberus Network? ''More gifts from the Illusive Man.''
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*** Take a good look at the legs, feet and hands of turians. Now take a good look at the legs, feet and hands of quarians. That is all.
*** {{spoiler|[[Mass Effect 3]] confirms that the Protheans were at least aware of the races, and were heavily involved with influencing the primitive asari.}}
* At the end of Garrus' loyalty mission, if you're going with the Paragon route, {{spoiler|when Sidonis talks about how he can't sleep at night, he walks to one side, and Shepard walks between him and Garrus to prevent Garrus from shooting him - until Sidonis leans against a railing. Pay close attention, and you'll notice that Shepard ''isn't'' next to the railing. He's giving Garrus a shot, and ''Garrus isn't taking it''. After that, there's one last dialogue choice before Sidonis leaves, where Garrus wants one last chance to shoot Sidonis - even though he already has a clear shot. Garrus is putting some serious thought into this decision.}}
* The green circuit board shown during the bypass minigame may seem like a decorative frill, until you figure out that all the links follow the electric circuits shown on it and never deviate from this template. Once you learn the internal logic of their layout, it becomes possible to win it every time without ever double-checking what symbols are actually hidden underneath the selectable dots or making any errors. -Drakkenmensch
** That is exactly what makes it an "''It Just Bugs Me''" for me. One might assume that what Shepard does is connecting the circuits using wire or something like that. However, this raises question since s/he only connects the dots which are ''already connected'' on the board itself. -HaXXeR
*** Because it's showing the circuit board of an ''already-working'' security system. All you're doing is creating a bypass around the thing's sensors through Shepard's omni-tool, and to do that you need to know where the matching contact points are. Otherwise you'll send the wrong signals to the wrong components and trip the alarm. -MrUnderhill
* The menu in ''[[Mass Effect (video game)|Mass Effect 1]]'' is blue. In the [[Darker and Edgier]] sequel the menu is orange. The same colours as the [[Karma Meter]] -Playsbassbadly
** I noticed that too - I assumed it was because while your employer in the first game is Paragon friendly, your employer in the second is Renegade friendly. Which is [[Fridge Brilliance]] in itself I guess.
** This might actually be the case: E3 pictures of the menus are dark blue, and its widely known that you're back with the Alliance.
* The reprogramming vs. destroying of the Geth Heretics seems to be a bit off on the morality scale. The renegade option has you simply killing them, while the paragon option has you brainwashing half of a species! What the hell? Then, if you think about it, while paragon vs. renegade seems to be nice guy vs. jerk, it's actually more complicated. The result of Paragon actions tends to be less power concentrated in the hands of humanity, but more allies garnered for your side. The Renegade option tends to alienate or destroy any potential allies, but concentrate more and more power in humanity's hands. Therefore, reprogramming the Geth Heretics is clearly the Paragon option, because it turns a great enemy into a potential ally, while the Renegade option simply removes a threat.
** Actually the heretics only make up about 5% of the geth population, according to Legion.
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* The Renegade interrupt button, on the 360 at least, is the right trigger, or fire button. The Paragon interrupt button is the left trigger, or aim button. Renegade interrupts are usually violent and immediate, like firing a gun. Paragon interrupts are usually making someone rethink what they're doing (though not always in a violent way), like pointing - but not firing - a gun at a mugger or someone like that.
** It always annoyed me, after playing the game for many an hour on the 360, that the PC version switched the interrupts around (Renegade on left, Paragon on right), leading to many accidental Renegade interrupts during Paragon playthroughs and vice-versa. This made me realize that, on the PC, the Left Mouse Button (Renegade) is the fire button and the Right Mouse Button (Paragon) is the aim button.
* Paragon interrupts often involve exploring alternate options to a violent confrontation. Renegade interrupts focus on immediate and often violent action. In the Windows version of the game, Paragon interrupts are triggered by clicking the right mouse button when they come up, and Renegade interrupts by the left mouse button. In the default settings of the Windows operating system, right clicks bring up a context menu (more options) while left clicks are an immediate selection and default action on whatever it is you're clicking on. I see what you did there Bioware.
* At first, I was annoyed that in the ''[[Mass Effect 3]]'' teaser, [[Fan Nickname|Big Ben]]'s sniper rifle looks like a bolt-action gun - it's the year 2185, for Pete's sake! But guess what I found while browsing the ''ME'' wiki - the Mantis and the Widow are both bolt-action. The design most likely allows for a quick cycling of a heat sink, and they're powerful enough that each round ''could'' require its own heat sink.
** However, the ME wiki does not say whether the Incisor - the gun Ben's using - is bolt action. [[Defensive "What?"|What?]]
*** It's burst-fire (but the shots are close enough together to sound like one shot), and it could simply be that he topped off his heat sink. Assuming that he's using a sniper rifle that appears in ''ME2''.
** This troper always assumed that it was he had simply fired his last burst, and was popping his heatsink - the way you eject heatsinks from Sniper Rifles in ME2 is basically bolt action.
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** Which kind of adds weigh to Wrex who is already something like 600 years old. He's that damn old because he's that damn good of a Battlemaster. Probably one significant factor in his ability to gather and lead the krogan. By our standards, he's a badass old man. By their standards, he may as well be a living legend. And add that he considers Shepard a close friend and an equal, his throwaway comment when learning about Shepard getting spaced makes sense. For people like them, death is a minor life hurdle. Shepard proving himself to the krogan was probably less about proving his worth and more about proving that everything Wrex said was right.
** ME2 does have a short quest that reveals Krogan can live much longer than humans. An Asari is wrestling over whether or not to pair off with a Krogan, and says "It's not like with a human, where you just tough it out for a century and they die." With the physiology, where pretty much all organs have a backup set or TWO (primary, secondary, and tertiary organs), Krogans are definitely built to last.
** It's never explicitly stated, but if you pay attention to the info given about krogan, you realize they probably don't die of old age like the races do; with their regenerative capabilities, there's little reason for them to do so. Krogan die from particularly virulent diseases or injury
** Umm Sheperd sayes that krogan can live for over a thousond years during a chat with Wrex in ME1.
* A while back [[This Troper]] said how the bar [[Bad Guy Bar|Afterlife]] is not a ''just'' some [[Rule of Cool|cool name]]. Well, I've started researching on the names of the other bars/stripclubs we can visit in the game. ''Flux?'' Yeah, pretty cool name I guess, but take in to consideration what it means: the music we can hear is just damn ''flowing'' in the ears- not to mention the ''influx'' of money you can get from the casino! Okay, how about ''Chora's Den?'' According to Greek philosophy, ''Khora'' is often linked with sexually-coded maternal overtones; words often associted with it are ''mother, womb, nurse''- wait a minute, [[Freud Was Right|Freudian much]]?!
** And Eternity is an obvious reference to the asari "embrace eternity" thing, although for some reason <s>This Troper</s> [[Tropers/Alynnidalar|Alynnidalar]] never realized that until reading this page.
** All the names of everything in ''Mass Effect'' is always relevant. In Liara's side mission, you are tasked with finding the Observer. Then you discover she's spying on Liara.
* When you first encounter the Collectors in battle on Horizon, they seem to be little more than generic identical [[Mooks]] blindly rushing into battle. Then it is revealed later in the game by Mordin and EDI that the Reapers engineered them to be exactly that: expendable servants with no sense of individuality and self-preservation.
* After reading this page, I understood Jack a little bit more, especially the tattoos and, um, lack of clothing. But it still kinda bugged me that if it were true that, as an abuse victim, it was an act of reasserting control over her body, why did she have the strap combination thing on her upper half? I marked it down to Bioware not showing bare breasts, but the real answer is so staggeringly obvious, I can't imagine why I didn't realize it before. Jack is a very active woman, obviously. She gets in fights almost constantly. So of ''course'' she'd wear something over her breasts! Sports bras were invented for a reason, after all! (what makes it even worse is that I'm female... you'd think this would be something I'd recognize instantly!)
* During the final boss fight of Overlord, {{spoiler|geth pop out of thin air to slow you down. At first, it just seems like they're there to stall you from a gameplay perspective, and wouldn't make sense in-universe. However, a few minutes earlier, David hacked your omni-tool and is basically controlling you. The geth also vanish when they die, implying they don't really exist. They ''do'' exist, and they ''are'' real geth - they're not geth platforms, they're geth ''programs''. David is sending the few geth programs remaining on the planet to [[Mind Rape]] you via your omni-tool.}}
* I was always frustrated by the fact that the Mako and the Hammerhead were hard to drive. Then I realized: of course it would be hard to drive it! Shepard is a soldier through and through, not a driver/pilot! The difficulty of controlling the vehicles is just an in-game example of how Shepard can be a bad-ass because of killing people, but NOT because of his/her brilliance of driving. [[Memetic Mutation|Impressive]].
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***** Wrong. Hanharr was introduced in ''KotOR II''.
****** Sorry, your right, I was thinking of Zaalbar. Still, it still might be a Shout Out. Bioware IS making the next game in the series.
* Ever wonder why, when traveling to another cluster, you simply don't take the shortest route? Even if two clusters are close together, the route to them from another could be completely different. It hit me after a while: it's the way mass relays are connected to each other. A relay in one system might not be connected to a relay in another, nearby one. You might need to take a roundabout route to get to your destination, but because of the way the relays work, that won't take too long.
** [[Stargate|Stellar drift.]] The systems/clusters containing the relays that are right next to each other now probably ''weren't'' next to each other 3+ million years ago when the relays were first forged. And unlike the Stargate network, the relays probably don't auto-correct beyond finding the relay that they used to connect to again, since it would make them harder to shut down whenever the Reapers come back to harvest. A more advanced (and Reaper-proof) program could get around this issue with some basic pathfinding algorithms.
** It's all in the Codex. Major relays come in pairs. They can only reach each other. Minor relays are omni-directional but are also much more short ranged. Thus the flight paths are first using major relays to get within the general area and then minor ones to get to the actual destination.
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** Which makes you realize that the Volus merchant in the lower market on Citadel does show you great consideration by calling you "Earth Clan", since he's referring to your planet of origin and how much clans are important to the Volus.
* In Lair of the Shadow Broker, {{spoiler|Liara}} starts with all four powers unlocked. This isn't just because {{spoiler|she}} is only on your team for just this set of missions. This is because {{spoiler|Liara}} has ''always'' been loyal to you.
* The chef selling ramen noodles as a 'delicacy' seems like a quick jab at people taking advantage of tourists by fooling people into thinking something's worth more than it is. However, when you think about such delicacies as lobster and escargot, they both started as food people only ate when they were too poor or desperate to get anything else, so maybe he's telling the truth?
** Earth has eleven billion inhabitants and is still suffering from the after-effects of global warming. chances are that the fish and meat used to make ramen rarefied a lot, making ramen a rare and expensive delicacy in the late 22nd century. – Nixou
** To be fair, ramen is also not considered a cheap food in Japan as it is in the US. You can find ramen shops in Japan pretty readily.
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* So why was Tali romancable in the second game but not the first? Well when you first encounter her she is on her Pilgrimage, here rite of passage into adulthood. Tali was only a child by Quarian standards, and [[Lolicon|Loli]]Shep is one [[Memetic Mutation|meme]] we don't need.
* How much of an [[Alpha Bitch]] is Miranda? Well both she and Shepard have their own beds, you can even see them in in their offices, but when you romance her she decides to do it with you in the engine room; why? This is where Tali works and just above where Jack sleeps, by doing this she is in essence ''marking her territory to her rivals.''
* At first I was confused as to why the Turian and the Krogan, both races who focus on martial prowess (but in different ways) would have the Sentinel class in multiplayer since it is the class with the least focus on weaponry. Then it occurred to me, the Sentinel is the most defensive class in the game and having a race who evolved from a harsh environment would be the logical choice for the Sentinel since it makes an already hard to kill Krogan nearly impossible to kill. As for the Turian, I realize that the Turian Sentinel you are playing as is part of the Cabal, a group of biotic specialists in the Turian military.
* If you look at the galactic history in the Mass Effect universe, you'll notice one constant: every time the Citadel civilization has been at danger of being eradicated, a newcomer species with no previous contact with them has been necessary to save the day. First the Rachni Wars that were resolved by the uplifted krogan. Then the Krogan Rebellions that were resolved by the newly encountered turians. And finally the Reaper invasion, presumably to be resolved by the human upstarts. Basically, it seems that the Citadel civilization, based around the Mass Relay technology that no-one quite understands encourages cultural and technological stagnation, and helplessness against outside threats. The Reaper social engineering is more insidious and clever than the straightforward Indoctrination might insinuate.
* The Reapers invade the Batarian homeworld first, which would explain ''why'' the first hybrids we see are Human/Batarian hybrid husks (the Cannibals).
** It would, but has it actually been confirmed that the Reapers invade the batarian homeworld first?
*** [http://blog.bioware.com/2012/03/02/alliancenews5/ Yes.]
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** {{spoiler|1=The Catalyst views himself as the highest form of life in the galaxy [and rightfully so], and is likely the culmination of synthetic evolution. He views organics as inferior, but purely from a logical perspective. He values organic life to the extent that he deems it worthy of being 'preserved' but does not trust it to act in its own best interests - thus, 'chaos', to which he posits Reapers as the solution. But the problem with creatures of pure logic is that they can never have full certainty in matters of probability - in other words, he sees a potential situation in which he is proven wrong [incidentally, this is foreshadowed during Mordin's loyalty mission in ME2 where he points out that simulations were run that showed the krogan going into full-scale war against the turians without the genophage - simulations that, through Shepards intervention, can be proven wrong], so he creates a test for organics, and if they pass this test, they can override him. Thus the Crucible is conceived.}}
** {{spoiler|The created, in the Catalyst's own words, always rebel against their creators. But in this cycle, thanks to Shepard's actions, peace was made [in the ideal resolution to that arc] not only between the geth and quarians, but also between the krogan [which were 'uplifted' by the salarians and turians, and thus in many ways shaped by them] and the rest of the galaxy. This was the 'chaos' that the Catalyst describes, and which the Reapers were its means of ending; it's the chaos that Shepard manages to put an end to. The plans for the Crucible have existed throughout these cycles, and, by implication, discovered in many of them, by intent of the Catalyst as a means of testing whether organic life was capable of putting an end to the chaos not just of technological singularity, but also of internecine warfare and other seemingly inexorable traits of organic life that prevented it from 'ascending' [i.e. reaching its full potential]. If organics [and synthetics] could not put their differences aside and focus on building the Crucible, they were doomed to extinction - the Reapers would harvest them and force their "ascension" by their own means to make way for the next cycle.}}
*** {{spoiler|The dominant race[s] of every other cycle had failed at this task, not because they weren't sufficiently advanced [after all, the plans for the Crucible were described in the game as being "elegant but simple", suggesting that it did not require an unusually high level of technological sophistication to complete], but because they were unable to make peace and cooperate with one another well enough to complete the test laid before them.}}
*** {{spoiler|The Protheans came close, but as we learn from Javik, their methods of maintaining order in the galaxy were flawed in that they were harsh and imperialistic, and their meddling with less advanced species [most notably the asari] suggested that they would ultimately fall in a war of rebellion at the hands of one or more of the races they had subjugated.}}
*** {{spoiler|Incidentally, this also explains why it makes perfect symbolic sense that the batarians were the first species to be effectively wiped out by the Reapers. They refused to cooperate with anybody.}}
** {{spoiler|Now contrast this with what Shepard is able to accomplish in a very narrow time frame, and the way in which the war assets mechanic is set up. Shepard gains war assets largely through mediating conflict resolution - in other words, he brings order to the chaos of the galaxy, and the more successful he is in doing this, the better the endgame is by virtue of the Catalyst being convinced that his 'solution' is obsolete. This is also why the more war assets you collect, the more autonomy you have during the ending. After all, the Catalyst is a godlike being that's roughly a billion years old [the oldest Reaper found in the game is said to be that age] - he is still fully capable of exercising his own authority over the puny organic encroaching on his turf, but in seeing a Shepard who has succeeded in fully uniting the galaxy and finding a better solution to the problem of chaos, he concedes that Shepard, and by extension, his cycle, have passed the test and steps aside, giving us the ability to forge our own future.}}
*** {{spoiler|This is why even the 'control' ending is viewed as positive because Shepard, by virtue of his/her actions, has ascended to a level above the Catalyst, and thus becomes the new Catalyst - he has changed the equation. Whereas if Shepard ignores or fails to adequately address certain instances of chaos in the galaxy, the Catalyst views this as a failure and narrows our choices [or, if we did badly enough, outright pulls the rug out from under us by using the Crucible to wipe out all organic life, likely out of despair that we came so close yet could not achieve what we were supposed to.}}
*** {{spoiler|Even Shepard's name is symbolic if you view things like this. After all, it's another version of "shepherd", and what is a shepherd but a guide?}}
** {{spoiler|As for the mass relays being destroyed - consider what we've seen throughout the series. The Protheans were able to create their own prototype mass relay, which still exists on Ilos. We can't know for sure, but logic dictates that at some point after its discovery, it was thoroughly studied by top scientific minds to figure out how it worked. Galactic society and commerce is in shambles, yes, but then you recall that not long before the events of these games, quantum entanglement communication was invented, which allowed users to bypass the use of mass relays for long-distance communications. This suggests that even though it'll likely take years or decades, the framework of galactic society will ultimately be rebuilt without Reaper technology.}}
*** {{spoiler|Assuming any single system somehow manages to find a few hundred TONS of element zero within sublight speed range to power a new relay...}}
*** There's also the fact that {{spoiler|in two out of three endings the Reapers are still around, and lack any motivation to continue the harvesting, and even the last one has their corpses intact, inert and harmless. It shouldn't be all that difficult to put them to work on a new Relay Network since they built it in the first place, can communicate with each other without the Comm Buoys, and owe a massive debt to the galaxy, or to study their remains and pull out all the tech and eezo required for new Mass Relays in a few years.}}
*** {{spoiler|The united fleets of space are all within the Sol system, which means there's plenty of Eezo to utilize. Furthermore, all the greatest engineering minds of the galaxy are gathered in the Sol system, which means studying the Reapers is far from a mere dream. And, as has been shown, the Reapers used their own FTL systems, independent of the mass relays, made it from dark space back to the galaxy in a year--from so far away that the galaxy actually ''looks like a galaxy.'' It seems unlikely the galaxy would remain divided for long just because the relays were destroyed.}}
* Regarding the endings, specifically {{spoiler|Shepard being forced to take one of two Renegade interrupts to shoot the Illusive Man before he kills Shepard, if he can't be talked down - Stoping TIM from killing Anderson & Shepard would be Paragon interrupts throughout the rest of the series, but here it's a Renegade choice because it represents that Shepard is still willing to fight}}.
* Probably some of the the greatest examples in the {{spoiler|Synthesis}} ending that make it a [[Golden Ending]] if you lookedat in a certian way:
** First {{spoiler|due to the nature of the ending the cycle is broken and now all living beings have "advanced" to the next step.}}
** Secondly, {{spoiler|with all the collected knowledge of Mass Relays and Reapers and now the ability to interface with what use to be just machines on a personal level, it's possible that they could create a network of living mass relays. }}
** Third Medical technology will be almost overnight revolutionized {{spoiler|due to all species being techno-organic.}}
** Optionally, depending on what you did during the game: Fourth {{spoiler|due to the fusion Geth and Quarians would be able understand each other better, bringing "racial" tensions to a peaceful resolution quickly.}}
** All in all, this all everything can be better then it was before.
* For all the vitriol the destruction of {{spoiler|the Mass Relays has caused in the fanbase, thematically it's hard to imagine a more appropriate ending to the trilogy. The Relay Network represents a trap, a hidden system of control that confines that galactic civilization to predetermined paths, and technological and cultural stagnation. The destruction of the Network represents breaking off these chains for good, and forging a new path to a future that is uncertain, but free. And it's not like the Relays can't be rebuilt, for a better purpose, with better understanding.}}
* All Asari are [[Everyone Is Bi|bisexual]], right? There's a reason for that. They're an all female race. They don't know what it's like to discriminate based on gender, because they can't do it themselves.
* One of the many things people complain about ''[[Mass Effect 3|Mass Effect 3's]]'' ending is that {{spoiler|Joker is seen running away from the battle with the Normandy. They feel that he's being a coward and leaving Commander Shepard to die. However, Joker's actions mirror perfectly those from the beginning of the game: he is fleeing with the few people he can to bring some hope to the future. As far as he knows, Shepard is dead and the hope of defeating the Reapers is gone, so he does exactly what Shepard would do in his place, no matter how painful it is.}}
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* Remember in [[ME 1]] when talking to {{spoiler|Sovereign it}} said {{spoiler|"We are each a nation"}}? Well {{spoiler|every Reaper is the preserved data of an organic race, or nation, from a previous cycle.}}
* When romancing Garrus, he often provides a bottle of some alcohol, despite the fact that dextro and levo species can't really eat each others' food/drink. However, Shepard has shown on many occasions that she is immune to poisons, so she'd have no problem drinking dextro alcohols without consequence.
** Alcohol is one of the few organic substances that is achiral, and thus should be drinkable by either chirality.
* When you're {{spoiler|giving EDI access to all of the Normandy's controls, Joker mutters, "Now I'll be spending all day computing pi because I plugged in the overlord."}} Obviously, this refers to {{spoiler|how AIs are thought to conquer organics without a second thought}}, but it has a second meaning. {{spoiler|In the final battle of the Overlord DLC, if you take too long, David will upload to the Normandy and take over EDI, who has full control over the ship. In effect, the Overlord was plugged in, and Joker is now useless, relegated to computing pi and the square root of 912.04.}}
* There's actually a fair bit of logic in the abilities of your squadmates in ME2. Garrus was your Infiltrator swap in ME1, so he has a combat ability and a tech ability. Thane is an assassin, so he has the biotic abilities dedicated to killing people, instead of crowd control. Miranda was bred to be perfect, so she's the only squadmate who can take down all four forms of defence. Mordin is a scientist specializing in organics, so he has the two tech powers useful against organics. Tali grew up with a father who wanted war with the geth, and thus has abilities that take down shields and hack synthetics—two thinggs very useful in a fight against the geth. {{spoiler|Legion is a geth, so his powers consist of using his many runtimes to either hack other robots or to provide fire support. He's also a sniper, so having a drone to provide crowd control would be very helpful.}} My two favorites however, are Zaeed and Jack. Zaeed has spent most of his life trying to take down the Blue Suns. As any Adept will tell you through gritted teeth, the Blue Suns all use Shields. So, it makes perfect sense that he's the only squad member who can use disruptor ammo, which is specifically designed to take down shields. Jack is the absolute best, so just stay with me. Some people in the ME universe consider biotics to be an evolution of humanity, some kind of higher form of existance (think mutants from X-men). In other words, to use Harbinger's words, biotics are humanity's GENETIC DESTINY. Harbinger constantly taunts Shepard with those particular words, and it is eventually revealed that ''his'' idea for humanity's genetic destiny involves either {{spoiler|being turned into a Reaper or becoming a slave race like the Protheans.}} Jack is the most powerful human biotic in the galaxy. In other words, she has already reached humanity's genetic destiny; she is a higher form of human... sort of. So, whose powers are the absolute best at fighting off the agents of the Reapers? Who is best at preserving humanity's own genetic destiny and staving off the destiny that the Reapers had in mind? Well, with Shockwave (best move for taking down husks) and Warp Ammo (specifically designed to take down barriers, armor and health. If those sound familiar, they are the only form of defence that the Collectors use), Jack is the absolute best squadmate to take on the Collector missions in the game. Hell, Harbinger doesn't even stand a chance against humanity's own genetic destiny.
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** This Troper was also somewhat disappointed, but then played as a renegade character and found that Joker actually does have one line, {{spoiler|when the asteroid is set to crash the relay and instead of warning the colony you call the ''Normandy'', Joker tries to answer.}}
* This took me waay too long, but Shepard's name is obviously a reference to how she has to get everyone moving in the right direction constantly, and without her they tend to wander off like confused sheep... (eg: the Council). Plus the obvious historical references.
** It also happens to be a reference to Alan Shepard, the first American to go to outer space. And before anyone says anything, Neil Armstrong was the first guy on the Moon. Not in space.
* During the endgame of ''ME1'', Saren is marching into the {{spoiler|Council chambers}} and takes a potshot at one of the Keepers that maintain the station. Why did he do that, other than generally being a grouch? {{spoiler|Sovereign was frustrated that the Keepers had not functioned as they were designed to, and was taking it out on them via Saren.}}
* Your squadmates in the first game each represent one of the classes: Ashley is a Soldier (all combat), Kaiden is a Sentinel (tech/biotic), Wrex is a Vanguard (combat/biotic), Garrus is an Infiltrator (combat/tech), Tali is an Engineer (all tech), and Liara is an Adept (all biotic). There are some differences, but the basics are there. - [[Tropers/Tera Chimera|Tera Chimera]]
** Further, the only squadmates whose skills are ''identical'' to Shepard's are Ashley and Kaidan, because they got their training from the same place Shepard did. Everyone else's training is slightly different, and for good reason:
** Garrus and Wrex are trained in Assault Rifles, which are normally only available to Shepard as a Soldier. This is because in both of their societies, Garrus and Wrex were trained as soldiers. Also, without this training, Assault Rifles would be near-useless to any Shepard ''besides'' a Soldier. This way, you can at least hand them off to a squadmate.
** Garrus gets Adrenaline Rush instead of Immunity, which makes him more of a [[Glass Cannon]] than Infiltrator!Shepard but allows him to [[Fragile Speedster|spam tech and weapon skills]] (i.e. [[Boom! Headshot!|Assassination]]) much faster.
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* It now occurs to this Troper that ME2 has a ''huge'' theme of death, life and resurrection:
** Shepard died and is resurrected at the beginning of the game.
** The ''Normandy'' dies and is resurrected.
*** Both were resurrected by Cerberus. In Greek mythology, the Cerberus, a three-headed dog, guards the gates of Hades. So one could infer that Cerberus wouldn't let Shepard or the Normandy pass the gates of Hades.
** The first place Shepard goes to of her/his own volition is Omega, to Afterlife. To pick up Archangel and a doctor.
*** Omega is the final letter of the Greek alphabet, the end. Make of that what you will, but Omega is known to have a pretty high death rate...
** Garrus—when you first pick him up he's killing people. Not that unusual, except he's probably the only one apart from possibly Thane who's actively killing people while you're getting his quest. Also, {{spoiler|his vigilante name is Archangel.}}
** Mordin—an elderly doctor who kills people. Kind of a paradox.
** Jack—has an enormous omega symbol on her back.
** Samara--"Appointment in Samarra." In the original story, Death is a woman.
** Grunt—tying into the life theme, Grunt is the youngest squadmember, and he's practically a child compared to the other krogan Shepard meets.
** Thane—a dying assassin with a young son.
** The krogans and the quarians—both races trying to restore (to resurrect?) themselves.
** The Reapers in general—the ultimate death dealers, but it seems that {{spoiler|they kill to create life.}}
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** The name becomes even more meaningful when you consider her relationship to the Illusive Man in [[Mass Effect 2]]. He's very much a father-figure to her, more than her real father ever was, and she's the only person ever seen in the same room with him. So if she's Miranda, that would make him [[The Tempest|Prospero]]...
*** ...and make Shepard Ferdinand — whether or not you romance her, Miranda will side with Shepard rather than The Illusive Man should you decide to destroy the Collector Base. If she's with you in that final battle, she'll even tell off the Illusive Man directly, before cutting the communication.
* Grunt, when he is first released from the tank, says he has no name and no clan, and that without any of Okeer's affiliations, one fight is as good as another. Essentially, while he is genetically a Krogan, all he sees himself as is just "Grunt". However, during his loyalty mission, Grunt starts shouting his trademark [[Catch Phrase]] in battle: "[[ThisPunctuated! IsFor! SpartaEmphasis!|I AM KROGAN!]]" Imagine your first waking memory being flushed out of a giant tank as a fully grown adult, with only some distant knowledge and skills implanted into your head, but no identity. Going through the rite of passage gave him the one thing that he needed: an identity, a place in the universe.
** That's clearly stated like a hundred times during, before and after the mission.
* The first real break Shepard has regarding the Collector attacks on human settlements is when Horizon, a colony in the Shadow Sea cluster, goes dark. The Illusive Man immediately contacts the ''Normandy'' when Horizon's communications go down to send them there. He caught the information so quickly, in fact, that Shepard and crew manage to get there before the Collectors even finish gathering their victims. Then, along comes ''Mass Effect 3.'' Three guesses which cluster the Illusive Man's main base is.
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* Try starting a new game of the original ''[[Mass Effect (video game)|Mass Effect]]'' and pay close attention to what Lt. Jenkins says... ''everything'' he says is foreshadowing the upcoming events.
** One of the things he says is that if a Spectre goes rogue, the Council will send another Spectre to deal with him. Chakwas dismisses this as romantic fantasy from a naive kid who watches too many vids. Turns out, that's exactly what ''does'' happen: Saren goes rogue, and Shepard is sent to take him down.
* I was thinking about [[Eternal Recurrance]] one day, and thought about it in relation to ''[[Mass Effect]]''. At first I was amused by the thought of Shepard being horrified by the villains 'repeating [a] pattern of genocide over and over' in a violent game specifically designed to be played over and over ([[What the Hell, Player?]]?). Then it occured to me that the Reapers might be a reference to Bioware themselves. Reapers manipulate and control the galaxy so that they can wipe it all out over and over. Bioware are fairly notorious for all their games [[Strictly Formula|being pretty much the same in terms of plot - and they are always about killing a lot of people in order to save the world/galaxy/realm/whatever.]] In Mass Effect, the hero learns that this is happening, and resolves to stop it. ''[[Mass Effect 2]]'' shakes up the formula a hell of a lot as Shepard strikes a decisive blow against the Reapers. Of course, unless ''[[Mass Effect 3]]'' inludes Shepard learning that all his/her actions were planned by the Reapers/Bioware, I'm probably reading too much into it; Regardless, it's still interesting.
** Calling it. [[Mass Effect]] will turn into [[Animal Man]].
* Why did Wilson go so far with the mech reprogramming at the Lazarus facility? Because he's trying to murder Shepard in the middle of a lab ''designed to bring the dead back to life.'' Shepard is brought in as a charred corpse and succesfully resurrected, so no amount of drugs, poisons or even bullets would have worked - they'd have patched Shepard right up. In order for the murder to really ''take'', he had to destroy everything: the staff, the notes, the tech, all of it. Only by razing the entire Lazarus project to the ground would Shepard truly be dead.
* During the Suicide Mission, you have to get through a room full of Seeker Swarms by having one of your biotics put up a forcefield. On a replay, I took Legion along with me, and I noticed that he seemed to not take particularly much care to stay inside the field during combat. This could just be an AI bug (I haven't noticed it happen with any of the organic team mates), but let's go with the explanation that Legion would be effectively immune to the swarms, given that he's synthetic, and thus could edge through the barrier without risk.
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* In ''ME2'', we find out about the Bahak relay, another relay with the ability to connect to every other relay. Why is this important? Because it shows that the Reapers, being the [[Genre Savvy]] mecha-cthulhu's that they are, were clever enough to build what is essentially a back up Citadel in case they weren't able to get to the original.
* While playing through Mass Effect 1 and romancing Kaidan, I was wondering at how reserved the relationship seemed before Udina grounds the Normandy and the crew heads to Ilos. There was plenty of flirting and questions about the relationship, but really no signs of physical affection. It's the same when Ashley is romanced. So what's going on here? Then it hit me and the answer was so obvious it made me [[Face Palm]]. Shepard, Kaidan, and Ashley are all Alliance soldiers on an Alliance ship. Shepard is Ashley/Kaiden's commanding officer and fooling around with your subordinates while on a mission is a HUGE military no-no. They can talk about where they'll take their relationship when the mission is finished, but are holding back for now due to protocol. It is only after the council screws Shepard over and the team is willing to sacrifice everything to go after Saren that Shepard and his/her love interest essentially decide "Screw it, we might not have another chance." and take things to the next level.
* I absolutely hated how, in a sci-fi setting, humans were always the most genetically diverse while all the other alien species were homogeneous to the point that the only true physical differences (if any) were between males and females. The explanation for this was usually [[Hand Wave]]d as humans couldn't tell them apart. Then I read ''[[Mass Effect]]: Ascension'' which offered an explanation so brilliant and so obvious that I don't know how I never saw it before: It's an accepted theory that the discovery that one is not alone in the universe would have the effect of uniting the entire species into one group instead of nation states and ethnicity. However, the consequence of this would be that, over time, all ethnic groups would eventually blend into a select few if not one. Since humanity is frequently the newcomer in the galaxy, this has yet to happen to them.
** I understand where you were coming from, I too was bothered by all these ''[[Planet of Hats|one hat planets]]'' until I came across some cheezy old 70s science fiction novel called Spaceways which was left on a train. I was going to be traveling for the next few hours anyway so I read it; while there was a lot of [[Zeerust]] aspects to the story, the concept that grabbed my attention the most was the 'fact' that almost all humans in the universe had dark brown to black hair, brown eyes and dark completions, the rare humans who are naturally born with features like light skin, blue eyes and strawberry blonde hair are considered genetic throwbacks. It was at this time that I realised that in this book at least, humans became the One Hat species. It was brilliant.
** I used to think like that too. Then I realized: Every species looks alike to every other species. To Aspirin's Zenobians we all smell like human, to the illithids we're just crunchy coating around a delicious snack, to Wells' martians we were just tiny stinging evil things that liked high gravity. ''every'' species is a one-hat species.
** There's a really good example of the whole species becomes homogenous with time in Joe Haldeman's novel ''The Forever War''. I think you'd probably like it.
** In Kurt Vonnegut's [[Galapagos]], the whole human race devolves and becomes furry, essentially homogenous.
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** That ''can't'' be coincidence. You, good fellow, win an internet for observance and win Bible studies forever.
** Actually just the result of thematically study the plot of the second game and applying it to real-world world religions to gain a better understanding of why Shepard does what they do. This lead to the biblical parable of "The Good Shepherd" from the New Testament, given the name of our protagonist it seemed apt given the messianic creep of the second game, whilst the parable itself actually refers heavily to the above passage from Ezekiel in the Old Testament. That it actually had a ton of insane coincidences was remarkable. It was just some interpretation and research from someone with too much time on their hands, but I'll take that internet observance award with pride.
* Look ''real'' close at both [http://images.wikia.com/masseffect/images/7/7a/Illusive_Man.png TIM] and [http://upload.wikimedia.org/wikipedia/en/e/ec/Saren.jpg Saren]{{Dead link}}. Their eyes look really similar, don't they? In TIM's case, it probably foreshadows {{spoiler|that he's been touched by Reaper technology}} just like Saren was. It's less obvious with Saren because his eyes are smaller and the graphics aren't as good.
* In the Mass Effect 3 demo we can see we can see a Systems Alliance Dreadnought hovering just a few hundred meters off the ground getting blown up by a Reaper. Considering the likely size of its Element Zero core and what codex-savvy players already know about the [[Body Horror|effects of prenatal eezo exposure]], the battles over the skies of Earth may cause more damage and anguish than immediately obvious.
* In ME2, when you visit the Migrant Fleet, you learn that the Quarians insist on calling Shepard "[[The Captain|Captain]]" Shepard, based on their own customs due to him being the captain of his ship, despite his human rank being "Commander." This is a mark of great respect amongst their people. Admiral Xen, [[Your Mileage May Vary|arguably the least sympathetic of the Admirals]], is the only Quarian who doesn't know you from elsewhere that refers to you as ''Commander''. Snub on her part?
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* When Liara shares her memories with Shepherd, what we see is a black background that's bisected by white light that slowly grows wider until it fills the screen. This is Liara's first memory, ''of being born.''
* ''Quarians'' are essentially ''quaran''t''i''ned in their suits.
* Mordin describes the genophage in detail: it essentially rewires glands in the bodies of krogan females that control fetal growth, causing deformities that are lethal to 999/1000 of the resulting offspring - the genetic equivalent of [[wikipedia:Teratology#Teratogenesis|teratogenesis]] I.E. ''thalidomide babies.'' That seems a pretty sick thing for a matriarchal society to do to someone, until you think hard about salarian civilization; males compete for the right to sire progeny on females, and females barter breeding rights as the sorce of their authority - ''[[Not So Different|just like post-genophage krogan.]]'' Salarian females ''aren't'' [[Mama Bear]]s. Given the rarity of salarian females and how salarians consider science their most potent weapon, wouldn't a Dalatrass screwing up a rival female's ability to bear offspring be the equivalent of ''[[Realpolitik|America nuking Hiroshima?]]''
* The Geth on Rannoch: {{spoiler|They face a race, the Quarians, that intend to completely exterminate them, and whom they cannot defeat alone, or beg, barter, or appease away. So, faced with extinction, they make a deal with their past enemies, the Reapers, to stave off imminent extinction - running the risk that they will those allies will revert to form and destroy them. Not only is that the exact reasoning a computer would make (0.0% chance of survival vs. 0.000001%), but it parallels Paragon Shepard's story. S/he, faced with a similar existential threat, flies around the galaxy making deals with Rachni, Krogan, and the Geth - trading current risk for future risk.}}
* The reason Hackett delivered the final [[Rousing Speech]] in ''[[Mass Effect 3]]'' instead of Shepard (who brought them home in the previous games) was that where he (the Admiral) ended it with "Hackett out", Shepard's speech would have gone something like "Stand fast. Stand strong. Stand together. [[Memetic Mutation|I should go.]]" That would be terrible.
* Coming back from the dead, the title "Spectre" suddenly fits Shepard so well.
* Saren was a rogue Spectre who ended up cybernetically enhanced by a race who wants to destroy all races. Not to mention that he deeply believed in the merging of both organic and synthetic evolution. Shepard was (for a time) a rogue Spectre who is also cybernetically enhanced by a race (or at least TIM and Cerberus and extremists) who wants supreme control over all races. Oh the irony...
* The Ship is called the 'Normandy'. What is one of the final cinematics of the series? Landing on Earth to TAKE THE PLANET BACK. What name could possibly be more fitting than that?
** On a more minor note, but ships named Normandy featured a door in the front that opened by dropping down to form a ramp. Kind of like the landing boats used by the Allies during the Battle of Normandy.
* In [[Mass Effect 3]], Garrus tells Joker a turian joke about humans hiring pilots with brittle bone disease, which made me wonder where they got the idea for that from. Then it occurred to me that the original Normandy was co-designed by humans and turians. ''Of course'' they would know about Joker.
* After Mordin cures the genophage, if Eve and Wrex live, Wrex suggests naming a female after him. At first it seems like a joke (and it still is), but given how valuable and influential future krogan females are likely to be, it's also a great honor. Which Mordin completely deserves.
* In [[Mass Effect 3]], one of the alien war assets that you can collect is the Citadel Defense Force. But since by the end game, the Citadel was captured by the Reapers and moved to Earth, you might wonder how come it still contributes to the final battle. Then you realized that the military strength point of CDF represents the amount of damage that the defenders were able to inflict upon the Reaper forces before they were [[Heroic Sacrifice|eventually overwhelmed]].
* Jacob's situation on Arrae is the exact opposite of how his father ended up after the Gernsback crashed. Ronald put himself at the top of the food chain and relied on the toxic food to render everyone else mentally incapable of resisting. Jaocb, by contrast, becomes an actual leader to the Cerberus defectors, risking life and limb for them and their families and ensuring they can do make the most of their intelligence.
* Why are Geth Weapons so effective against Reaper forces in both Single and Multiplayer? Because they do NOT follow the path of technological development that the Reapers intended.
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* [[Fridge Horror]], this time around. Remember how Sovereign could take the full punishment of several dreadnoughts without its shields failing? Well, think back to the "Issac Newton" speech in the second game. Each shot from a dreadnought has about three times the yield as [[Hiroshima as a Unit of Measure|the city buster dropped on Hiroshima]]. That means ''Sovereign could take multiple nukes to the face without flinching.'' Even weapons capable of ''leveling entire cities'' are [[Nigh Invulnerable|not enough to stop a Reaper]]. The closest we've seen to a weapon that could destroy a Reaper also tore a good chunk of planet off at the same time, and it ''still'' left a semi-operational wreck as opposed to complete vaporization like you'd expect. And we're going to be fighting ''thousands'' of these guys when ''ME3'' comes around...
** It were cruisers, not dreadnaughts. The only dreadnought we actually see in the game is the Ascension, and there is a high possibility that there weren't any dreadnoughts beyond the Ascension involved in the battle in the first place. Sadly, we don't know what exact firepower cruisers have, but it is likely that it is far weaker than that of a dreadnought.
* I thought [https://mywebspace.wisc.edu/bramson/CS534Website/mot.html Klendagon]{{Dead link}} looked eerily familiar somehow, that's when I saw this [http://zaeedmassani.tumblr.com/post/2620029607/look-very-closey-looks-familiar-goddamn great picture]{{Dead link}} of Mars- the Great Rift is actually based on Valles Marineris!
** Which can lead to [[Fridge Horror]] [[Your Mileage May Vary|depending on your point of view]]- that mass accelators and Reapers may actually exist, and we're just basically counting down our days until they start wiping out life as we know it... 'course this is just [[Wild Mass Guessing]]...
** It certainly adds a new level of unnerving to the asteroid belt between Mars and Jupiter- it has a similar overall composition to "terrestrial" planets...
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*** But keep in mind, these are ''Citadel'' personnel. With all the space traffic going in and out of the sector, there's a much higher chance of hitting a ship than a mere asteroid!
** Keeping this speech in mind, watch the [http://www.youtube.com/watch?v=TlhaDUmL9Ac&t=156 space battle for Earth] in [[Mass Effect 3]]. Look, how many missiles miss the Reapers. And continue flying in Earth's direction. Oh crap.
* A bit of [[Fridge Horror]] when you realize what the Collectors are, {{spoiler|Protheans who were changed}} and especially if you imagine that {{spoiler|some of them are the Protheans that went back to the Citadel to screw over Sovereign's plans, meaning that they were captured}}.
** Listen closely to {{spoiler|Vigil. He says that he waited for the Reapers to leave the galaxy again before he woke up the surviving members of the prothean team, making it impossible for them to be captured by said Reapers. }}
* And then think about the Keepers... after the last mass extinction the station would have been uninhabitable... but the Keepers stayed around until the asari found it. They didn't need food or water, so whatever was done to the Collectors ''was also done to the Keepers''. Just listen to the description of the Collectors:
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* One planet mentions that 127,000 years ago it was the site of a battle between the Isunannon and the Thor'han. We know the Thorian is more than 100,000 years old and encountered both the Protheans and the Isunannon. Given the similarity between the two names, the fact that most names do become corrupted over time, or possibly was simply mistranslated, it leads to one horrifying thought. The Thorian may once have had access to ''starships'' and attempted to take over the Galaxy.
** Remember what Joker the Colonists were trying to do? They were desperate to try to get onboard the ''Normandy''. They were trying this ''again''.
* On the subject of the Mass Relay's being destroyed at the end of [[Mass Effect 3]], there is a ton of Fridge Horror when one realizes that the destruction of a Mass Relay would trigger a super-nova that would destroy the system it is located in, as seen in the Arrival DLC in [[Mass Effect 2]] (and also denoted in the codex.), and considering that you can see the explosions from well outside the galaxy, one would think it would kill all sentient life. [[GoodNice Job Breaking It, Hero|Good job killing everyone, hero]]. -[[Troper/Tical Calrisian|Tical Calrisian]]
** Except that the {{spoiler|beam from the Citadel is just a tad different to crashing a small moon at a Mass Relay}} while that outcome is a possibility. Given this is Sci-Fi it's realistically not the singular outcome.
* That "Rogue VI" on Luna that you destroyed in the first game {{spoiler|was actually EDI before she was augmented with Reaper tech. The same EDI who is standing right next to you when this is revealed. Good thing she doesn't seem to hold a grudge about it.}}
* Part of the justification for renewing the genophage is that the krogan are still acting like bloodthirsty monsters. Where's the [[Fridge Horror]] in that? Imagine living every day with the understanding that neither you nor anyone you know is going to have any lasting impact on the world around you. None of you are going to hold your children, and should you dare to try to have children, [[Adult Fear|they'll be stillborn.]] If you're a woman "lucky" enough to have a healthy child, you're not only merely forestalling the inevitable, you're likely going to spend the rest of your short life on the run from your own people as they try to use you for a broodmare. Of course the genophage didn't deter the krogan from their violent lifestyle. It was the [[Despair Event Horizon]] that made almost every one of them a [[Death Seeker]].
** Eve can actually spell this out for you.
* Here's one for the franchise: even if Shepard cures the genophage, ''it's not gone''. Mordin describes the genophage mechanism in detail: it's a genetic mutation which the affects glands in the female body governing the growth of a fetus in the womb.<ref>As in 999/1000 comes out too deformed to live. As salarians are matriarchal, it makes you wonder if salarian females have a genetic tendency towards [[Complete Monster|sociopathy]].</ref> "Eve's" body has simply transferred that from dedicated glands to a general metabolic process, making those glands as redundant as the rest of their organs. That makes the adaptation an explicit enhancement, ''but the genophage is still part of their genome.'' They essentially have a computer virus in their genes sending commands that no longer have a function. Another genophage modification is entirely possible.
* In [[Mass Effect 2]] during Tali's mission on the Alarei, there is a log of a quarian's last few seconds before she's killed by the geth. She says, "Tell Jona to be good for his father." Cut to Rannoch in [[Mass Effect 3]] as the quarians attempt to retake their home. A dying male quarian leaves a final message: "Tell Jona [[It Got Worse|his father died on the homeworld.]]"
 
 
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** There's a pretty significant time delay between letting Aresh go and blowing up the facility, and the Blood Pack troops didn't sprout from the firmament. Aresh likely ran back to the ships they used to get there and hightailed it out.
*** {{spoiler|If you let him go, Aresh is confirmed via an e-mailed news report to have died fighting off Reaper ground forces to give time for another civilian shuttle to evacuate, so he did in fact make it out alive.}}
* The Romance Options in general for Male and Female Shepard have a common pattern. Both Shepards can romance the Virmire Survivor and Liara in the First Game. In ''[[Mass Effect 2]]'' they can have a relationship with a Dextro DNA alien, romancing the Cerberus Operative and romancing a notorious criminal. However, It seems that Male Shepard is always the lucky one to get the smooth skinned females while Female Shepard has to settle for scaly aliens who have a penchant for sniper rifles. [[Freud Was Right]]?
** Hey, you forgot [[The Scrappy|Jacob]] with that last bit... Just like everyone else. Except [[No Accounting for Taste|Kasumi]].
*** Well, she only wants him for his body.
** And apparently, Male Shepard only likes pure blooded human/asari/quarians which define perfection of their genes.
*** Exactly how are Ashley or Tali "pureblooded" or "genetically perfect", again? Only Liara and Miranda are described in those terms, and in Liara's case it's an insult, not a praise.
* So, regarding the now-infamous ending for ''[[Mass Effect 3]]'', this troper has a theory regarding why it is the way it is. Think about how the first game was deliberately a [[Reconstruction]] of the [[Space Opera]] of the '70s and '80s, and the second was more heavily influenced by [[Darker and Edgier]] '90s sci-fi. That would mean that the third game would logically be more influenced by sci-fi from the '00s2000s and '10s2010s. Which means [[Battlestar Galactica (2004 TV series)|the ''[[Battlestar Galactica Reimagined]]'' reboot]], ''[[Star Trek: Enterprise|Star Trek Enterprise]]'', ''[[Stargate Atlantis]]'' and ''[[Stargate Universe]]'' (not so much ''[[Stargate SG-1]]''), and ''[[Lost]]'', among others. All of which were far bleaker than what had come before and had endings that were either [[Downer Ending|bleak, unsatisfying]], [[Gainax Ending|obtuse, outright insane]], or some combination of the above.
** The point being that [[BioWare]] did it [[Troll|intentionally]].
*** So we get that ending because Bioware is staffed with fans of [[Lost]]? [[Sarcasm Mode|That certainly makes it better, right?]]
* [[Your Mileage May Vary]], as this was deserved, but Shepard's [[Shut UP, Hannibal]] to Sovereign: "You're not even alive. Not really. You're just a machine, and machines can be broken," comes off slightly worse when viewed in light of Legion and EDI.
** And as of ''ME3'', there's new light in knowing that each individual reaper is the entirety of an advanced (organic) civilization, preserved in Reaper form. "Just a machine", eh?
** It sort of makes sense if you consider that Shepard's interactions with AI in the first game were largely negative. The heretic geth were essentially at war with the Alliance (atand were thought to represent all geth instead of a small minority), the AI on the Citadel (which tried to blow itself up, killing Shepard and “as many organics as I can”), the rogue AI on Luna and now Sovereign, a literal [[Omnicidal Maniac]]. It’s not unreasonable to assume that Shepard though all AI were [[Exclusively Evil]]. But interactions with EDI, Legion and the true geth over the next two games probably changed his/her opinions.
*** Even in [[ME 1]]''ME1'', Shepard can argue with Tali that the geth were living beings with a right to life, and that the quarians were in the wrong.
* The Omniblade actually isn't a new development for ''[[Mass Effect 3]]''. After all, look at Kasumi whenever she uses Shadow Strike. She's striking at enemies with her omnitool! So those things can be pretty nasty weapons as early as ''[[Mass Effect 2]]''.
** According to the Codex the tech is almost as old as Omnitools and a standard app, but until the Reaper invasion and the necessity of fighting Husks in close combat everyone thought it was an idiot's weapon. Except Kasumi apparently.
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** So the flora screws up more than just your brain?
** Either that, or none of the women were allowed to carry to term, which opens up a whole other can of [[Fridge Horror]].
*** This was my (Kodemunkey's) Fridge combination (logic, horror etc)
*** Having landed in London in Mass Effect 3, it was pure fridge horror listening to the radio listing off the kill rates at the various london bases, as i've been to some of the areas listed.
 
*** Not only that, but the loading screen shows an area of the england glowing from the fires, this area is one the most densely populated part of england, and extends from london, up into the home counties, over into east anglia and into Kent (where i live) as well as down into portsmouth and various other towns and areas. Most of these areas are full of industrial and military facilities of all types.
Having landed in London in Mass Effect 3, it was pure fridge horror listening to the radio listing off the kill rates at the various london bases, as i've been to some of the areas listed.
 
Not only that, but the loading screen shows an area of the england glowing from the fires, this area is one the most densely populated part of england, and extends from london, up into the home counties, over into east anglia and into Kent (where i live) as well as down into portsmouth and various other towns and areas. Most of these areas are full of industrial and military facilities of all types.
* That damn kid at the ending. Okay, Shepard was watching him at the start of the game, and is understandably torn up the Reapers killed him. But is Shepard really that badly affected by it? Really? It's not like it was Shepard's son or anything.
** One explanation is that Shepard's been under house arrest for seven months by this time and their room overlooks that kids house. Shepard has likely seen or heard that kid playing a couple times, then had to watch helplessly as they got vaporised. Which, when you look at it, is the entire theme of the nightmare.
 
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