Mass Effect 2/Tropes A-F: Difference between revisions

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* [[108]]: Liara's age, as she tells you in ''Lair of the Shadow Broker''. This is barely an adult by Asari standards.
* [[419 Scam]]: Shepard gets at least two different versions in his/her email during the game, along with {{spoiler|an adaptation of the popular Christian inspirational piece "Footprints", featuring a drell and the Hanar Enkindlers}}.
* [[Abandoned Hospital]]: The setting for Mordin's loyalty mission. Complete with a [[Mad Scientist]] who is [[Playing with Syringes]] in order to {{spoiler|try and cure the genophage}}.
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* [[The Alcatraz]] [[In Space]]!: The ''Purgatory'' prison ship.
* [[Alien Non-Interference Clause]]: There really isn't one in the ''[[Mass Effect]]'' universe, but that doesn't stop Mordin from saying that there should be, citing the fiasco with the krogan as the reason why.
* [[Aliens Speaking English]]:
* [[Aliens Speaking English]]: There are signs written in English everywhere, even on alien space stations and in alien cities. And in ''Lair of the Shadow Broker'', you can see Liara's degree certificate that she got on Thessia, the asari homeworld... also written in English.
** There are signs written in English everywhere, even on alien space stations and in alien cities. And in ''Lair of the Shadow Broker'', you can see Liara's degree certificate that she got on Thessia, the asari homeworld... also written in English.
** Averted during Tali's loyalty mission, there is ''quarian'' writing in multiple places.
** Another minor aversion: while it's never explicitly stated, the symbol on the back of Aria's jacket is assumed to be an asari symbol meaning "heart of darkness", which is the literal translation of the asari name for Omega.
** Despite the Universal translator being established there are some words (mostly names, titles and quarian swear words) that are left in their native tongue. This is given a nod when, after hearing Thane refer to her as "siha" without further context, female Shepard comments that her translator seems to have glitched on the word.
* [[Alliteration]]: If you complete the Mess Sargent's sidequest, he lets you know that the provisions you provided were perfect.
* [[All There in the Manual]]:
* [[All There in the Manual]]: Or, in this case, Shadow archives. After Liara {{spoiler|becomes the new Shadow Broker}} in the ''Lair of the Shadow Broker'' DLC, it gives you a lot of interesting little tidbits on some of the characters, giving players a sizable [[Archive Binge|archive to binge on]] between its archive of video clips and its dossiers, including:
** Or, in this case, Shadow archives. After Liara {{spoiler|becomes the new Shadow Broker}} in the ''Lair of the Shadow Broker'' DLC, it gives you a lot of interesting little tidbits on some of the characters, giving players a sizable [[Archive Binge|archive to binge on]] between its archive of video clips and its dossiers, including:
** Miranda subscribes to an iPartners dating site, and gets hit on. ''A lot''. She's also had at least one attempted online correspondence with Oriana, and a medical center on Illium has confirmed she has a "benign neoplasm" that makes her sterile.
*** Miranda subscribes to an iPartners dating site, and gets hit on. ''A lot''. She's also had at least one attempted online correspondence with Oriana, and a medical center on Illium has confirmed she has a "benign neoplasm" that makes her sterile.
** Khalisah Al-Jilani has vid-clips of her getting punched in the face by a krogan, getting kicked by a ''volus'', and [[Straw Hypocrite|kissing an asari]].
*** Khalisah Al-Jilani has vid-clips of her getting punched in the face by a krogan, getting kicked by a ''volus'', and [[Straw Hypocrite|kissing an asari]].
** Grunt searches for great human and krogan generals, looks up sharks and dinosaurs, and plays with action figures (with real smash-your-enemies action!). He also appears to be a fan of [[Ernest Hemingway]], in particular ''[[For Whom the Bell Tolls]]'', and ''[[The Old Man and the Sea]]''. He seems to dislike ''[[A Farewell to Arms]]'', as it is the only one he deleted.
*** Grunt searches for great human and krogan generals, looks up sharks and dinosaurs, and plays with action figures (with real smash-your-enemies action!). He also appears to be a fan of [[Ernest Hemingway]], in particular ''[[For Whom the Bell Tolls]]'', and ''[[The Old Man and the Sea]]''. He seems to dislike ''[[A Farewell to Arms]]'', as it is the only one he deleted.
** Legion is a prolific gamer, with legendary high scores in ''[[World of Warcraft|Galaxy of Fantasy]]'', ''[[Call of Duty|N7 Code of Honor]]'': ''[[Medal of Honor|Medal of Duty]]'', and ''[[Grand Theft Auto|Grim Terminus Alliance]]''. He was flagged as cheating several times in ''Galaxy of Fantasy'' (such as controlling 27 pets... at once), but successfully challenged and overturned these claims, save one for taunting. He also [[Visual Novel|is abysmal at the cross-species relationship game ''Fleet and Flotilla'']]. He also buys a copy of a game that donates part of its profits to the victims of Sovereign's attack on the Citadel, but he doesn't play it.
*** Legion is a prolific gamer, with legendary high scores in ''[[World of Warcraft|Galaxy of Fantasy]]'', ''[[Call of Duty|N7 Code of Honor]]'': ''[[Medal of Honor|Medal of Duty]]'', and ''[[Grand Theft Auto (series)|Grim Terminus Alliance]]''. He was flagged as cheating several times in ''Galaxy of Fantasy'' (such as controlling 27 pets... at once), but successfully challenged and overturned these claims, save one for taunting. He also [[Visual Novel|is abysmal at the cross-species relationship game ''Fleet and Flotilla'']]. He also buys a copy of a game that donates part of its profits to the victims of Sovereign's attack on the Citadel, but he doesn't play it.
** Garrus' visor is custom made, and includes music playback, with embarrassing music choices. The visor notes twelve names scratched into his armor, with one, Sidonis, burned out. On a more serious note, his sister Solana thinks he's a slacker and has no idea about his heroics, and his mother is suffering from a currently-incurable disease; he anonymously donates rare Collector tissue samples to a medical company currently researching a cure and gets Mordin to phone some friends and get the fee for the exorbitantly-priced experiment treatment waved for all turians.
*** Garrus' visor is custom made, and includes music playback, with embarrassing music choices. The visor notes twelve names scratched into his armor, with one, Sidonis, burned out. On a more serious note, his sister Solana thinks he's a slacker and has no idea about his heroics, and his mother is suffering from a currently-incurable disease; he anonymously donates rare Collector tissue samples to a medical company currently researching a cure and gets Mordin to phone some friends and get the fee for the exorbitantly-priced experiment treatment waved for all turians.
** Jack regularly gets banned from chatrooms and forums for excessive profanity and picking fights. She also subscribes to Poetry Monthly, and has submitted poetry under the name Jacqueline Nought.
*** Jack regularly gets banned from chatrooms and forums for excessive profanity and picking fights. She also subscribes to Poetry Monthly, and has submitted poetry under the name Jacqueline Nought.
** Captain Anderson watches and reads a lot of material that obviously upsets him. He is also a heavy drinker, with several orders for expensive wine. Given the former, [[I Need a Freaking Drink|it may not be surprising]].
*** Captain Anderson watches and reads a lot of material that obviously upsets him. He is also a heavy drinker, with several orders for expensive wine. Given the former, [[I Need a Freaking Drink|it may not be surprising]].
** Thane pulling a [[Stealth Hi Bye]] on a Blue Suns merc, showing up behind him, snapping his neck, and then shooting the camera.
*** Thane pulling a [[Stealth Hi Bye]] on a Blue Suns merc, showing up behind him, snapping his neck, and then shooting the camera.
** The Shadow Broker also has a hilariously detailed list of the day-to-day activities of his [[Worthy Opponent|rival]] in the information trade, the Illusive Man. Said list includes his choice of clothes (including ''pocket'' locations) and... favored company, including big time supermodels.
*** The Shadow Broker also has a hilariously detailed list of the day-to-day activities of his [[Worthy Opponent|rival]] in the information trade, the Illusive Man. Said list includes his choice of clothes (including ''pocket'' locations) and... favored company, including big time supermodels.
** Kasumi writes a gushy haiku about how perfect Jacob is and, incidentally, owns the Mona Lisa.
*** Kasumi writes a gushy haiku about how perfect Jacob is. Incidentally, she also owns the ''original'' Mona Lisa.
** The names of Samara's other two daughters are Rila and Falere. Morinth's real name is Mirala. Another file on her shows her bequests when she entered [[Knight Templar|Justicar]] training—enough information to tell you that Samara was a psychologically healthy and socially active, upper-middle-class widow who was devoted to her daughters and still had a lot of momentos for her deceased 'bondmate'.
*** The names of Samara's other two daughters are Rila and Falere. Morinth's real name is Mirala. Another file on her shows her bequests when she entered [[Knight Templar|Justicar]] training—enough information to tell you that Samara was a psychologically healthy and socially active, upper-middle-class widow who was devoted to her daughters and still had a lot of momentos for her deceased 'bondmate'.
** Jacob works ridiculously hard for those abs of his, and he's a fan of ''[[Show Within a Show|Blasto the Hanar Spectre]]'' and ''[[Old Yeller]]''.
*** Jacob works ridiculously hard for those abs of his, and he's a fan of ''[[Show Within a Show|Blasto the Hanar Spectre]]'' and ''[[Old Yeller]]''.
** In what may be the first M/M romantic acknowledgment in the series, a short video clip implies that the turian Gavorn, one of Aria's subordinates, is gay and has a human fetish.
*** In what may be the first homosexual romantic acknowledgment in the series, a short video clip implies that the turian Gavorn, one of Aria's subordinates, is gay and has a human fetish.
** Tali's [[Covert Pervert]] tendencies have been confirmed by a transcript of program installation in her suit, and her downloads of education vids about human body language and courtship/mating imply she has a thing for humans. She apparently also feels massive survivor guilt over the death of most of her squad on Haestrom.
*** Tali's [[Covert Pervert]] tendencies have been confirmed by a transcript of program installation in her suit, and her downloads of education vids about human body language and courtship/mating imply she has a thing for humans. She apparently also feels massive survivor guilt over the death of most of her squad on Haestrom.
** Mordin was cast as Polonius in at least one production of Hamlet and has acted as a consultant on several science and religious documentaries, including children's shows. We also learn about the [[Noodle Incident|farm implement]], and why he's missing his right cranial horn.
*** Mordin was cast as Polonius in at least one production of Hamlet and has acted as a consultant on several science and religious documentaries, including children's shows. We also learn about the [[Noodle Incident|farm implement]], and why he's missing his right cranial horn.
** Zaeed contemplates retirement after the suicide mission. He hates the whole concept (and lack of good options) so much that he's more keen on attempting a suicide attack on Omega.
*** Zaeed contemplates retirement after the suicide mission. He hates the whole concept (and lack of good options) so much that he's more keen on attempting a suicide attack on Omega.
* [[All Women Are Lustful]]: A very mild example, but in the game's romance paths it's always the women who initiate the relationship. For the male romances, if you keep talking to your female squadmates, you'll eventually have to accept or reject their advances. For the female romances, as long as you avoid dialog choices, you can interact with them almost entirely the same as you would playing a male.
* [[Almost Kiss]]: While playing as a female Shepard, you can romance Garrus. Right before the final mission, you have a scene, where, after some awkward talking and comforting, she presses her forehead to his, probably because kissing for real could cause allergic reactions for them both. Plus, [[Bizarre Alien Biology|he doesn't have lips, and has razor-sharp fangs]]. This is also as close as you can get to romancing Samara.
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* [[Ancient Grome]]: One of the clusters in the game is named the Minos Wasteland, probably after the legendary king of Crete (Greek mythology). The two solar systems (and the various planets they contain) in the cluster (Caestus, Fortis, Vir, Aequitas...) have Latin names.
* [[And I Must Scream]]: What happens to victims of a seeker swarm. They're fully aware of their surroundings, but unable to move or speak.
** Also, in the ''Overlord'' DLC, {{spoiler|the fate of David, until you rescue him}}. Of course, the thing is, he ''is'' screaming...
** This is revealed to be the fate of the {{spoiler|entire Prothean race, having been turned into the Collectors to act as subservient slaves to the Reapers. Although, by the time of ''Mass Effect 2'', it's unclear just how aware of this they are}}.
* [[And Your Reward Is Clothes]]:
* [[And Your Reward Is Clothes]]: Gaining the loyalty of your crew unlocks a change of outfits along with unique powers. The first one or two you get just look like bog-standard palette swaps, but once you get several of them, you realize that they're all variants on the gold, silver and black mission colours. Thus, as you gain the unswerving loyalty of your squadmates, they visually transform from a [[Ragtag Bunch of Misfits]] to a diverse but unified team of badass commandos.
** Gaining the loyalty of your crew unlocks a change of outfits along with unique powers. The first one or two you get just look like bog-standard palette swaps, but once you get several of them, you realize that they're all variants on the gold, silver and black mission colours. Thus, as you gain the unswerving loyalty of your squadmates, they visually transform from a [[Ragtag Bunch of Misfits]] to a diverse but unified team of badass commandos.
** And completing Kasumi's loyalty mission allows Shepard to wear the formal wear from the party. Dude!Shep's is just a retexture of the existing cerberus dress uniform (albiet a lot slicker), but Fem!Shep's? [[Fetish Fuel|Oh]] [[Little Black Dress|yeah.]]
* [[Anti-Grinding]]: Big-time. There aren't many places where enemies continually respawn, the places that do have limited ammo supplies make farming unfeasible, and there are ''no'' rewards for individual kills... only missions provide experience.
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* [[Apocalypse How]]: {{spoiler|In the DLC ''Arrival'', Shepard causes a Class X-2 by destroying a mass relay, which causes a supernova-level explosion that completely obliterates its star system}}.
* [[Apocalyptic Log]]: Used extensively: almost every time you visit the site of an enemy attack, abandoned space station or expedition [[Gone Horribly Wrong]], you can bet you'll find some data logs or video recordings of the victims describing events that lead up to their fatal end. Most notably, this is used during both Tali and Jacob's loyalty missions as well as on board {{spoiler|the derelict Reaper}}.
** In Tali's loyalty mission, one of these is a major [[Tear Jerker]]. A log plays a female quarian frantically saying "Jona, if you ever see this, be strong for Daddy. Mommy loves you very much--" ''as she's being killed''. In ''Mass Effect 3'', {{spoiler|the [[Tear Jerker]] steps up a few notches as you encounter a dying quarian on Rannoch... who asks you to tell Jona his father died on the homeworld. Poor kid}}...
*** In ''Mass Effect 3'', {{spoiler|the [[Tear Jerker]] steps up a few notches as you encounter a dying quarian on Rannoch... who asks you to tell Jona his father died on the homeworld. Poor kid}}...
* [[Arbitrary Headcount Limit]]: You can have up to twelve squadmates, but you can only ever have two with you. The [[Suicide Mission]] at least tries to work around the limitation: {{spoiler|first by you leading a small, surgical strike while the rest of the team makes for a heavily armed diversion, then they hold the line against the [[Mook]]s as you go on to fight the [[Big Bad]]}}.
* [[Arc Words]]: In the advertising campaign "Fight for the Lost".
** In the advertising campaign "Fight for the Lost": a phrase that you will ''never'' encounter within the game.
** There's also the main villain, [[Meaningful Name|Harbinger]], who repeatedly says something to the effect of "We are the harbinger of your genetic destiny." The words "genetic destiny" show up in other places too, such as the confrontation with the ardat-yakshi, a dangerous asari mutant.
** Multiple people say something along the lines of "you may not agree with my methods, but you have to admit I'm doing this for a good reason/I get results."
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* [[Ascended Meme]]:
** Blasto the first hanar Spectre. Started as a joke made by one of the devs in response to questions regarding new companions. Ended up having a movie made about him, Blaxploitation/Dirty Harry style, complete with the Hanar Anti-Defamation League getting all riled up about it. "This one has forgotten whether its heat sink is over-capacity. It wonders whether the criminal scum considers itself fortunate. This one does not have time for your solid waste excretions."
** "Quad" as a term for [[Bizarre Alien Biology|krogan testicles]], which started as a joke on the [[Penny Arcade (Webcomic)|Penny Arcade]] forums. By the second game, everyone is using it.
** [http://www.youtube.com/watch?v=oDCCKWuW-yc I'm Commander Shepard, and this is my favorite][https://web.archive.org/web/20111227192249/http://biowarestore.com/mass-effect/mass-effect-mens-tshirts/shepards-favorite-t-shirt shirt on the Citadel].
** In the ''Arrival'' DLC, the descriptive text specifically says Shepard will 'assume control' of a LOKI to break out of the med bay.
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** If Shepard romanced Liara in the first game and then Garrus in the second, a conversation can be had with Liara in ''Lair of the Shadow Broker'' referencing Garrus' infamous [http://www.youtube.com/watch?v=KjCO0thvlNY "calibrations"] line:
{{quote|'''Shepard:''' I came ''back''.
'''Liara:''' Yes, you came back! And now Garrus is doing a lot more than just calibrating the ''Normandy''{{'}}s guns!}}
* [[Asshole Victim]]: More than a few people. For example, the individuals upon whom Thane accepted contracts count, including the one that was supposed to be his final assignment, Nassana Dantius. Of particular note is Joram Talid, {{spoiler|Kolyat's}} target. He's an obviously corrupt politician playing to anti-human propaganda to get votes. You even have the option of killing him yourself before {{spoiler|Kolyat}} gets the chance; nobody seems too broken up about it.
** Also, the individuals upon whom Thane accepted contracts count, including the one that was supposed to be his final assignment, Nassana Dantius.
* [[Assimilation Plot]]: Conversations with {{spoiler|Legion}} indicate that this is the ultimate goal for both {{spoiler|the Reapers and the geth. The geth are a machine race that become stronger and smarter in proximity and are, thus, afraid of individuality. The Reapers are ancient machines that possess thousands of programs in their cores and, as shown by the game's climax, are composed of millions if not billions of organic beings. The Reapers are thus seen as the pinnacle of evolution by the geth, but the geth disagree about whether to follow a path already trodden or discover their own}}.
* [[Asteroid Thicket]]: The Collectors' base of operations {{spoiler|is set in the accretion disc of the black hole at the center of the galaxy, surrounded by the wreckage of ''every ship that has failed to make it through the relay since its construction''}}.
* [[Attack Drone]]: [[The Engineer]] player class, Tali and {{spoiler|Legion}} can summon one of their own. Several enemy types can also summon them.
* [[Attack Its Weak Point]]:
* [[Attack Its Weak Point]]: {{spoiler|Human Reaper}}. Bonus points since its weak point is actually called... "[[Exactly What It Says on the Tin|Weak Point]]".
** {{spoiler|Human Reaper}}. Bonus points since its weak point is actually called... "[[Exactly What It Says on the Tin|Weak Point]]".
** Subversion: Tali has [[Baldur's Gate|"Go for the optics!"]] as one of her battle cries, referring to her pet combat drone. The combat drone doesn't seem to target specific body parts.
** Gameplay-wise, this is now a viable strategy as opposed to the first game, where hitting any exposed body part did the same amount of damage. In this game, headshots deal a lot more damage than other hits and leg shots can make enemies collapse. There’s also a weapon upgrade that makes headshots do 50% more damage.
* [[Avengers Assemble]]: A large part of the game is an extended Avengers Assemble sequence. Besides the ones who are with you from the start (and the DLC ones who just arrange a meeting), most of your squadmates are busy on jobs of their own when you first meet, allowing them to show off before you can even take them into action.
* [[Awesome but Impractical]]:
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* [[Badass]]: Shepard is recognized as such in universe.
{{quote|'''Garrus:''' The Collectors killed you, and all they did was piss you off. I almost feel sorry for the Reapers.}}
* [[Badass Boast]]: Renegade!Shepard can make a few, including this gem.
** Renegade!Shepard can make a few, including this gem.
{{quote|'''Shepard:''' We are on a mission! You can either stand with me or be crushed beneath my heel, but you will '''not get in my way'''!}}
** Paragon Shepard makes quite a few of these as well.
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* [[Badass Crew]]: Most of the plot revolves around assembling one of these. Even the Cerberus servicemen aboard the new ''Normandy'' count; near the climax, they try to hold off {{spoiler|Collectors with small arms to give Joker enough time to reach EDI}}. Hawthorne even {{spoiler|charges a car-sized Scion enemy with a pistol}}.
* [[Bad Guy Bar]]: Afterlife. Presumably, every single bar in [[Wretched Hive|Omega]] qualifies, but Afterlife gets special mention because it's where Aria T'Loak, self-appointed ruler of Omega, makes her base of operations. Also overlaps with [[Bikini Bar]].
* [[Bad Guys Do the Dirty Work]]: Invoked by [[The Don|Donovan]] [[South Africans With Surface to Air Missiles|Hock]] during Kasumi's loyalty mission: "People like you and me do the terrible things that keep the galaxy spinning."
* [[Bad Guys Do the Dirty Work]]: The Illusive Man is a human supremacist that deals in galactic-grade weapons and sees everyone as an expendable asset to be gambled with in his plans. Fortunately, this is exactly what is needed to protect the human race from the Collectors.
* [[Bag of Spilling]]: Spending two years on an operating table can kinda do that to your combat skills. Also, technology has advanced so much in those two years that all your weapon, armor and upgrade stockpiles from the first game are effectively useless. If you import a "rich" ''[[Mass Effect (video game)|Mass Effect 1]]'' character (determined by way of an achievement), you do get to keep a small but still sizable amount of that money. Importing high-level ''[[Mass Effect (video game)|Mass Effect 1]]'' characters also grants small but helpful experience bonuses. Characters who were level 60 in ''[[Mass Effect (video game)|Mass Effect 1]]'' start ''Mass Effect 2'' at level 5 (of 30), with enough skill points to max out one of their skills and begin developing a few others.
** Invoked by [[The Don|Donovan]] [[South Africans With Surface to Air Missiles|Hock]]: "People like you and me do the terrible things that keep the galaxy spinning."
* [[Bag of Spilling]]: Spending two years on an operating table can kinda do that to your combat skills. Also, technology has advanced so much in those two years that all your weapon, armor and upgrade stockpiles from the first game are effectively useless.
** If you import a "rich" ''[[Mass Effect (video game)|Mass Effect 1]]'' character (determined by way of an achievement), you do get to keep a small but still sizable amount of that money. Importing high-level ''[[Mass Effect (video game)|Mass Effect 1]]'' characters also grants small but helpful experience bonuses. Characters who were level 60 in ''[[Mass Effect (video game)|Mass Effect 1]]'' start ''Mass Effect 2'' at level 5 (of 30), with enough skill points to max out one of their skills and begin developing a few others.
* [[Band of Brothers]]: The game revolves around turning your party into this. Hell, the Illusive Man even ''calls'' them an "unlikely band of brothers" in the Blur cinematic trailer.
* [[The Bartender]]: A few of them. One is a turian on the Citadel, not really that memorable except for the fact that he subverts the whole "collector of gossip" trope, and that he provides Shepard with a [[Gargle Blaster]]. Another is a batarian on Omega who tries to kill you. But the best is [[Cool Old Lady|Matriach Aethyta]] on Illium, who provides a memorable [["The Reason You Suck" Speech|The Reason We Suck Speech]] against her ''entire species''. [[Dirty Old Woman|And she's remembered for other things as well]].
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** It's used to mess with the player in {{spoiler|the 'derelict' Collector ship. Up until the ambush, you'll be passing a LOT of chest-high walls that would make for good cover in a firefight, but see no Collectors until after you trigger the trap}}.
** On Korlus they at least make sense, seeing that the mercenaries were conducting live-fire training. Arguably also [[Justified Trope|justified]] in a few other places, where you co-opt your enemy's defensive barricades as you advance.
* [[Betting Minigame]]: Averted. You can't actually ''play'' (or even watch, as the screen fades to black) the game of Skyllian-Five poker you're invited to after completing a minor side quest, and the outcome of the game is determined by your dialogue choices. Also, unlike the first game, there are no quasar casinos. There ''are'', however, pit fights (well, varren fights) on the planet of Tuchanka.
** There ''are'', however, pit fights (well, varren fights) on the planet of Tuchanka.
* [[BFG]]:
** The Blackstorm Projector and the M-920 Cain, which are, respectively, essentially a ''portable black hole gun'' and a ''very-powerful rail-gun marketed as a mini-nuke launcher'' (the description actually says that it isn't, in spite of the radiation symbol emblazoned on its side).
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** At the naval level, there's the Thanix Cannon as well as the large mass accelerators carried by dreadnoughts.
* [[Big Bad Ensemble]]: Between Harbinger and the Shadow Broker.
* [[Big Damn Heroes]]:
* [[Big Damn Heroes]]: {{spoiler|''The party'' to the crew of the ''Normandy'', but only if you go to save them immediately after they've been abducted. If you wait too long, you lose crew members, and Doctor Chakwas gives you a [[What the Hell, Player?]]}}.
** {{spoiler|''The party'' to the crew of the ''Normandy'', but only if you go to save them immediately after they've been abducted. If you wait too long, you lose crew members, and Doctor Chakwas gives you a [[What the Hell, Player?]]}}.
** Zaeed mentions this when you first meet him on Omega:
{{quote|'''Zaeed:''' Good. Let's get that done so we can concentrate on being [[Big Damn Heroes|Big Goddamn Heroes]]}}
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* [[Bittersweet Ending]]: How much so depends on the player... [[Earn Your Happy Ending|unless you break your back to ensure that nobody gets left behind]].
* [[Bland-Name Product]]: The game salesman in the Citadel makes several [[Take That|comments about gaming]], including one referring to "'''G'''rim '''T'''erminus '''A'''lliance" and how the [[Moral Guardians]] complain about it too much.
* [[Blatant Item Placement]]: One mission takes place on a geth base, abandoned by organics centuries ago. There's working medkits lying around.
** One mission takes place on a geth base, abandoned by organics centuries ago. There's working medkits lying around.
** The crew of the ''Hugo Gernsback'' was apparently ''way'' ahead of the curve, as all of them use the two-year-old thermal clip technology on weapons that are at ''least'' ten years old.
* [[Bleak Level]]: Normandy crash site. See [[Blind Jump]] below.
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'''EDI:''' Please specify a destination.
'''Joker:''' ''Anywhere that's not here!''}}
* [[Blue and Orange Morality]]: A conversation {{spoiler|Legion}} can have on its loyalty mission highlights this:
** A line of dialogue {{spoiler|Legion}} might say on its loyalty mission highlights this. Every other conversation with it emphasizes this further, but this line best captures its perspective:
{{quote|"No two species are identical. All must be judged on their own merits. Treating every species like one's own is racist. Even benign anthropomorphism."}}
** Depending on your morality, Mordin may come off as this. Initially, he seems amoral and a typical "get the job done" type of character, remaking the krogan genophage and stating that killing bad guys is his preferred method of conflict resolution. However, if you press him on the issue, you find out that he genuinely does think the genophage was the only way both krogan and the rest of the galaxy could've lived, and was determined not to hurt the krogan any more than he had to. Also, despite being a cold operator, if you have him on certain missions, he'll be shocked at any brutality you come across. Perhaps not totally incomprehensible, but it can be difficult to relate to.
** On a similar level, Thane's beliefs regarding the separation between his mind and his body, and the distinction that leads him to make regarding actions his ''body'' took versus things he holds himself personally accountable for, come across as quite alien and can be difficult for both Shepard and the player to wrap their minds around.
* [[Body Horror]]:
* [[Body Horror]]: Husks are humans reduced to empty shells with circuitry. Praetorians are ''thirty Husks fused together'', while Scions are ''three Husks fused together around a large gun''. And even ''ask'' what the Reapers have in store for humanity...
** Husks are humans reduced to empty shells with circuitry. Praetorians are ''thirty Husks fused together'', while Scions are ''three Husks fused together around a large gun''. And even ''ask'' what the Reapers have in store for humanity...
** The end of the ''Overlord'' DLC. Almost the entire cutscene is focused on that one image. "It all seemed harmless..."
* [[Bond One-Liner]]: Many Renegade interrupts have these.
{{quote|'''Mercenary:''' I've got nothing more to say to you.
''Shepard shoves the mercenary through a window, letting him fall to his death.''
'''Shepard:''' How about "goodbye"?}}
* [[Book Ends]]:
* [[Book Ends]]: The game begins with Shepard's death, and can end with it, depending on your playstyle.
** The game begins with Shepard's death, and can end with it, depending on your playstyle.
** Also, the interactive comic book at the start of the [[Play Station 3]] version. The comic starts with Shepard mentioning how the events of the first game began with a routine mission. After spending about fifteen minutes telling the story of how that mission led into a quest to save the entire galaxy, s/he explains how afterwards the Council sent him/her on a clean up mission to route any remnants of Saren's army. The line s/he uses as the comic finishes?
{{quote|'''Shepard:''' Just another routine mission.}}
* [[Boom! Headshot!]]: The improved sniping means headshots result in massive damage, compliments from your squad mates, and a visual confirmation of your prowess with a gush of [[Chunky Salsa Rule|Chunky Salsa]].
** Also the easiest and most satisfying way to take down mechs. FENRIS and LOKI mechs explode, whereas [[Humongous Mecha|YMIRs]] explode like a shot from the [[Everything Makes a Mushroom|M-920 Cain]].
* [[Boring but Practical]]:
* [[Boring but Practical]]: The most common criticism of the Soldier class is that it lacks the "flash" of the other classes. [[Bullet Time|Adrenaline Rush]] is crazy useful though.
** The most common criticism of the Soldier class is that it lacks the "flash" of the other classes. [[Bullet Time|Adrenaline Rush]] is crazy useful though. And having up to three different ammo types, as well as training with all weapons except the sub-machine gun, means the Soldier can adapt to almost any situation.
** Also, the pistol. Doesn't have the range of the sniper rifle, the fire rate of the assault rifle/submachine gun, or the stopping power of the shotgun, but doesn't have any of the major drawbacks of those weapons either. There's a reason every playable class has one.
** Biotic powers are awesome, but the only one that damages [[Contractual Boss Immunity|shields and barriers]] is the basic direct damage Warp ability, which does do impressive damage but has a very long cool-down meaning low DPS while also leaving you helpless against other enemies. After you finally remove the protections using a combination of Warp, your little pistol, the engineer squad members you brought along just for this and a lot of cursing, tearing the target's unprotected flesh to pieces with your mind is [[Video Game Cruelty Potential|cathartic]].
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* [[Bragging Rights Reward]]: Have you completed ''Mass Effect Galaxy'' and attached it to your EA profile? You might be wondering just what it unlocks in this game. It basically just gives Jacob and Miranda a few more in-battle quotes than they normally have.
* [[Brainwashed]]: Common theme, including {{spoiler|the Reapers'}} indoctrination of {{spoiler|the entire Prothean race, as well as the Heretic Geth in a... heroic example}}? Also, {{spoiler|[[Death by Sex|ardat-yakshi]]}}.
* [[Brainwashed and Crazy]]:
* [[Brainwashed and Crazy]]: In a strange twist, you can get this ability. If you side with Morinth, you can learn her loyalty ability Dominate. It stuns enemies, gives them a biotic shield, and makes them attack their allies for a few seconds before they come to their senses. Essentially, it's AI hacking, but for organic opponents.
** In a strange twist, you can get this ability. If you side with Morinth, you can learn her loyalty ability Dominate. It stuns enemies, gives them a biotic shield, and makes them attack their allies for a few seconds before they come to their senses. Essentially, it's AI hacking, but for organic opponents.
** Played straight with {{spoiler|Dr. Amanda Kenson}}.
* [[Breaking the Fellowship]]: After Shepard's disappearance, the old squad is scattered. Only a few rejoin you; most either refuse to work with Cerberus or have their own agendas they need to pursue. [[Berserk Button|This includes the person you romanced]], who [[BioWare]] graciously allows you to see again... provided it's Liara and you're willing to pay $10 for the DLC (though to be fair this depends on the version of the game as [[Play Station 3]] owners already have the majority of the DLC missions, Liara's included, on the disc).
* [[Bribing Your Way to Victory]]: The Equalizer, Aegis, and Firepower [[Downloadable Content|DLC]] packs, which all include new weapons and/or armor, some of which was previously only available as a pre-order bonus.
** The "Power Gamer" achievement for reaching Level 30 typically required starting a [[New Game+]] to reach. If a player buys ''all'' the DLC missions and does everything in the galaxy, it is easily doable however.
* [[Brick Joke]]:
* [[Brick Joke]]: Didn't punch [[Paparazzi|Al-Jilani]] in the first game? If you do in the second, Shepard will comment on how s/he should have done that the first time they met.
** Didn't punch [[Paparazzi|Al-Jilani]] in the first game? If you do in the second, Shepard will comment on how s/he should have done that the first time they met.
** A subtle one. In the first game, Ashley says that whenever someone says "With all due respect..." they are really saying "Kiss my ass". During Tali's loyalty mission, a possible response to the Admiralty Board's thanks for representing a member of the Migrant Fleet (Tali) is "With all due respect, Admiral, I didn't represent one of your people. I represented one of mine."
* [[Broken Bridge]]:
* [[Broken Bridge]]: The objective? Go through the Omega-4 mass relay. Where do you start the game? Right next to the Omega-4 relay.
** The objective? Go through the Omega-4 mass relay. Where do you start the game? Right next to the Omega-4 relay.
** There's a brief but much less justifiable one on Haestrom ("Recruit Tali"). A geth ship bombards the area, causing a column to fall and block your access to the door you need to get through. Shepard and co. must fight off many, many geth to recover two demolition charges to remove the obstacle. Apparently, they either don't see the four feet of open space between the top of the obstruction and the bottom of the arch, or they don't think they can [[Insurmountable Waist-Height Fence|climb over the chest-high debris]] despite the presence of many crates, etc, that could be used as stepping stones.
* [[Broke Your Arm Punching Out Cthulhu]]: In the worst ending, you will succeed in stopping the Collectors... at [[Anyone Can Die|the cost of Shepard and the entire squad]]. Fair trade-off? Probably not.
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** It's notable, that the soldier can slow down time in two separate ways: The aforementioned Adrenaline Rush, and whenever they sprint. Evolving Adrenaline Rush into Heightened Adrenaline Rush and using it while sprinting, will make any missiles or all of Harbinger's attacks, literally freeze in place.
* [[Bury Your Gays]]: Figuratively. Like [[Mass Effect (video game)|its predecessor]], there is a great deal of same-sex content written and voice-acted for both men and women, and [[Dummied Out|still remaining on the game disks]], but it can only be dug out with editor programs. Also literally for Nef in Samara's loyalty quest, and potentially for {{spoiler|Kelly Chambers and even female Shepard if she chooses to [[Death by Sex|romance Morinth]] (though the same happens to a male Shepard)}}.
* [[But Thou Must!]]:
* [[But Thou Must!]]: Shepard ends up working as a Cerberus agent even when nobody (least of all him/her) trusts or likes them, and many of his/her party members have very personal reasons to hate them. You also cannot refuse any mission the Illusive Man offers when he calls you on the ''Normandy''.
** Shepard ends up working as a Cerberus agent even when nobody (least of all him/her) trusts or likes them, and many of his/her party members have very personal reasons to hate them. You also cannot refuse any mission the Illusive Man offers when he calls you on the ''Normandy''. If Yeoman Chambers informs you that the Illusive Man wants to speak with you, you can't access the Galaxy Map until you finish the mission he gives you.
** Also, if you've become close to more than one romantic partner, then at least one will repeat the same lines over and over, waiting for you to break it off with the other(s). This occurs no matter which options you pick, and makes them impossible to converse with.
** More esoterically: when you first obtain Legion, your options are "Hand it over to Cerberus [[For Science!]]" or "Let me talk to it first." The [[Exact Words]] of the latter imply that you've merely deferred the decision and can still package it up ''after'' activating it (which is far more [[Jerkass|Renegade]] if you [[Fridge Logic|think about it]]), but no: if you take that option, Legion joins your party. Period.
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* [[Canned Orders Over Loudspeaker]]: When you first arrive on Korlus, you hear a Blue Suns commander giving these out to the mercenaries under her command. Various squadmates lampshade this, with Jacob (or [[Downloadable Content|Zaeed]]) providing the [[Trope Namer]].
* [[Canon Immigrant]]: Feron, a drell mercenary that first appeared in the ''Mass Effect: Redemption'' comic series, first appears in the series proper in ''{{spoiler|Lair of the Shadow Broker}}''.
* [[Captain Obvious]]:
* [[Captain Obvious]]: Jacob tells Shepard, early on, that he's in a Cerberus base. While his clothing has a Cerberus logo over the heart, and he's standing next to Wilson, who has a uniform with a Cerberus logo on the shoulder, which just happens to look a lot like the one Shepard was wearing when they woke up. Oh, and when Shepard saw Miranda earlier, she had a Cerberus logo over the heart as well.
** Jacob tells Shepard, early on, that he's in a Cerberus base. While his clothing has a Cerberus logo over the heart, and he's standing next to Wilson, who has a uniform with a Cerberus logo on the shoulder, which just happens to look a lot like the one Shepard was wearing when they woke up. Oh, and when Shepard saw Miranda earlier, she had a Cerberus logo over the heart as well. Of course, they didn't have their distinctive color scheme, logo, and aesthetic in the first game, the Cerberus operations Shepard stumbled on then were apparently all "rogue cells", and the organization as a whole was much more secretive. Apparently, they rebranded.
** 9/10 times when someone says something on the lines of 'we're under attack!' you will have gathered this already as you'll be knee-deep in a firefight.
* [[Cargo Ship]]: In-universe. If Shepard isn't in a romantic relationship, Mordin notes that there are rumors about Joker and EDI. Kasumi also says they are [[Like an Old Married Couple]], and Shepard can also point it out in the cockpit... to which EDI will reply its more like [[Suspiciously Specific Denial|platonic bonding than hormonally-induced courtship behaviour]].
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** The ladders in the Tech Lab and AI Core.
** All the squadmates give subtle indicators as to what special tasks they're good at (or not good at) in the [[Suicide Mission]] over the course of the game. Some are readily apparent, like {{spoiler|Tali being a good choice for the tunnel techie, but her inability to get Prazza to heel indicates she's not good leadership material. Garrus managed to lead a squad of vigilantes and royally pissed off almost all the powers that be in Omega, so that indicates good leadership and thus is a good secondary team leader (although there was also that one time where everyone on his squad got killed because one of them wasn't loyal). Mordin's comments on Kirrahe's "[[Hold the Line]]" speech indicate he's probably best to send back with the ''Normandy'' survivors. Zaeed's stories imply that a) he's a good choice to be left to hold the line and b) he's completely unsuited to be the second fireteam leader. And a very subtle one: Miranda says she's a powerful biotic, yet we never see her do anything spectacular with her powers. She's proven too weak during the barrier sequence, while the best choices, Samara and Jack, are shown doing amazing stuff with biotics. However, Miranda is one of the correct choices to be the second Fire Team leader, as hinted by one of her top bonus ability branches being "Cerberus Leader"}}.
* [[Chewbacca Defense]]:
* [[Chewbacca Defense]]: Shepard can [[Invoked Trope|invoke]] one at Tali's trial to get her acquitted without having to submit damning evidence about her father to the Admiralty Board.
** Shepard can [[Invoked Trope|invoke]] one at Tali's trial to get her acquitted without having to submit damning evidence about her father to the Admiralty Board.
** Outside of the trial, Renegade Shepard uses them frequently along with [[Insane Troll Logic]] in order to intimidate people who try to logically defend their positions.
* [[Clarke's Third Law]]: Tech abilities. They are referred to as such: throwing a firebomb is announced as 'deploying incineration tech'. Also, tech users tend to have [[Tron Lines|glowing]] yellow [[Instant Runes|holographic diagrams]] surrounding them.
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* [[Combination Attack]]: Using Lift (or Slam, if you're quick enough) will enable two of these: first, it increases the damage they receive from being shot by any weapon. And second: any lifted enemy will actually explode with great force, if you use Warp on them. The latter is ''the'' best way to deal with groups of enemies, but many players miss out because they like to just let the AI handle ally powers.
* [[The Comically Serious]]: EDI and Legion, who would like to remind you that geth do not intentionally infiltrate. The Shadow Broker's dossier on Mordin's STG mission to deliver the modified genophage duly notes Mordin and Kirrahe suggesting that their cloaca is blocked, that their cranium is, in fact, in their cloaca, and how tough their cloacas are.
* [[Command Roster]]: Much like the first game, some roles depend on how you play it out.
** [[The Captain]]: Commander Shepard.
** [[Number Two]]: Miranda officially, although Garrus and Joker can serve in a similar capacity.
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* [[Conspicuous Consumption]]: Donovan Hock, and pretty much the rest of the Bekenstein upperclass.
* [[Continue Your Mission, Dammit!]]: "Ready for another round? Hit the Keystone, Shepard." Yes, Grunt, we get it.
* [[Continuity Nod]]:
* [[Continuity Nod]]: Basically the point of [[Old Save Bonus|keeping your saved games]] from ''[[Mass Effect (video game)|Mass Effect 1]]'' to import into the latest one. For the more straight-forward kind, you can make a drinking game out of how many nods there are on the Citadel, up to and including commercials for the all-elcor performance of ''[[Hamlet]]''. Complete with video clips.
** Basically the point of [[Old Save Bonus|keeping your saved games]] from ''[[Mass Effect (video game)|Mass Effect 1]]'' to import into the latest one. For the more straight-forward kind, you can make a drinking game out of how many nods there are on the Citadel, up to and including commercials for the all-elcor performance of ''[[Hamlet]]''. Complete with video clips.
{{quote|"And be sure to see the production live: an unforgettable fourteen-hour experience!"}}
** You see a sleazy information broker [[Cameo]] from ''Mass Effect Galaxy'' in Omega (the two salarians, to the right of the entrance, going towards the market). If you talk to him, Miranda and Jacob disparage his trustworthiness, but you can still do his fetch quest anyway.
** During the ''Stolen Memory'' DLC, you can see one of the cutscenes (featuring Nax the Krogan) from ''Mass Effect Galaxy'' playing on a vid-screen.
** Honestly, it goes full-on into [[Continuity Porn]] territory: most of the minor decisions you make during the first game as well as many of the side quests and their outcome will be referenced by meeting characters from said quests or hearing news reports.
* [[Conversation Casualty]]: It is possible to end one subquest by talking to a mechanic repairing a plot-important weapon, asking him about what is going on and then ending the chat by stabbing one of his electric tools into his back.
* [[Conviction by Contradiction]]: Nyxeris is ousted as a spy based solely on Shepard's ability to spot a contradiction in the information she provided to her boss. Rather than being "convicted", however, she is executed in cold-blood.
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* [[Critical Annoyance]]: The screen grows redder and your heartbeat becomes loud and erratic when you lose your shields and are low on health.
** The blaring klaxon when the Hammerhead is low on health definitely qualifies as well. If you fail to heed THAT warning, the entire vehicle will [[Damage Is Fire|burst into flame]] (regardless of the nature of the damage taken) as a final bid to grab your attention.
* [[Curb Stomp Battle]]:
* [[Curb Stomp Battle]]: The ''Normandy'' SR-1, despite being the most techologically advanced ship in the Alliance Navy, is eaten alive at the start of the game. This only makes upgrading to the [[BFG|Thanix Cannon]] that much more satisfying, as it allows Joker and the SR-2 to return the favor.
** The ''Normandy'' SR-1 despite being the most techologically advanced ship in the Alliance Navy is eaten alive at the start of the game. This only makes upgrading to the [[BFG|Thanix Cannon]] that much more satisfying, as it allows Joker and the SR-2 to return the favor.
** The [[Suicide Mission]] if everyone gets out alive is a clear example of this trope.
** The final boss, if you bring along the [[Nuke'Em|Cain]].
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** In the ''Arrival'' DLC, after waking up from being sedated for two days (because the sedative just [[Immune to Drugs|stopped]] [[Acquired Poison Immunity|working]]), Shepard proceeds to tear apart an entire facility filled with elite assault troopers and heavy mechs... [[One-Man Army|all by]] [[Badass|him/herself]].
** A humorous example when Niftu Cal, the biotic god, goes up against Captain Wasea, an asari commando who are generally considered to be the deadliest fighters in the galaxy. He throws one biotic "attack" against her which just bounces off her nose. She follows up by killing him with a single biotic throw.
* [[Cutscene Power to the Max]]: Rampant. Jack taking out four [[Mini Boss|YMIR Mechs]] in seconds. Samara and Morinth's biotic showdown. Thane's sudden [[Stealth Hi Bye|disappearance]].
** Jack taking out four [[Mini Boss|YMIR Mechs]] in seconds.
** Samara apparently using her biotics to ''fly'' (or at least hover).
** Samara and Morinth's biotic showdown.
*** Something that we see both Liara and Tela Vasir in ''Lair of the Shadow Broker''. In a cutscene, of course.
** Thane's sudden [[Stealth Hi Bye|disappearance]].
** Samara apparently using her biotics to ''fly'' (or at least hover). Something that we see both Liara and Tela Vasir in ''Lair of the Shadow Broker''. In a cutscene, of course.
** In the [[Suicide Mission]], the Collectors are easily dispatched with one or two shots, while they can take almost a whole clip from an assault rifle in gameplay. Ditto enemy krogan.
** Shepard's Murder Pistol, a distant cousin of Dragon Age's Murder Knife.
** The DLC squadmates also have this as well:
* [[Cutting Off the Branches]]: The whole reason for [[Old Save Bonus|importing your old save files]]. Rather than have to deal with a Q&A in the beginning of the game about what you did, the developers just made it so the game would read the data from your save file and make the necessary changes. If you didn't import an old save file, you are essentially punished, the game going with the worst outcomes for most of the scenarios.
*** Zaeed's loyalty mission, if you choose to continue chasing after his target, ends with him ejecting a thermal clip on a puddle of gasoline, setting his mark on fire. Outside of that one scene, spent thermal clips are essentially useless.
*** The last boss on Kasumi's loyalty mission is on a gunship whose shields regenerate after taking them down once. The second time, a cutscene occurs in which Kasumi makes her way on top of the gunship and disables its shields.
* [[Cutting Off the Branches]]:
** The whole reason for [[Old Save Bonus|importing your old save files]]. Rather than have to deal with a Q&A in the beginning of the game about what you did, the developers just made it so the game would read the data from your save file and make the necessary changes. If you didn't import an old save file, you are essentially punished, the game going with the worst outcomes for most of the scenarios.
** Also, the game's worst ending (where Shepard dies) officially never happened. It's more of a ''very long'' [[Nonstandard Game Over]].
** The exception to this is your encounter with Conrad Verner. Due to a glitch, ''Mass Effect 1'' corrupts the part of the save file that records what you did to Verner in that game, so the developers made ''Mass Effect 2'' always assume that you threatened to kill Verner in the first game, since that led to the more interesting scenario in the second (the original idea was that if you didn't threaten Verner in ''Mass Effect 1'', you wouldn't encounter him in ''Mass Effect 2'').
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** Averted by Shepard, especially if s/he is Paragon. As a general rule, cybernetic implants are fairly standard treatment for severe enough injuries, and are not treated as morally or spiritually problematic.
* [[Damage Is Fire]]: The Hammerhead.
* [[Damn You, Muscle Memory!]]:
* [[Damn You, Muscle Memory!]]: Going from ''Mass Effect 1'' to ''Mass Effect 2'' (PC version, at least) is more than a little jarring, not least of all because of Left-Shift bringing up the Command Menu and the Spacebar sprinting in battle (exact opposite of in ''Mass Effect 1''), and the Spacebar also being remapped to accompany the Talk/Use function, and being used to go in and out of cover (it no longer happens automatically).
** Going from ''Mass Effect 1'' to ''Mass Effect 2'' (PC version, at least) is more than a little jarring, not least of all because of Left-Shift bringing up the Command Menu and the Spacebar sprinting in battle (exact opposite of in ''Mass Effect 1''), and the Spacebar also being remapped to accompany the Talk/Use function, and being used to go in and out of cover (it no longer happens automatically).
** The "E" key changed from "use/interact" to "send henchman #2 here", causing a lot of unnecessary running around and taking cover.
** Also, since the "W" key is Move Forward, the finger slipping and touching the "Q" button is common too.
** On the Xbox 360, ''Mass Effect 1'' and ''Mass Effect 2'' also switch around the "leave orbit" and "leave Galaxy Map" buttons (B and X).
** Going back from ''Mass Effect 2'' to ''Mass Effect 1'' on the Xbox 360 also can result in a lot of grenades being thrown pointlessly after a fight. Grenades use the back button, which in ''Mass Effect 2'' (which has no grenades) is used to put your weapons away.
** Similarly on the PC version, R is used for Grenades in ''Mass Effect 1'' but for reloading your weapon in ''Mass Effect 2'' (which many players automatically do after each volley they fired).
** Not to mention constantly pulling up the power/weapon wheels when meaning to zoom and shoot, or vice versa, when switching between ''Mass Effect 1'' and ''Mass Effect 2'', at least on the PS3 version (zoom and shoot are L2 and R2 in the first game and L1 and R1 in the second, while the wheel menus are the opposite). Luckily the control schemes can be switched.
** A problem across all three games is that the "skip dialogue" button can also be used to select a dialogue option when the wheel pops up. This can be an issue when you're on your umpteenth replay and you skip through text you've memorized by heard, but accidentally select an option without meaning to because the option wheel popped up at the same time you hit the button.
*** Also prevalent in all games but not quite as annoying: dialogue wheel responses on the left (which continue the conversation) occasionally switch places after triggering one of them. For example, if you select a response on the upper-left side of the wheel, and preemptively move the cursor to the middle or the lower-left side to trigger what you presume to be a different line of dialogue, you may end up replaying the dialogue you've just finished listening to.
* [[Dangerously Genre Savvy]]: The Collectors. {{spoiler|As they are serving the Reapers}}, they fully realized that Shepard was an extreme threat to their plans {{spoiler|since s/he killed a Reaper}}. They attack the ''Normandy'' with overwhelming force at the first opportunity, and then hire the Shadow Broker to retrieve Shepard's body, just to make sure s/he's dead.
** They try to kill [[The Hero]] before the '''title card''', {{spoiler|and they succeed}}, '''then''' try to get the hero's body to make sure s/he's [[Deader Than Dead]] (this after they [[Stuff Blowing Up|blew up the hero's]] [[Cool Ship|space ship]] [[There Is No Kill Like Overkill|with the hero still on it]]). Then it turns out they were [[Back from the Dead|justified]]. You just can't get any more genre savvy than that.
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** Throughout that mission, Anaya herself is the queen of snark.
{{quote|'''[[By-The-Book Cop|Anaya]]:''' I have no interest in dying.}}
* [[Death Glare]]:
* [[Death Glare]]: After Tali's recruitment mission, there's a cutscene where Jacob welcomes Tali aboard and suggests she should introduce herself the the ship's AI, EDI. Tali pauses at the hatch, turns, and gives Jacob a look that, even without seeing her face, clearly should have blown out the rear bulkhead and reduced him to atoms, and then silently leaves.
** After Tali's recruitment mission, there's a cutscene where Jacob welcomes Tali aboard and suggests she should introduce herself the the ship's AI, EDI. Tali pauses at the hatch, turns, and gives Jacob a look that, even without seeing her face, clearly should have blown out the rear bulkhead and reduced him to atoms, and then silently leaves.
** Also if brought along to the Citadel when you deal with the volus accusing a quarian of theft. Considering you can't even see her face through that visor of hers, her death glares are indeed chilling to the bone.
** The first shot of Miranda after Shepard fights their way out of the Cerberus facility has her grimacing at Wilson before killing him in cold blood.
** Shepard gives one to an asari on Illium who's having commitment issues with her krogan ex-boyfriend. Asari and krogan both being long-living species, she's having second thoughts about staying with somebody she can't just simply outlive. When she brings up how much more convenient it would be to simply romance a human, which doesn't really entail a significant level of commitment according to her, Shepard (who might also be in a relationship with an asari him/herself) does not take the comment well.
* [[Death Is Dramatic]]: Subverted. During the final mission, anyone who dies will do so quickly, suddenly, and with no time for mourning.
* [[Death or Glory Attack]]: Biotic Charge. Either it's a spectacular close-range demolisher, or plants you right in the middle of an enemy horde.
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* [[Degraded Boss]]: The first boss in the game is a YMIR Mech. You fight more of them in latter missions.
* [[Demonic Possession]]: Harbinger.
* [[Demoted to Extra]]:
* [[Demoted to Extra]]: The entire hanar ''race''. There are zero conversations with them and only background references.
** The entire hanar ''race''. There are zero conversations with them and only background references.
** Also, all your former teammates except for Garrus and Tali have been reduced to [[Quest Giver]]s or [[One-Scene Wonder|One Scene Wonders]].
* [[Derelict Graveyard]]: The massive field of destroyed ships that surrounds {{spoiler|the Collector Base}}. Doubles as an [[Asteroid Thicket]].
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** The M-15 Vindicator is a burst-fire assault rifle. In cutscenes, it can go full auto despite logically, it shouldn't. [http://images.wikia.com/masseffect/images/4/4f/M15Vindicator.png Notice the Auto switch on the side of the gun]?{{Dead link}} Nice touch, Dev Team.
** {{spoiler|Ronald Taylor}}'s camp bed during Jacob's loyalty mission. [[Rape as Drama|It's a double]].
* [[Did You Just Punch Out Cthulhu?]]: In the end, you fight a {{spoiler|Reaper, on foot, with only two of your sidekicks}}.
** In the end, you fight a {{spoiler|Reaper, on foot, with only two of your sidekicks}}.
** In a more literal example, the Shadow Broker is a {{spoiler|yahg: a 15-foot-tall, hulking creature whose bulk, endurance and aggression outshadow even the krogan}}. When feeling threatened, he activates an energy barrier impervious to bullets and biotics alike, at which point Shepard is supposed to ''punch him in the face''.
* [[Difficult but Awesome]]:
* [[Difficult but Awesome]]: Playing as an Infiltrator or a Vanguard can be difficult, and both have a sharp learning curve, but once you level up a bit and get the hang of them (as well as the Widow sniper rile), [[One-Man Army|nothing can touch you]], even on Insanity. And they are both ''VERY'' fun.
** Playing as an Infiltrator or a Vanguard can be difficult, and both have a sharp learning curve, but once you level up a bit and get the hang of them (as well as the Widow sniper rile), [[One-Man Army|nothing can touch you]], even on Insanity. And they are both ''VERY'' fun.
** The Adept on anything higher than Veteran is usually reviled as useless. In reality, it's one of the best classes: if you can play it right, enemies die ''very'' fast.
** The Tempest submachinegun. Packs a wallop, has lots of ammo, its high rate of fire and recoil mean that you need to exercise proper trigger discipline to shoot anything at more than point blank range. If you fire a rapid succession of short, controlled bursts though, it eats through most non bosses enemies in the game, even at long ranges, and even a few bosses too.
* [[Difficulty Spike]]: Any level involving the Collectors. The geth as well, but to a lesser extent. Their rifles will strip your shields just as fast as the Collectors', but do less damage against health, and the geth themselves are weaker than their contemporaries.
* [[Difficulty Spike]]: Any level involving the Collectors. The geth as well, but to a lesser extent. Their rifles will strip your shields just as fast as the Collectors', but do less damage against health and the geth themselves are weaker. It probably helps to know which squadmates to bring along when you can anticipate what you're about to face; for example, the Collectors' defenses are usually armors or barriers (both, in the case of Harbinger and the Praetorian), so biotics would be very useful against them. The Collectors also usually bring with them the [[Boss in Mook Clothing|nuisance]] that is Harbinger.
** The Collectors also usually bring with them the [[Boss in Mook Clothing|nuisance]] that is Harbinger.
* [[Disc One Final Dungeon]]: A straight case with the colony, and an odd case coming from the way the two disk nature of the game works. You begin with the first disk, swap to the second disk mid-way through, and pop the first disk back in for the end. In other words, the Final Dungeon is ''literally'' on the first disk.
* [[Disc One Nuke]]:
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** If you're a Soldier with Adrenaline Rush, there's an unlisted 100 percent damage bonus. ''[[For Massive Damage|Massive]]'' [[For Massive Damage|damage]], oh yeah.
** The Eviscerator and Locust DLC weapons also count. Both can be acquired almost immediately and provide only slightly less damage than the Claymore and Tempest, respectively.
* [[Discount Card]]: Shepard can get a discount from stores by convincing the shop keepers via Renegade or Paragon checks. In the Citadel's case, s/he can get discounts there by giving the store an endorsement, saying it's his/her favorite store on The Citadel. Funnily enough, he can do it with ALL the stores on the Citadel. [[Memetic Mutation|"I'm Commander Shepard, and this is my favorite (insert noun here) on the Citadel."]]
** [[Memetic Mutation|"I'm Commander Shepard, and this is my favorite (insert noun here) on the Citadel."]]
* [[Distress Call]]: Jacob's loyalty mission is triggered by one. Very frequently used to set up side quests.
* [[Dogged Nice Guy]]: [[Fan Nickname|Friend Zone Turian]] on Illium tries hard to convince his quarian ladyfriend that she needs a guy who'll "treat her right". Unfortunately for him, [http://www.youtube.com/watch?v=P_9ZjTltAHE&feature=related she doesn't seem to be getting the hint].
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* [[Downer Beginning]]: About a minute into the game, the ''Normandy'' is crippled and has to be abandoned. [[Mauve Shirt|XO Pressly]] is killed in an explosion. ''And then you die''.
* [[Downer Ending]]: [[Multiple Endings|The worst ending]]. {{spoiler|[[Kill'Em All|Shepard and all of his/her crew except for Joker and EDI are dead]]. [[Pyrrhic Victory|The Collectors have been wiped out]], [[Shoot the Shaggy Dog|but the only person who can stop the Reapers is gone]]}}.
* [[Downloadable Content]]: Quite a bit.
* [[Downloadable Content]]: Quite a bit. The Cerberus Network is an [[Electronic Arts]] ''Mass Effect'' themed proxy (free for new users, $15 USD otherwise) which features new equipment, clothes, a crew member (Zaeed, and an associated loyalty mission), and the ''Normandy'' Crash Site DLC. In late March, the "Firewalker Pack", featuring a new hovertank called the Hammerhead and five associated missions, came out. ''[[Dragon Age]]'' owners also received special armor.
** The Cerberus Network is an [[Electronic Arts]] ''Mass Effect'' themed proxy (free for new users, $15 USD otherwise) which features new equipment, clothes, a crew member (Zaeed, and an associated loyalty mission), and the ''Normandy'' Crash Site DLC. In late March, the "Firewalker Pack", featuring a new hovertank called the Hammerhead and five associated missions, came out. ''[[Dragon Age]]'' owners also received special armor.
** The first "premium" (non-free) DLC is ''Kasumi - Stolen Memory'', featuring a notorious space thief who is mentioned by a news announcement on Illium for being suspected of stealing some prototype thing.
** The second non-free DLC is ''Overlord'', where Shepard is tasked with shutting down a rogue Cerberus VI. It received acclaim from those who reviewed it as being worth the money.
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** During the second-to-last battle in Tali's loyalty mission, deploying a combat drone at just the right time in just the right place will immediately end the battle and trigger the cutscene where {{spoiler|Shepard and Tali find Rael's body}}.<ref>The reason this works is because the game treats your combat drones as squadmates, and any squadmate can trigger a cutscene.</ref> However, doing this will also glitch the cutscene so all of your squad has their equipped guns glued to their hands. Hugging Tali suddenly becomes a lot less heartwarming when Shepard has a freaking ''[[BFG|nuke gun]]'' strapped to their hand.
* [[Fandom Nod]]: All over the place in ''Lair of the Shadow Broker''.
* [[Fan Service]]: A surprisingly large number of your squad members fall into this, unlike in the first game where everyone wears full suits of armourarmor. Ironically, the romance scenes were toned down.
* [[Fantastic Racism]]: In ''spades''. All the sentient species in the galaxy seem to hold some degree of resentment for each other. The krogan are generally hostile to other species, and also aren't very well liked by everyone else, since their brute nature and the whole deal with the Krogan Rebellions has earned them a poor reputation. The quarians used to be respected, but their reputation in the galactic community suffered very badly because of the whole deal with the geth, which led to them losing their embassy on the Citadel and other species looking down on them and labeling them all as scum. Nobody likes the vorcha because of their aggression, reputation as troublemakers and vermin, and lesser intelligence. Humans are not too popular with a lot of people of other species, either, and in turn, a lot of humans seem prejudiced towards all aliens.
* [[Fire, Ice, Lightning]]:
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* [[Foreboding Architecture]]: Oh look, there's a big, open room. With lots and lots of cover. ''Why aren't you behind some yet?!''
** You can tell with {{spoiler|almost}} 100% certainty when there is going to be a fight: there are waist high walls scattered around the place.
** Subverted in {{spoiler|the Collector cruiser}}. Lots of space, lots of cover... no bad guys. [[Nothing Is Scarier|It gets very creepy very quickly]]. Don't worry, {{spoiler|it changes}}.
*** Played straight once you {{spoiler|see [[The Reveal|the fact that it is a trap]] and find yourself running back to your shuttle. Then there's ''plenty'' of bad guys}}.
* [[Flipping the Table]]: A non-comedic example in ''Lair of the Shadow Broker'', when {{spoiler|the huge alien that is the Shadow Broker}} and towering over the biggest Krogans throws his entire metal desk at Shepard at the beginning of the fight.
* [[Foreshadowing]]:
* [[Foreshadowing]]: Mordin's loyalty mission is basically a warm-up for the final Big Important Paragon-Or-Renegade choice... whether or not it's worth using technology built with the blood of innocents.
** Mordin's loyalty mission is basically a warm-up for the final Big Important Paragon-Or-Renegade choice... whether or not it's worth using technology built with the blood of innocents. Ironically, the Paragon/Renegade choice is reversed in both examples. A Paragon thinks the Genophage should be cured at all costs, even at the risk of a new Krogan Rebellion, so he keeps the data, while a Renegade thinks it must not be cured to avoid that risk, so it needs to be destroyed. As for the final mission, {{spoiler|a Paragon believes the risk of Indoctrination to be too high to use the Collector Base, while a Renegade thinks it's worth the risk}}. So there are other factors that affect the decision as well.
** A minor one that's very easy one to miss, especially since it's optional dialogue, but it hints at how Archangel ended up cornered with his entire team dead. If Shepard presses Eclipse's leader for details about Archangel's past and identity, Jaroth says that even Archangel's team didn't know that. {{spoiler|How would Jaroth have any idea what Garrus' team did or didn't know? Simple: Sidonis told him}}.
*** On the same mission, something that hints at Archangel's true identity: {{spoiler|although he will shoot you if you hang around in the open too long, instantly taking down your shields, he will ''never'' take another shot at you until your shields regenerate}}. He even lampshades this later, if mention it.
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** During ''Arrival'', a log made by Dr. Kenson after she'd {{spoiler|already been heavily indoctrinated has her coming to the ludicrous conclusion that they simply don't know what the Reapers want, and it's foolish to assume they mean doom for everyone since life goes on even though they've been here before. Come ''[[Mass Effect 3]]'', she was closer to being right than anyone realized}}.
* [[Forgotten Fallen Friend]]: Averted hard. {{spoiler|The squadmate who died on Virmire}} will be referenced to a lot and can be a touchy subject for Shepard. Even ''Jenkins'', the [[Red Shirt]] who died 15 minutes into the first game, gets a mention. Furthermore, a [[Sidequest]] in the second game gives you the opportunity to toast to the memory of all your fallen crew members up to that point.
** Played straight if you have the Sole Survivor background and did the mission that revealed Cerberus's involvement in the Akuze disaster in the first game. NeedlessEven towhen sayToombs emails you with a [[What the Hell, thisHero?]] hasn'tafter satfinding wellout you're with fansCerberus, it has no effect on the game whatsoever.
*** In fact, it's played so aggravatingly straight in this case that even when Toombs emails you with a [[What the Hell, Hero?]] after finding out you're with Cerberus, it has no effect on the game whatsoever.
* [[Four-Element Ensemble]]: Four defense types, health, armor, shields and barriers. Weapons deal bonus damage to specific defenses in a mostly random fashion; most tech and biotic abilities are severely restricted, forcing you to bring along team members that make up for your weaknesses. Eventually, you inevitably end up with a weapons guy, an engineer and a biotic in your squad and ignore everyone else.
* [[Freeze Ray]]: The very appropriately named Avalanche [[BFG|heavy weapon]] and the Cryo tech power.
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** One track was actually picked up from ''[[SSX]] 3'', but you can't really tell.
** Another example is the Afterlife Club on Omega. The main floor music was taken from ''[[Need for Speed]] 4''. Ironically, the VIP floor's track was made separately and intended to sound futuristic.
** One of the songs that can play in the Citadel is menu music from a cancelled EA soccer game: the track is called "Dark Star" on the Soundtrack.
** In a weird contrast, most of the game's music sounds less futuristic as compared to that of the first game. The latter's score had a more synthesizer-heavy sound, whereas this game has more traditional orchestral music, with some sparse synthesizer melodies mixed in.
* [[Futuristic Superhighway]]: Illium features a three-dimensional web of air routes for its (many, many) [[Flying Car]]s. One part of ''Lair of the Shadow Broker'' has you hurtling through these as part of a car chase.
 
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{{reflist}}
[[Category:Mass Effect 2{{TOPLEVELPAGE}}]]
[[Category:Mass Effect]]
[[Category:Split Trope Lists]]