Mass Effect 2/YMMV: Difference between revisions

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** The DLC weapons outclass all of the ingame weapons or are on par with the [[Infinity+1 Sword]] weapon of choice found halfway in the game. There is no reason to even pick up any of the other weapons like the Tempest and Vindicator when you already have the Locust and Mattock for example.
** The DLC weapons outclass all of the ingame weapons or are on par with the [[Infinity+1 Sword]] weapon of choice found halfway in the game. There is no reason to even pick up any of the other weapons like the Tempest and Vindicator when you already have the Locust and Mattock for example.
* [[Contested Sequel]]: Most fans point to ''Mass Effect 2'' as the high point of the series, citing its improved combat and streamlined inventory management and its in-depth exploration of individual characters thanks to recruitment and loyalty missions that function as [[A Day in the Limelight]] for individual crew members. There's also a significant faction that prefers the first game for its greater complexity, deeper RPG elements, and greater sense of exploration and scale and considers the second installment to be ''too'' streamlined. Another common point of criticism is that some characters have way less developement and lines than others, and that the main plot got neglected in favor of the Loyalty missions. These two factions have a tough time reaching common ground.
* [[Contested Sequel]]: Most fans point to ''Mass Effect 2'' as the high point of the series, citing its improved combat and streamlined inventory management and its in-depth exploration of individual characters thanks to recruitment and loyalty missions that function as [[A Day in the Limelight]] for individual crew members. There's also a significant faction that prefers the first game for its greater complexity, deeper RPG elements, and greater sense of exploration and scale and considers the second installment to be ''too'' streamlined. Another common point of criticism is that some characters have way less developement and lines than others, and that the main plot got neglected in favor of the Loyalty missions. These two factions have a tough time reaching common ground.
* [[Crack Pairing]]: Jack x Miranda presumably interprets their dislike of each other (and possible [[Love Triangle]] with male Shepard) as [[Belligerent Sexual Tension]].
** [[Lampshaded]] in the ''Citadel'' DLC for ''[[Mass Effect 3]]'', where Shepard can propose that they hook up. Both immediately ask for another drink.
* [[Demonic Spiders]]: Scions. Their shockwave attack can instantly deplete your shields, it can hit you even if you are behind cover, and it has very long range. On top of all that, Scions can take a ''lot'' of damage before going down. Scions are the reason that the Reaper IFF mission has become [[That One Level]] for many players.
* [[Demonic Spiders]]: Scions. Their shockwave attack can instantly deplete your shields, it can hit you even if you are behind cover, and it has very long range. On top of all that, Scions can take a ''lot'' of damage before going down. Scions are the reason that the Reaper IFF mission has become [[That One Level]] for many players.
** The various Pyros also qualify, as the flamethrower mechanics and the game's lack of [[Mercy Invincibility]] means that if they get close to Shepard and score a hit, Shepard will likely end up trapped in the hit animation as the Pyro roasts him/her to death. Not that it takes them long to do that in any event, as their flamethrowers can cause a ''lot'' of damage. The only saving grace is that Pyros only have a basic health bar, although even then they can take more punishment than most mooks.
** The various Pyros also qualify, as the flamethrower mechanics and the game's lack of [[Mercy Invincibility]] means that if they get close to Shepard and score a hit, Shepard will likely end up trapped in the hit animation as the Pyro roasts him/her to death. Not that it takes them long to do that in any event, as their flamethrowers can cause a ''lot'' of damage. The only saving grace is that Pyros only have a basic health bar, although even then they can take more punishment than most mooks.