Mass Effect 3: Difference between revisions
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* [[Nice Job Breaking It, Hero]]: Some of your choices throughout the trilogy and this game ''will'' catch up to you, and not always in a good way. Some specific examples: |
* [[Nice Job Breaking It, Hero]]: Some of your choices throughout the trilogy and this game ''will'' catch up to you, and not always in a good way. Some specific examples: |
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** One sidequest gives you a chance to recruit the rachni, regardless of how you handled them in the first game. However, if you recruit them in a save where the Rachni Queen was killed, then {{spoiler|her [[Suspiciously Similar Substitute]] is revealed to be indoctrinated, and goes on an offscreen rampage through Crucible R&D, causing significant damage to your war assets before she is put down.}} |
** One sidequest gives you a chance to recruit the rachni, regardless of how you handled them in the first game. However, if you recruit them in a save where the Rachni Queen was killed, then {{spoiler|her [[Suspiciously Similar Substitute]] is revealed to be indoctrinated, and goes on an offscreen rampage through Crucible R&D, causing significant damage to your war assets before she is put down.}} |
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** {{spoiler|If you encourage Javik to embrace the memories of the Echo Shard, the reminder of his lost comrades pushes him into full [[Death Seeker]] territory. Otherwise, he will at least be willing to find out what peace looks like if he survives.}} |
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** On the Citadel, Shepard can overhear two conversations; one between an asari commando with PTSD and an asari psychiatrist in the Huerta Memorial Hospital, one between an Alliance engineer and her sergeant in the D24 docking bay. By listening to the conversations in their entirety, Shepard gets the choice to authorise giving the asari commando a gun and to authorise transferring the Alliance engineer to anti-Reaper missions instead of the anti-Cerberus missions she is supposed to be going on. {{spoiler|If you authorise the asari getting a weapon, she blows her brains out, reducing the Citadel Defense Force war asset due to traumatizing the doctors and nurses. If you authorize the transfer, then the Alliance war asset is reduced due to "lack of engineers impairing anti-Cerberus missions".}} |
** On the Citadel, Shepard can overhear two conversations; one between an asari commando with PTSD and an asari psychiatrist in the Huerta Memorial Hospital, one between an Alliance engineer and her sergeant in the D24 docking bay. By listening to the conversations in their entirety, Shepard gets the choice to authorise giving the asari commando a gun and to authorise transferring the Alliance engineer to anti-Reaper missions instead of the anti-Cerberus missions she is supposed to be going on. {{spoiler|If you authorise the asari getting a weapon, she blows her brains out, reducing the Citadel Defense Force war asset due to traumatizing the doctors and nurses. If you authorize the transfer, then the Alliance war asset is reduced due to "lack of engineers impairing anti-Cerberus missions".}} |
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* [[Nightmare Sequence]]: Occurs several times throughout the game as a way for Shepard to actualize his/her guilt over leaving so many people behind on Earth during the evacuation. |
* [[Nightmare Sequence]]: Occurs several times throughout the game as a way for Shepard to actualize his/her guilt over leaving so many people behind on Earth during the evacuation. |
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* [[No-Holds-Barred Beatdown]]: Happens to {{spoiler|the Virmire survivor}} early in the first act (causing them to be out of commission for the rest of the first act), then later to {{spoiler|Shepard}} in the climax. |
* [[No-Holds-Barred Beatdown]]: Happens to {{spoiler|the Virmire survivor}} early in the first act (causing them to be out of commission for the rest of the first act), then later to {{spoiler|Shepard}} in the climax. |
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* [[No Indoor Voice]]: Batarians in MP. |
* [[No Indoor Voice]]: Batarians in MP. |
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⚫ | * [[No Points for Neutrality]]: Averted for the first time in the series; paragon and renegade choices, as well as other neutral actions, all stack [http://www.gamezone.com/products/mass-effect-3/news/bioware-details-mass-effect-3-s-new-reputation-system into a single reputation meter]. So, instead of determining ''if'' you can persuade someone by how high your paragon and renegade scores are, they merely determine ''how'' you do it. |
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* [[Nonstandard Game Over]]: |
* [[Nonstandard Game Over]]: |
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** Early in the assault on Cerberus Headquarters, the bad guys will try to vent the fighter launch bay into space. If you don't find a console to override the venting command in time, Critical Mission Failure. |
** Early in the assault on Cerberus Headquarters, the bad guys will try to vent the fighter launch bay into space. If you don't find a console to override the venting command in time, Critical Mission Failure. |
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** In the endgame, {{spoiler|if you do not drive the Illusive Man to suicide and you do not take either of the two Renegade Interrupt prompts, he shoots you and you die.}} |
** In the endgame, {{spoiler|if you do not drive the Illusive Man to suicide and you do not take either of the two Renegade Interrupt prompts, he shoots you and you die.}} |
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** {{spoiler|If you take too long to choose an ending, "The crucible has been destroyed," appears on screen, offering you the usual game over options.}} |
** {{spoiler|If you take too long to choose an ending, "The crucible has been destroyed," appears on screen, offering you the usual game over options.}} |
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⚫ | * [[No Points for Neutrality]]: Averted for the first time in the series; paragon and renegade choices, as well as other neutral actions, all stack [http://www.gamezone.com/products/mass-effect-3/news/bioware-details-mass-effect-3-s-new-reputation-system into a single reputation meter]. So, instead of determining ''if'' you can persuade someone by how high your paragon and renegade scores are, they merely determine ''how'' you do it. |
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* [[Nostalgia Level]]: Almost every planet you have visited in the previous two games, you either re-visit or can procure Assets from. Yes, that includes ALL the UNC missions in the Mako from the first game except for Luna (for obvious reasons). |
* [[Nostalgia Level]]: Almost every planet you have visited in the previous two games, you either re-visit or can procure Assets from. Yes, that includes ALL the UNC missions in the Mako from the first game except for Luna (for obvious reasons). |
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* [[Not That Kind of Doctor]]: During the "From Ashes" mission, if you have both James and Liara as squadmates, James will ask Liara if she has ever dug up any dinosaur bones during her time as an [[Adventurer Archaeologist]]. Liara relies with a mini lecture on the difference between archeology and paleontology, and James sheepishly quips, "I just like [[Everything's Better with Dinosaurs|dinosaurs]]..." |
* [[Not That Kind of Doctor]]: During the "From Ashes" mission, if you have both James and Liara as squadmates, James will ask Liara if she has ever dug up any dinosaur bones during her time as an [[Adventurer Archaeologist]]. Liara relies with a mini lecture on the difference between archeology and paleontology, and James sheepishly quips, "I just like [[Everything's Better with Dinosaurs|dinosaurs]]..." |
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* [[The Quisling]]: {{spoiler|Udina decides to team up with Cerberus, and is responsible for the Cerberus raid on the Citadel, and can kill off most of the Council if you don't stop him.}} |
* [[The Quisling]]: {{spoiler|Udina decides to team up with Cerberus, and is responsible for the Cerberus raid on the Citadel, and can kill off most of the Council if you don't stop him.}} |
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* [[Rage Quit]]: Multiplayer has experience and money earned for kills, completing objectives, and surviving waves. The player forfeits this if they quit, discouraging this trope. |
* [[Rage Quit]]: Multiplayer has experience and money earned for kills, completing objectives, and surviving waves. The player forfeits this if they quit, discouraging this trope. |
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* [[Reality Ensues]]: |
* [[Reality Ensues]]: |
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** Kelly Chambers is not a badass soldier like Jacob, or a biotic genetically engineered goddess like Miranda. She is a psychologist clerk. {{spoiler|When Cerberus come for her, there is no fight. There is no battle. She is not able to get Shepard to help. She is asked if she is Kelly Chambers, and when she says yes, she is shot between the eyes from point blank range.}} |
** Kelly Chambers is not a badass soldier like Jacob, or a biotic genetically engineered goddess like Miranda. She is a psychologist clerk. {{spoiler|When Cerberus come for her, there is no fight. There is no battle. She is not able to get Shepard to help. She is asked if she is Kelly Chambers, and when she says yes, she is shot between the eyes from point blank range.}} |
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** After seeing him/her shooting down 160 meter tall Space Cthulhus like they were nothing, the game has [[Player Character|Commander Shepard]] {{spoiler|finally take on one of those Sovereign-class Reaper ships you have heard so much about. [[Curb Stomp Battle|It goes about as well as you'd expect.]]}} |
** After seeing him/her shooting down 160 meter tall Space Cthulhus like they were nothing, the game has [[Player Character|Commander Shepard]] {{spoiler|finally take on one of those Sovereign-class Reaper ships you have heard so much about. [[Curb Stomp Battle|It goes about as well as you'd expect.]]}} |
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⚫ | * [[Restart At Level One]]: Averted if you have an [[Old Save Bonus]] - you ''can'' waltz into the game as the Level Thirty [[Badass]] who wiped out the Collectors. Just remember two things; the level cap is now ''sixty'', and given that the Collectors were just Reaper ''minions'', you will most likely need to reach it to defeat the Reapers themselves. |
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* [[Redemption Equals Death]]: {{spoiler|Mordin sacrifices himself to cure the Genophage.}} |
* [[Redemption Equals Death]]: {{spoiler|Mordin sacrifices himself to cure the Genophage.}} |
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* [[Relationship Values]]: Hidden, but present, most noticeably for Ashley and Kaidan: {{spoiler|at the [[Mexican Standoff]] at the Citadel, a perfect relationship with them results in them automatically trusting Shepard, while worse relationships require higher and higher persuade checks until finally the player has no choice but to kill them.}} A bug also causes Ken and Gabby's ambient dialogue to only trigger if you have a good relationship with Ashley. |
* [[Relationship Values]]: Hidden, but present, most noticeably for Ashley and Kaidan: {{spoiler|at the [[Mexican Standoff]] at the Citadel, a perfect relationship with them results in them automatically trusting Shepard, while worse relationships require higher and higher persuade checks until finally the player has no choice but to kill them.}} A bug also causes Ken and Gabby's ambient dialogue to only trigger if you have a good relationship with Ashley. |
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* [[Required Party Member]]: Liara is required for Thessia and Eden Prime (assuming you downloaded "From Ashes"), Tali is required for the first and last Rannoch missions, and EDI is required for the {{spoiler|assault on Cerberus HQ}}. In addition, party members are chosen for you until you finish the mission on Palaven. |
* [[Required Party Member]]: Liara is required for Thessia and Eden Prime (assuming you downloaded "From Ashes"), Tali is required for the first and last Rannoch missions, and EDI is required for the {{spoiler|assault on Cerberus HQ}}. In addition, party members are chosen for you until you finish the mission on Palaven. |
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⚫ | * [[Restart At Level One]]: Averted if you have an [[Old Save Bonus]] - you ''can'' waltz into the game as the Level Thirty [[Badass]] who wiped out the Collectors. Just remember two things; the level cap is now ''sixty'', and given that the Collectors were just Reaper ''minions'', you will most likely need to reach it to defeat the Reapers themselves. |
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* [[Reveal]]: |
* [[Reveal]]: |
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** The Leviathan of Dis, the corpse of a genetically engineered organic starship which was mentioned in ''ME1'', is revealed in this game to have been the corpse of a Reaper. {{spoiler|This was one of the key reasons for the complete destruction of the Batarian Hegemony, as its corpse had indoctrinated many members of the batarian military and government who sabotaged their home systems defenses}}. |
** The Leviathan of Dis, the corpse of a genetically engineered organic starship which was mentioned in ''ME1'', is revealed in this game to have been the corpse of a Reaper. {{spoiler|This was one of the key reasons for the complete destruction of the Batarian Hegemony, as its corpse had indoctrinated many members of the batarian military and government who sabotaged their home systems defenses}}. |
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* [[Storming the Castle]]: The attack on Cerberus HQ. |
* [[Storming the Castle]]: The attack on Cerberus HQ. |
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* [[Story-Driven Invulnerability]]: Dr. Eva is impossible to kill during the sequence where you're chasing her due to her instantly regenerating shields. |
* [[Story-Driven Invulnerability]]: Dr. Eva is impossible to kill during the sequence where you're chasing her due to her instantly regenerating shields. |
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* [[Suddenly Voiced]]: '''[[Inverted Trope]]'''. Remember how Harbinger boasted and taunted at Shepard ''repeatedly'' in ''Mass Effect 2''? Despite being mentioned a few times and [[One-Scene Wonder|even appearing once]], he has ''no lines whatsoever'' in ''Mass Effect 3''. |
* [[Suddenly Voiced]]: '''[[Inverted Trope]]'''. Remember how Harbinger boasted and taunted at Shepard ''repeatedly'' in ''Mass Effect 2''? Despite being mentioned a few times and [[One-Scene Wonder|even appearing once]], he has ''no lines whatsoever'' in ''Mass Effect 3''. |
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⚫ | * [[Supporting Leader]]: Several, including Urdnot Wrex (or Wreav), the members of the Quarian Admiralty Board, and Primarch Victus as you try to get entire alien races to unite and assist Earth. Holding down the fort until these allies can show up are Admiral Anderson, who stays behind on Earth, and Admiral Hackett, who seems to be the de facto leader of the joint species fleet in the end. |
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* [[Suspiciously Similar Substitute]]: Several instances occur throughout the game, based on who lived and died in any one person's particular playthrough throughout the series. If certain squadmates from ''ME2'' died in the suicide mission, other characters fill in for some of them where they are supposed to appear. |
* [[Suspiciously Similar Substitute]]: Several instances occur throughout the game, based on who lived and died in any one person's particular playthrough throughout the series. If certain squadmates from ''ME2'' died in the suicide mission, other characters fill in for some of them where they are supposed to appear. |
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** If Mordin Solus died in the Suicide Mission in ''ME2'', Padok Wiks (the Special Tasks Group commander on Sur'Kesh) assumes his role in the narrative, and can fulfill exactly the same role as Mordin. The game even calls attention to it - Joker takes to calling Wiks "Not-Mordin." |
** If Mordin Solus died in the Suicide Mission in ''ME2'', Padok Wiks (the Special Tasks Group commander on Sur'Kesh) assumes his role in the narrative, and can fulfill exactly the same role as Mordin. The game even calls attention to it - Joker takes to calling Wiks "Not-Mordin." |
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** What Cerberus Phantoms are equipped with. However, [[Never Bring a Knife to a Gun Fight|you can]] [[Blasting It Out of Their Hands|just shoot the sword out of their hands]]. |
** What Cerberus Phantoms are equipped with. However, [[Never Bring a Knife to a Gun Fight|you can]] [[Blasting It Out of Their Hands|just shoot the sword out of their hands]]. |
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** The addition of the omniblade makes all Soldiers, Engineers, Infiltrators and Sentinels equipped with this combo. |
** The addition of the omniblade makes all Soldiers, Engineers, Infiltrators and Sentinels equipped with this combo. |
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⚫ | * [[Supporting Leader]]: Several, including Urdnot Wrex (or Wreav), the members of the Quarian Admiralty Board, and Primarch Victus as you try to get entire alien races to unite and assist Earth. Holding down the fort until these allies can show up are Admiral Anderson, who stays behind on Earth, and Admiral Hackett, who seems to be the de facto leader of the joint species fleet in the end. |
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* [[Take a Third Option]]: |
* [[Take a Third Option]]: |
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** The conflict with helping out the krogan or sabotaging the genophage cure in order to garner salarian support for the war effort. Depending on your actions in previous games, as well as the choices you make in this one, you can still get support from both (albeit a little later with the salarians) {{spoiler|once Cerberus attacks the Citadel and you end up saving the salarian councilor, they largely back you up}}. |
** The conflict with helping out the krogan or sabotaging the genophage cure in order to garner salarian support for the war effort. Depending on your actions in previous games, as well as the choices you make in this one, you can still get support from both (albeit a little later with the salarians) {{spoiler|once Cerberus attacks the Citadel and you end up saving the salarian councilor, they largely back you up}}. |
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** During the geth/quarian conflict, you are constantly forced to choose one side over the other, with both sides promising various things. Depending on what you did in previous games, Shepard can choose to save both races instead of letting one side or the other get wiped out. Which is pretty good for both races, not to mention for Shepard's war effort and struggle to find allies. |
** During the geth/quarian conflict, you are constantly forced to choose one side over the other, with both sides promising various things. Depending on what you did in previous games, Shepard can choose to save both races instead of letting one side or the other get wiped out. Which is pretty good for both races, not to mention for Shepard's war effort and struggle to find allies. |
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** {{spoiler|The lead-up to the Catalyst sees Shepard, Anderson and the Illusive Man arguing over whether or not to destroy the Reapers or take control of them. A potential third option is to make the entire galaxy a synthesis of organic and synthetic life....which is actually what Saren believed was the future of organic life in the ''first'' game.}} |
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* [[Take My Hand]]: |
* [[Take My Hand]]: |
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** Shepard pulls a variation of this towards a traumatized little boy. In this case, the boy is not in any immediate danger beyond being on Earth as the Reapers invade, Shepard is simply trying to get the boy to trust him enough to let him take the boy to safety. The boy declines. |
** Shepard pulls a variation of this towards a traumatized little boy. In this case, the boy is not in any immediate danger beyond being on Earth as the Reapers invade, Shepard is simply trying to get the boy to trust him enough to let him take the boy to safety. The boy declines. |
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** The "From Ashes" DLC pack adds a mission about a Prothean artifact on Eden Prime, the location of the first mission in the original game. Liara flat-out says this is "where it all began" for them. |
** The "From Ashes" DLC pack adds a mission about a Prothean artifact on Eden Prime, the location of the first mission in the original game. Liara flat-out says this is "where it all began" for them. |
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** The finale {{spoiler|takes place on the Citadel, on the underside of where the first game ended, once again trying to open the arms.}} |
** The finale {{spoiler|takes place on the Citadel, on the underside of where the first game ended, once again trying to open the arms.}} |
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* [[Working with the Ex]]: |
* [[Working with the Ex]]: |
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** Shepard and Liara / the Virmire Survivor, if you pursued a romance with them and then a different crewmember in the second game. |
** Shepard and Liara / the Virmire Survivor, if you pursued a romance with them and then a different crewmember in the second game. |