Max Payne (series): Difference between revisions

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The game's biggest selling point, however, was the use of ''[[The Matrix|Matrix]]''-style [[Bullet Time]] (despite the game being in the works before the movie came out), which allowed the player to slow down key points of the game while letting them aim and react as usual, which gave them an edge over the bad guys as well as looking darn cool. The game also impressed with its highly interactive environments, deep soundscape and interesting aspects of gameplay such as playable dream sequences.
The game's biggest selling point, however, was the use of ''[[The Matrix|Matrix]]''-style [[Bullet Time]] (despite the game being in the works before the movie came out), which allowed the player to slow down key points of the game while letting them aim and react as usual, which gave them an edge over the bad guys as well as looking darn cool. The game also impressed with its highly interactive environments, deep soundscape and interesting aspects of gameplay such as playable dream sequences.


Two years later, ''Max Payne 2: The Fall of Max Payne'' came out, in which Max investigates a highly organized and well-funded group of assassins who are wiping out the powerful syndicate The Inner Circle, while becoming entangled with the Circle's possibly-trustworthy-who-knows hitwoman [[Back From the Dead|Mona Sax]]. This second featured better sound and graphics, actual in-engine cutscenes with new animation beyond the standard AI movements, more varied gameplay (including having Mona appear as a playable character for several chapters), and an [http://www.youtube.com/watch?v=atKv1JyQgV8 original song] by the newly-formed [[Poets of the Fall]]. It also rewarded patient players with several additional stories they could choose to watch; if Max stopped at the various televisions scattered around the game, he could catch the latest episode of the obnoxious animated series ''Captain Baseball Bat Boy'', the [[Self-Parody|self-mocking]] cop show ''[[Blaxploitation|Dick Justice]]'', the amusing period soap ''Lords and Ladies'' or the surprisingly creepy, ''[[Twin Peaks]]''-like psychodrama ''Address Unknown''.
Two years later, ''Max Payne 2: The Fall of Max Payne'' came out, in which Max investigates a highly organized and well-funded group of assassins who are wiping out the powerful syndicate The Inner Circle, while becoming entangled with the Circle's possibly-trustworthy-who-knows hitwoman [[Back from the Dead|Mona Sax]]. This second featured better sound and graphics, actual in-engine cutscenes with new animation beyond the standard AI movements, more varied gameplay (including having Mona appear as a playable character for several chapters), and an [http://www.youtube.com/watch?v=atKv1JyQgV8 original song] by the newly-formed [[Poets of the Fall]]. It also rewarded patient players with several additional stories they could choose to watch; if Max stopped at the various televisions scattered around the game, he could catch the latest episode of the obnoxious animated series ''Captain Baseball Bat Boy'', the [[Self-Parody|self-mocking]] cop show ''[[Blaxploitation|Dick Justice]]'', the amusing period soap ''Lords and Ladies'' or the surprisingly creepy, ''[[Twin Peaks]]''-like psychodrama ''Address Unknown''.


Due to a combination of ''Max Payne 2'' selling poorly and Remedy getting [[Development Hell|bogged down]] working on ''[[Alan Wake]]'', it took eight years for ''Max Payne 3'' to be developed and released. It was developed entirely by Rockstar, with no design work but constant feedback from Remedy. Set eight years after the end of ''Max Payne 2'', the third game finds an alcoholic Max trying to make a fresh start by accepting a job as a private security guard for the wealthy Branco family in Sao Paulo, Brazil. After his employer's young wife is abducted by a band of paramilitary extremists as part of what appears to be a ransom plot, Max sets out to sober up and get her back. It has received quite favorable reviews from critics, and despite being released the same day as ''[[Diablo III]]'', it managed to sell 3 million copies in the first week.
Due to a combination of ''Max Payne 2'' selling poorly and Remedy getting [[Development Hell|bogged down]] working on ''[[Alan Wake]]'', it took eight years for ''Max Payne 3'' to be developed and released. It was developed entirely by Rockstar, with no design work but constant feedback from Remedy. Set eight years after the end of ''Max Payne 2'', the third game finds an alcoholic Max trying to make a fresh start by accepting a job as a private security guard for the wealthy Branco family in Sao Paulo, Brazil. After his employer's young wife is abducted by a band of paramilitary extremists as part of what appears to be a ransom plot, Max sets out to sober up and get her back. It has received quite favorable reviews from critics, and despite being released the same day as ''[[Diablo III]]'', it managed to sell 3 million copies in the first week.
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* [[Cold-Blooded Torture]]: Max tortures Gognitti in order to find out Lupino's whereabouts in the first game.<ref>Because of the graphic novel style, it's unclear if Max ''actually'' tortures Gognitti, or simply threatens him. However, he ''does'' pick up someone else's gun, point it at Vinnie's head, and pull the trigger (it was out of ammo), which is what convinces Vinnie to talk. Psychological torture, if nothing else.</ref>
* [[Cold-Blooded Torture]]: Max tortures Gognitti in order to find out Lupino's whereabouts in the first game.<ref>Because of the graphic novel style, it's unclear if Max ''actually'' tortures Gognitti, or simply threatens him. However, he ''does'' pick up someone else's gun, point it at Vinnie's head, and pull the trigger (it was out of ammo), which is what convinces Vinnie to talk. Psychological torture, if nothing else.</ref>
** Passos in ''3'' tortures an injured gangster to find the location of some stolen ransom money.
** Passos in ''3'' tortures an injured gangster to find the location of some stolen ransom money.
* [[Colour-Coded for Your Convenience]]: Near the end of "The Great American Savior of the Poor" in ''3'', {{spoiler|the pillars that Max has to place C4 on}} are red.
* [[Color-Coded for Your Convenience]]: Near the end of "The Great American Savior of the Poor" in ''3'', {{spoiler|the pillars that Max has to place C4 on}} are red.
* [[Continuity Nod]]: Max guessing that he'll find the third game's final boss ({{spoiler|Victor}}) at an airstrip. "Rich people love to fly away."
* [[Continuity Nod]]: Max guessing that he'll find the third game's final boss ({{spoiler|Victor}}) at an airstrip. "Rich people love to fly away."
* [[Continuity Cavalcade]]: ''Max Payne 3'''s mission "Ain't No Reprievement Gonna Be found Otherwise." ''Every''body's buried in the same cemetery.
* [[Continuity Cavalcade]]: ''Max Payne 3'''s mission "Ain't No Reprievement Gonna Be found Otherwise." ''Every''body's buried in the same cemetery.
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* [[Title Drop]]: All of the chapter titles are spoken during cutscenes, usually as part of Max's [[Internal Monologue]].
* [[Title Drop]]: All of the chapter titles are spoken during cutscenes, usually as part of Max's [[Internal Monologue]].
* [[Tone Shift]]: ''3'' dispensed with the noir setting, cartoonish bad guys, and graphic novel format, though the meat of the gameplay is unchanged. Fans complained in droves, so Rockstar added some flashback levels to pay homage to Max's origins.
* [[Tone Shift]]: ''3'' dispensed with the noir setting, cartoonish bad guys, and graphic novel format, though the meat of the gameplay is unchanged. Fans complained in droves, so Rockstar added some flashback levels to pay homage to Max's origins.
* [[Took a Level In Badass]]: Against all common sense, a past-his-prime, out-of-shape Max Payne, caught flat-footed and so drunk off his ass that his ''vision is blurred'', manages to be even more badass in the third game than before. Probably because he ''is'' [[Drunken Master|that drunk]].
* [[Took a Level in Badass]]: Against all common sense, a past-his-prime, out-of-shape Max Payne, caught flat-footed and so drunk off his ass that his ''vision is blurred'', manages to be even more badass in the third game than before. Probably because he ''is'' [[Drunken Master|that drunk]].
* [[Took a Level In Dumbass]]: Possibly due to the aforementioned drinking, Max holds the [[Idiot Ball]] at least twice in the third game (see above).
* [[Took a Level In Dumbass]]: Possibly due to the aforementioned drinking, Max holds the [[Idiot Ball]] at least twice in the third game (see above).
* [[Train Escape]]: Done by Vinnie Gognitti in the first game.
* [[Train Escape]]: Done by Vinnie Gognitti in the first game.