Mecha-Mooks: Difference between revisions

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* The [[Starfish Aliens|Ceph]] from ''[[Crysis (series)|Crysis]]'' use an army of tentacled [[Powered Armor|exosuits]] and small man-sized octopus robots to take over the Lingshan Islands. They all explode upon death (with [[MacGuffin|one]] notable exception), but it has more to do with preventing humans from acquiring alien technologies than with dealing damage.
* ''[[God Hand]]'' has a great deal of robot enemies in the fourth level. They aren't too different from the regular type, but it helps emphasize the level's mechanical theme (as opposed to Western, wasteland, or circus, the themes of the preceding levels). The boss of the level is a mecha [[Giant Mook]], Dr. Ion.
* Disney's extraordinarily "kid-friendly" [[Massively Multiplayer Online Role Playing Game|MMORPG]] ''[[Toontown Online]]'' solely features an ever-replenishing army of robots as your enemies—whom you destroy with ''jokes''.
* ''[[Super Smash Bros.]] Brawl'' has an entire army of Robotic Operating Buddies in Subspace Emissary, only they're anything but friendly—arm swipes, missiles, and laser fire are the norm for them. They do have a measure of AI not seen in most Mecha-Mooks, as they are at least capable of expressing sorrow; {{spoiler|this is demonstrated when the Ancient Minister, the alpha R.O.B., looks down with regret before seeing two more disappear into the detonation of a Subspace Bomb.}} Nevertheless, the only one who {{spoiler|doesn't submit to Ganondorf's -- and subsequently Tabuu's -- reprogramming is the alpha himself, who becomes playable after the former villain sees it fit to have him punished for questioning authority.}}
* ''[[Mass Effect]]'' has the Geth, an entire race of these. The sequel adds a series of cheap, mass-produced robotic security troops (called "Mechs" in-universe, natch), that are roughly on-par with an Imperial Stormtrooper in terms of intelligence and accuracy, though Imperial Stormtroopers never had robotic dogs and giant missile-firing robots backing them up. Unlike the Geth the Mechs do not use true AI, and may even be more in-line with the trope's definition as they do not think for themselves, are surprisingly resilient - blowing off a limb only slows them down, doesn't stop them (they actually have a taser-like device on their non-gun arm. Even if you take off its legs it'll still crawl towards you with the intent to self-destruct in your face. Usually encountered in hordes.