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== S-Z ==
== S-Z ==
* {{spoiler|[[Save the Villain]]: At the end of ''10'', Mega Man notices Dr. Wily's sickness, realizes that he's caught the flu (ironically enough), and rushes him into a hospital. A few days later, Wily escapes, but not before leaving behind a pile of Roboenza cures as thanks.}}
* {{spoiler|[[Save the Villain]]: At the end of ''Mega Man 10'', Mega Man notices Dr. Wily's sickness, realizes that he's caught the flu (ironically enough), and rushes him into a hospital. A few days later, Wily escapes, but not before leaving behind a pile of Roboenza cures as thanks}}.
* [[Scoring Points]]: Only in the first game. Completely useless since [[Every Ten Thousand Points|scoring a lot of points didn't give you an extra life]], the game didn't keep track of High Scores, and getting a [[Game Over]] would reset your score back to 0! Perhaps the only reason the score counter was there was because the game was originally intended to be an arcade game.
* [[Scoring Points]]: Only in the first game. Completely useless since [[Every Ten Thousand Points|scoring a lot of points didn't give you an extra life]], the game didn't keep track of High Scores, and getting a [[Game Over]] would reset your score back to 0! Perhaps the only reason the score counter was there was because the game was originally intended to be an arcade game.
* [[Self-Deprecation]]: Needless to say, the opportunity to mock Wily's [[Villain Decay|status as a villain]] and [[Hijacked by Ganon|usual MO]] is not lost, for ''9'' and ''10'' (especially in the case of the former).
* [[Self-Deprecation]]: Needless to say, the opportunity to mock Wily's [[Villain Decay|status as a villain]] and [[Hijacked by Ganon|usual MO]] is not lost, for ''Mega Man 9'' and ''Mega Man 10'' (especially in the case of the former).
* [[Sentry Gun]]: Numerous robots in this series take a form of a simple gun which fires at player.
* [[Sentry Gun]]: Numerous robots in this series take a form of a simple gun which fires at player.
* [[Sequel Difficulty Drop]]: ''10's'' easy mode. Ostensibly, ''10'' was supposed to be easier than ''9'' all-around.
* [[Sequel Difficulty Drop]]: ''Mega Man 10'''s easy mode. Ostensibly, ''Mega Man 10'' was supposed to be easier than ''Mega Man 9'' all-around.
** And the price of every item severely dropped. You know how Beat cost 200 screws in ''9''? Now he costs ''20.''
** And the price of every item severely dropped. You know how Beat cost 200 screws in ''Mega Man 9''? Now he costs ''20''.
* [[Sequel Hook]]: Starting with ''4'', the series went into the habit of doing this (except for ''GB/World 2'' and ''GB/World 3'', which have {{spoiler|Dr. Wily getting ''[[Stuff Blowing Up|blown]] [[No One Should Survive That|to smithereens]]''}}. ''6'', on the other hand, {{spoiler|ends with him captured and put in jail, even though a "[[To Be Continued]]" is shown at the end of the credits}}).
* [[Sequel Hook]]: Starting with ''Mega Man 4'', the series went into the habit of doing this (except for ''GB/World 2'' and ''GB/World 3'', which have {{spoiler|Dr. Wily getting ''[[Stuff Blowing Up|blown]] [[No One Should Survive That|to smithereens]]''}}. ''Mega Man 6'', on the other hand, {{spoiler|ends with him captured and put in jail, even though a "[[To Be Continued]]" is shown at the end of the credits}}).
* [[Shifting Sand Land]]:
* [[Shifting Sand Land]]:
** Pharaoh Man's and Commando Man's stage. Pharaoh Man ditches his halfway through in favor of a tomb, though.
** Pharaoh Man's and Commando Man's stage. Pharaoh Man ditches his halfway through in favor of a tomb, though.
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* [[Shout-Out]]:
* [[Shout-Out]]:
** Heat Man looks like a man-sized Zippo lighter.
** Heat Man looks like a man-sized Zippo lighter.
** The good blue energy versus the evil purple energy in ''8''? Sounds kinda like ''[[Astro Boy (manga)|Astro Boy]]'' again...
** The good blue energy versus the evil purple energy in ''Mega Man 8''? Sounds kinda like ''[[Astro Boy (manga)|Astro Boy]]'' again...
** You remember Proto Man's CMOA from ''Mega Man & Bass''? Turns out he took after [http://img686.imageshack.us/img686/6550/silentchujo.jpg Silent Chujo] from a certain [[Giant Robo|OVA that came out half a year earlier]]. [http://img341.imageshack.us/img341/959/protoman.jpg Compare].
** You remember Proto Man's CMOA from ''Mega Man & Bass''? Turns out he took after [http://img686.imageshack.us/img686/6550/silentchujo.jpg Silent Chujo] from a certain [[Giant Robo|OVA that came out half a year earlier]]. [http://img341.imageshack.us/img341/959/protoman.jpg Compare].
** The Genesis Unit in the ''Wily Wars'', [[Everything's Better with Monkeys|Buster Rod]] '''[[Everything's Better with Monkeys|G]]''', [[Making a Splash|Mega Water]] '''[[Kappa|S]]''', and [[Blow You Away|Hyper Storm]] '''[[Everything Is Messier With Pigs|H]]''', are pretty much robot versions of Son '''G'''oku, '''S'''ha Gojyo, and Cho '''H'''akkai from ''[[Journey to the West]]''.
** The Genesis Unit in the ''Wily Wars'', [[Everything's Better with Monkeys|Buster Rod]] '''[[Everything's Better with Monkeys|G]]''', [[Making a Splash|Mega Water]] '''[[Kappa|S]]''', and [[Blow You Away|Hyper Storm]] '''[[Everything Is Messier With Pigs|H]]''', are pretty much robot versions of Son '''G'''oku, '''S'''ha Gojyo, and Cho '''H'''akkai from ''[[Journey to the West]]''.
** Someone behind the music of the series is apparently a fan of [[Helloween]], because not one, but two tracks from the ''10'' OST have the same titles as Helloween songs: Future World (the intro cutscene theme) and Silent Rain (the music to the first area of the first Wily Stage).
** Someone behind the music of the series is apparently a fan of [[Helloween]] because not one, but two tracks from the ''Mega Man 10'' OST have the same titles as Helloween songs: "Future World" (the intro cutscene theme) and "Silent Rain" (the music to the first area of the first Wily Stage).
** The news reporter at the beginning of ''9'' looks a lot like [[Street Fighter|Chun-Li]]. [[Street Fighter (film)|Hey, wait a minute...]]
** The news reporter at the beginning of ''Mega Man 9'' looks a lot like [[Street Fighter|Chun-Li]]. [[Street Fighter (film)|Hey, wait a minute...]]
** This series is known for its musical [[Theme Naming]], right? Then you have a dog named [[Rush]]...
** This series is known for its musical [[Theme Naming]], right? Then you have a dog named [[Rush]]...
** Shade Man's stage in ''7'' is essentially the robot version of the first stage of ''[[Ghosts 'n Goblins|Ghosts N Goblins]]''. Pressing certain buttons when selecting the stage will change the stage's BGM to that of the aforementioned Ghosts And Goblins stage.
** Shade Man's stage in ''Mega Man 7'' is essentially the robot version of the first stage of ''[[Ghosts 'n Goblins]]''. Pressing certain buttons when selecting the stage will change the stage's BGM to that of the aforementioned ''Ghosts 'n Goblins'' stage.
** The enemy [http://megaman.wikia.com/wiki/Ragger Ragger] from ''7'' looks and behaves similarly to [[Kirby]]'s Sir Kibble.
** The enemy [http://megaman.wikia.com/wiki/Ragger Ragger] from ''Mega Man 7'' looks and behaves similarly to ''[[Kirby]]'''s Sir Kibble.
** Sheep Man to [[Do Androids Dream of Electric Sheep?]]. His stage music is even called "Cybersheep's Dream"
** Sheep Man to ''[[Do Androids Dream of Electric Sheep?]]''. His stage music is even called "Cybersheep's Dream".
* [[Skip of Innocence]]: In ''Powered Up!'', Roll does this after saving the day.
* [[Skip of Innocence]]: In ''Powered Up!'', Roll does this after saving the day.
* [[Slasher Smile]]: [http://images2.wikia.nocookie.net/megaman/images/4/4b/Mmbburnerman.jpg Burner Man]'s smile is without a doubt [[Nightmare Fuel|the scariest thing in the entire series.]] It doesn't help that he's a strong candidate for [[That One Boss]].
* [[Slasher Smile]]: [http://images2.wikia.nocookie.net/megaman/images/4/4b/Mmbburnerman.jpg Burner Man]'s smile is without a doubt [[Nightmare Fuel|the scariest thing in the entire series]]. It doesn't help that he's a strong candidate for [[That One Boss]].
* [[Sliding Scale of Silliness Versus Seriousness]]: The games revel in both seriousness and silliness all over the place, especially with the Robot Master designs. Just look at ''10'', two of whose Robot Masters are Commando Man, a cool tank-like robot with huge guns for arms and a homing weapon, and...[[Memetic Mutation|Sheep Man]]. The same can be said to Wily stage bosses, which range from rather goofy things like dispenser machines to very mechanical ones like Square Machine and Buebeam Trap.
* [[Sliding Scale of Silliness Versus Seriousness]]: The games revel in both seriousness and silliness all over the place, especially with the Robot Master designs. Just look at ''Mega Man 10'', two of whose Robot Masters are Commando Man, a cool tank-like robot with huge guns for arms and a homing weapon, and... [[Memetic Mutation|Sheep Man]]. The same can be said to Wily stage bosses, which range from rather goofy things like dispenser machines to very mechanical ones like Square Machine and Buebeam Trap.
* [[The Smurfette Principle]]:
* [[The Smurfette Principle]]:
** Splash Woman from ''9'' is the only female boss enemy to date.
** Splash Woman from ''Mega Man 9'' is the only female boss enemy to date.
** In fact, there are only four female ''characters'' to date in the series, only one of which is human (Kalinka), and only one of which appeared in more than one game (Roll). The fourth one, Plum, only appears in the obscure spin-off ''Battle And Chase''.
** In fact, there are only four female ''characters'' to date in the series, only one of which is human (Kalinka), and only one of which appeared in more than one game (Roll). The fourth one, Plum, only appears in the obscure spin-off ''Battle & Chase''.
*** And only in the Japanese version; the scenes involving Plum were removed from the European and North American versions.
*** And only in the Japanese version: the scenes involving Plum were removed from the European and North American versions.
* [[Space Jews]]: Most of the bosses in ''6'', but especially Flame Man. In the case of Yamato Man, it might be [[Take That Us|intentional]].
* [[Space Jews]]: Most of the bosses in ''Mega Man 6'', but especially Flame Man. In the case of Yamato Man, it might be [[Take That Us|intentional]].
* [[Space Zone]]: Star Man's level in ''5'' uses the standard physics for Mega Man underwater levels (plus spikes everywhere). In ''10'', {{spoiler|Wily Stage 5}} also counts.
* [[Space Zone]]: Star Man's level in ''Mega Man 5'' uses the standard physics for ''Mega Man'' underwater levels (plus spikes everywhere). In ''Mega Man 10'', {{spoiler|Wily Stage 5}} also counts.
* [[Speed Run]]: Official time attacks are available in ''9'' and ''10'', with ''10'' going as far as to allow you to view replays by other players. Every weapon comes in handy at some point in these, even outside boss fights.
* [[Speed Run]]: Official time attacks are available in ''Mega Man 9'' and ''Mega Man 10'', with ''Mega Man 10'' going as far as to allow you to view replays by other players. Every weapon comes in handy at some point in these, even outside boss fights.
* [[Spell My Name with an "S"]]:
* [[Spell My Name with an "S"]]:
** Light/Right/Wright.
** Light/Right/Wright.
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** Crash Man/Clash Man.
** Crash Man/Clash Man.
** Also, would Splash Woman be a Robot Mistress? This has never been explained.
** Also, would Splash Woman be a Robot Mistress? This has never been explained.
* [[Spell My Name with a "The"]]: The [[Mission Control]] dialogue in ''Aniversary Collection's'' English translation of the ''[[Updated Rerelease|Complete Works]]'' games is really bad about this, especially with the earlier games.
* [[Spell My Name with a "The"]]: The [[Mission Control]] dialogue in ''Aniversary Collection'''s English translation of the ''[[Updated Rerelease|Complete Works]]'' games is really bad about this, especially with the earlier games.
* [[Spike Balls of Doom]]: Bubble Man's stage (plus the 3rd Wily Stage) in ''2'' and Splash Woman's stage in ''9'' have got still versions. ''9'' also has moving spike balls which start to follow the player when approaching them too close or firing at them.
* [[Spike Balls of Doom]]: Bubble Man's stage (plus the 3rd Wily Stage) in ''Mega Man 2'' and Splash Woman's stage in ''Mega Man 9'' have got still versions. ''Mega Man 9'' also has moving spike balls which start to follow the player when approaching them too close or firing at them.
* [[Spike Shooter]]: Needleman and his Needle Harrys in ''3''.
* [[Spike Shooter]]: Needleman and his Needle Harrys in ''Mega Man 3''.
* [[Spikes of Doom]]: While this is common to most of the franchise, ''1'' is notable for spikes killing you even while you had [[Mercy Invincibility]]. [[Mercy Invincibility]] protected you from them in subsequent games (along with ports of the original game), and some of them even feature items that guard you from instant spike deaths to various degrees.
* [[Spikes of Doom]]: While this is common to most of the franchise, ''Mega Man 1'' is notable for spikes killing you even while you had [[Mercy Invincibility]]. [[Mercy Invincibility]] protected you from them in subsequent games (along with ports of the original game), and some of them even feature items that guard you from instant spike deaths to various degrees.
* [[Spin to Deflect Stuff]]: Besides the shield weapons, there are also a few robot masters who use this to reflect almost all attacks. ''3'' had Top Man, ''6'' had Blizzard Man, ''8'' had Clown Man, ''Mega Man & Bass'' had Pirate Man, ''10'' had Strike Man, ''III'' for the [[Game Boy]] (as well as ''10'') had Punk, and ''V'' for the [[Game Boy]] had Sunstar.
* [[Spin to Deflect Stuff]]: Besides the shield weapons, there are also a few robot masters who use this to reflect almost all attacks. ''Mega Man 3'' had Top Man, ''Mega Man 6'' had Blizzard Man, ''Mega Man 8'' had Clown Man, ''Mega Man & Bass'' had Pirate Man, ''Mega Man 10'' had Strike Man, ''Mega Man III'' for the [[Game Boy]] (as well as ''Mega Man 10'') had Punk, and ''Mega Man V'' for the [[Game Boy]] had Sunstar.
* [[Spread Shot]]:
* [[Spread Shot]]:
** Air Shooter from ''2'' went in an upwards fashion.
** Air Shooter from ''Mega Man 2'' went in an upwards fashion.
** Magma Bazooka from ''9'' combined this with [[Charged Attack]].
** Magma Bazooka from ''Mega Man 9'' combined this with [[Charged Attack]].
** Triple Blade from ''10'' could [[One-Hit Polykill|plow through a chain of weaker enemies]].
** Triple Blade from ''Mega Man 10'' could [[One-Hit Polykill|plow through a chain of weaker enemies]].
* [[Springs Springs Everywhere]]: Plant Man's stage and Knight Man's stage (although springs there are more like circles) and especially Spring Man's stage. In the latter, almost the entire level is full of springs.
* [[Springs Springs Everywhere]]: Plant Man's stage and Knight Man's stage (although springs there are more like circles) and especially Spring Man's stage. In the latter, almost the entire level is full of springs.
* [[Status Quo Is God]]: In the past 22 years, the only major plot advancements have been the introductions of Proto Man and Bass.
* [[Status Quo Is God]]: In the past 22 years, the only major plot advancements have been the introductions of Proto Man and Bass.
* [[Stealth Pun]]:
* [[Stealth Pun]]:
** ''Sheep'' Man is [[Do Androids Dream of Electric Sheep?|an electric-type robot]]. Lampshaded in his OST title: 'CYBERSHEEP'S DREAM'.
** ''Sheep'' Man is [[Do Androids Dream of Electric Sheep?|an electric-type robot]]. Lampshaded in his OST title: 'CYBERSHEEP'S DREAM'.
** Likewise, ''Commando'' Man sports very visible underwear...so he's NOT ''[[If You Know What I Mean|going commando]]'' after all.
** Likewise, ''Commando'' Man sports very visible underwear... so he's NOT ''[[If You Know What I Mean|going commando]]'' after all.
** Strike Man is weak to Triple Blade. {{spoiler|Three strikes, he's out.}}
** Strike Man is weak to Triple Blade. {{spoiler|Three strikes, he's out}}.
*** ''10'' sure does have a lot of them, huh?
*** ''Mega Man 10'' sure does have a lot of them, huh?
** Ice Man in Powered Up cycles between a nervous soldier and an aggressive commander personality. In other words, he's bi-polar.
** Ice Man in ''Powered Up'' cycles between a nervous soldier and an aggressive commander personality. In other words, he's bi-polar.
* [[Stout Strength]]: Hard Man.
* [[Stout Strength]]: Hard Man.
* [[Strange Minds Think Alike]]: Blade Man, whether the official one from ''10'', a fanmade one, or the submission for a [[Nintendo Power]] Robot Master contest, tends to have purple as his dominant color. Then again, Blade Man from 10 ''was'' based off the contest submission. Not only that, but the Blade Man from the ''3'' PC game [[Hilarious in Hindsight|was also purple!]]
* [[Strange Minds Think Alike]]: Blade Man, whether the official one from ''Mega Man 10'', a fanmade one, or the submission for a [[Nintendo Power]] Robot Master contest, tends to have purple as his dominant color. Then again, Blade Man from ''Mega Man 10 was'' based off the contest submission. Not only that, but the Blade Man from the ''Mega Man 3'' PC game [[Hilarious in Hindsight|was also purple!]]
* [[Strictly Formula]]: As the numbers of NES series games increased, this became obvious.
* [[Strictly Formula]]: As the numbers of NES series games increased, this became obvious.
* [[Stupid Statement Dance Mix]]: [http://doctorlight.ytmnd.com Some of Dr. Light's lines in the eighth game.]
* [[Stupid Statement Dance Mix]]: [http://doctorlight.ytmnd.com Some of Dr. Light's lines in the eighth game].
* [[Super-Powered Robot Meter Maids]]: This crops up a lot, even with Mega Man himself. Quite a few of the Robot Masters were built for mundane purposes (like tour guides and arctic exploration.) When Wily brainwashes them into his minions, they turn out to be much better equipped and deadlier than you'd expect for someone in their line of work. Mega Man himself was made as a lab assistant, and his system for handling tools helped him [[Victor Gains Loser's Powers|get new powers]]. Note that the robots built by Wily (which were made specifically for destruction) do not have this problem, although a lot of their gimmicks are really, really weird.
* [[Super-Powered Robot Meter Maids]]: This crops up a lot, even with Mega Man himself. Quite a few of the Robot Masters were built for mundane purposes (like tour guides and arctic exploration.) When Wily brainwashes them into his minions, they turn out to be much better equipped and deadlier than you'd expect for someone in their line of work. Mega Man himself was made as a lab assistant, and his system for handling tools helped him [[Victor Gains Loser's Powers|get new powers]]. Note that the robots built by Wily (which were made specifically for destruction) do not have this problem, although a lot of their gimmicks are really, really weird.
* [[Super Title 64 Advance]]: The Japanese version of ''The Wily Wars'' is called ''Rockman Mega World''. A double pun, since "Mega" is not only part of Rockman's overseas name, it is also a reference to the Mega Drive itself.
* [[Super Title 64 Advance]]: The Japanese version of ''The Wily Wars'' is called ''Rockman Mega World''. A double pun, since "Mega" is not only part of Rockman's overseas name, it is also a reference to the Mega Drive itself.
* [[Supervillain Lair]]: Wily's Skull Fortress. Luckily for Wily, he's able to quickly build a new one after Mega destroys the last, but it always has to feature a giant skull—Wily's emblem—as part of its architecture. [[Fridge Logic|Somehow, the world's militaries never catch on to this architecture trademark; otherwise they would've nuked the place long before Mega Man would show up.]]
* [[Supervillain Lair]]: Wily's Skull Fortress. Luckily for Wily, he's able to quickly build a new one after Mega destroys the last, but it always has to feature a giant skull—Wily's emblem—as part of its architecture. [[Fridge Logic|Somehow, the world's militaries never catch on to this architecture trademark; otherwise, they would've nuked the place long before Mega Man would show up]].
** It gets ridiculous in ''10'', where the fortress {{spoiler|has a tower leading all the way up to Wily's latest ''[[Space Station]]!''}}
** It gets ridiculous in ''Mega Man 10'', where the fortress {{spoiler|has a tower leading all the way up to Wily's latest ''[[Space Station]]''}}!
* [[Tank Goodness]]:
* [[Tank Goodness]]:
** Napalm Man is essentially a humanoid tank.
** Napalm Man is essentially a humanoid tank.
** Commando Man is a more direct example of this.
** Commando Man is a more direct example of this.
** Kakinbatank, an enemy found in ''9's'' Wily fortress, is also on treads.
** Kakinbatank, an enemy found in ''Mega Man 9'''s Wily fortress, is also on treads.
** Of course, there are many more enemies and bosses like this as well, from [[Attack of the 50-Foot Whatever|Guts Tank]] to [[Humongous Mecha|Mettonger Z]].
** Of course, there are many more enemies and bosses like this as well, from [[Attack of the 50-Foot Whatever|Guts Tank]] to [[Humongous Mecha|Mettonger Z]].
** Mars, like Napalm Man, is a humanoid tank. [[Recycled in Space|From SPACE]].
** Mars, like Napalm Man, is a humanoid tank. [[Recycled in Space|From SPACE]].
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* [[Transforming Mecha]]: Rush, Tango, Treble, Turbo Man, Ground Man and Nitro Man. The various machines that Wily controls are also somewhat of an example, as they "peel" away into different forms that have different appearances and attacks as they take damage.
* [[Transforming Mecha]]: Rush, Tango, Treble, Turbo Man, Ground Man and Nitro Man. The various machines that Wily controls are also somewhat of an example, as they "peel" away into different forms that have different appearances and attacks as they take damage.
* [[Trial and Error Gameplay]]:
* [[Trial and Error Gameplay]]:
** Quick Man's level, and ''9'' as a whole.
** Quick Man's level, and ''Mega Man 9'' as a whole.
** This could extend to finding out which weapon beats what boss. [[Moon Logic Puzzle|Some boss weaknesses are counter-intuitive]] or otherwise inconsistent from game to game.
** This could extend to finding out which weapon beats what boss. [[Moon Logic Puzzle|Some boss weaknesses are counter-intuitive]] or otherwise inconsistent from game to game.
* [[Tunnel King]]: Drill Man. Ground Man.
* [[Tunnel King]]: Drill Man. Ground Man.
* [[Tyrannosaurus Rex]]: A [[Ninja Pirate Zombie Robot|robot version]] appears as a [[Mini Boss]] during Slash Man's stage in ''7''.
* [[Tyrannosaurus Rex]]: A [[Ninja Pirate Zombie Robot|robot version]] appears as a [[Mini Boss]] during Slash Man's stage in ''Mega Man 7''.
* [[Unflinching Walk]]: Mega does this at the end of ''7'' as Wily's fortress is engulfed in flames.
* [[Unflinching Walk]]: Mega does this at the end of ''Mega Man 7'' as Wily's fortress is engulfed in flames.
* [[Unobtainium]]: Ceratanium, the metal that was used for building Cut Man and Hard Man. After ''3'', no mention was made of it again until ''Zero 4''.
* [[Unobtainium]]: Ceratanium, the metal that was used for building Cut Man and Hard Man. After ''Mega Man 3'', no mention was made of it again until ''Mega Man Zero 4''.
** Bassnium, a substance created accidentally by Dr. Wily, takes its place in the later series, used for building Bass, and later, [[Mega Man X|Zero]].
** Bassnium, a substance created accidentally by Dr. Wily, takes its place in the later series, used for building Bass, and later, [[Mega Man X|Zero]].
* [[Unwinnable]]: The most famous examples are the Magnet Beam requirement and Buebeam Trap boss. Run out of weapon energy (or, in the Magnet Beam's case, fail to get the weapon), and you might as well just commit suicide.
* [[Unwinnable]]: The most famous examples are the Magnet Beam requirement and Buebeam Trap boss. Run out of weapon energy (or, in the Magnet Beam's case, fail to get the weapon), and you might as well just commit suicide.
* [[Victor Gains Loser's Powers]]: Each time the blue bomber defeats a Robot Master, he gets the main attack that master had.
* [[Victor Gains Loser's Powers]]: Each time the blue bomber defeats a Robot Master, he gets the main attack that master had.
* [[Victory Fakeout]]:
* [[Victory Fakeout]]:
** Four of the games lead you to believe that there's one less Wily Castle stage than there actually are (one of them in particular takes this [[Up to Eleven]]). Said games are {{spoiler|''2'', ''3'', ''4'', and ''10'', with the last being the one that's [[Overly Long Gag|most extreme]]}}.
** Four of the games lead you to believe that there's one less Wily Castle stage than there actually are (one of them in particular takes this [[Up to Eleven]]). Said games are {{spoiler|''Mega Man 2'', ''Mega Man 3'', ''Mega Man 4'' and ''Mega Man 10'', with the last being the one that's [[Overly Long Gag|most extreme]]}}.
** In the fourth Game Boy ''Mega Man'' game, [http://www.youtube.com/watch?v=lWkHvCR_lns the final boss] does this not once, but ''twice''! At least he's generous enough to let the victory fanfare play out in its entirety both times.
** In the fourth Game Boy ''Mega Man'' game, [http://www.youtube.com/watch?v=lWkHvCR_lns the final boss] does this not once, but ''twice''! At least he's generous enough to let the victory fanfare play out in its entirety both times.
** Averted in {{spoiler|''Mega Man V'' on the [[Game Boy]]}}. After beating {{spoiler|[[Giant Space Flea From Nowhere|Sunstar]]}} and watching the credits, {{spoiler|Wily suddenly comes back and looks like he's ready for one last bout, but his heavily damaged Wily Capsule falls apart and dumps him onto the ground, causing him to do his usual beg routine and flee}}.
** Averted in {{spoiler|''Mega Man V'' on the [[Game Boy]]}}. After beating {{spoiler|[[Giant Space Flea From Nowhere|Sunstar]]}} and watching the credits, {{spoiler|Wily suddenly comes back and looks like he's ready for one last bout, but his heavily damaged Wily Capsule falls apart and dumps him onto the ground, causing him to do his usual beg routine and flee}}.
* [[Villain Exit Stage Left]]:
* [[Villain Exit Stage Left]]:
** In ''1'' (the [[Mega Man Powered Up|remake]], at least), Wily supposedly did a [[Heel Face Turn]].
** In ''Mega Man 1'' (the [[Mega Man Powered Up|remake]], at least), Wily supposedly did a [[Heel Face Turn]].
** In ''2'', it's unknown what exactly happened to him (though in ''[[Bob and George]]'', he feigns amnesia).
** In ''Mega Man 2'', it's unknown what exactly happened to him (though in ''[[Bob and George]]'', he feigns amnesia).
** In ''3'', he apparently gets crushed by a cube of garbage, though his spaceship can be seen in the distance in the ending.
** In ''Mega Man 3'', he apparently gets crushed by a cube of garbage, though his spaceship can be seen in the distance in the ending.
** In ''4'' and ''5'', he escapes.
** In ''Mega Man 4'' and ''Mega Man 5'', he escapes.
** In ''6'', he's [[Averted Trope|finally captured]].
** In ''Mega Man 6'', he's [[Averted Trope|finally captured]].
** In ''7'', his 4 back-up robots break him out (he presumably constructs Slash Man et al. while Mega Man is fighting the Freeze Man crew), and in the end he escapes thanks to Mega Man's hesitation and Bass's rescue (less hesitation in the NA localization [[American Kirby Is Hardcore|for some weird reason]]).
** In ''Mega Man 7'', his 4 back-up robots break him out (he presumably constructs Slash Man et al, while Mega Man is fighting the Freeze Man crew), and in the end, he escapes thanks to Mega Man's hesitation and Bass's rescue (less hesitation in the NA localization [[American Kirby Is Hardcore|for some weird reason]]).
** In ''8'', he escapes due to Mega Man being overtaken by the Evil Energy.
** In ''Mega Man 8'', he escapes due to Mega Man being overtaken by the Evil Energy.
** ''9'' has him escape after Mega Man gets shocked by a decoy Dr. Light robot.
** ''Mega Man 9'' has him escape after Mega Man gets shocked by a decoy Dr. Light robot.
** In ''10'', he escapes from the hospital after coming down with the flu at the end (but not before a [[Pet the Dog]] moment).
** In ''Mega Man 10'', he escapes from the hospital after coming down with the flu at the end (but not before a [[Pet the Dog]] moment).
* [[Villains Want Mercy]]: Dr. Wily, in nearly every game.
* [[Villains Want Mercy]]: Dr. Wily, in nearly every game.
* [[Villain with Good Publicity]]: The billionaire Mr. X is one of these in ''6'', hosting a worldwide robot battling tournament with no problems before turning the robots in the final event into his own elite soldiers to [[Take Over the World]], and he also has his headquarters in the middle of a bustling city even after his motives are clear. {{spoiler|He was just Dr. Wily in disguise.}} This is also what Wily is in ''9'' by duping the public via video recording into thinking that he's gone straight while Light [[Face Heel Turn|has become the one wanting world domination]]; {{spoiler|the Light shown in the video is actually a robot.}}
* [[Villain with Good Publicity]]: The billionaire Mr. X is one of these in ''Mega Man 6'', hosting a worldwide robot battling tournament with no problems before turning the robots in the final event into his own elite soldiers to [[Take Over the World]], and he also has his headquarters in the middle of a bustling city even after his motives are clear. {{spoiler|He was just Dr. Wily in disguise}}. This is also what Wily is in ''Mega Man 9'' by duping the public via video recording into thinking that he's gone straight while Light [[Face Heel Turn|has become the one wanting world domination]]; {{spoiler|the Light shown in the video is actually a robot}}.
* [[The Virus]]:
* [[The Virus]]:
** The Evil Energy in ''8'', which takes the darkness inside a person's heart and drives that person insane. Not even robots are immune to this. Some have speculated that the Evil Energy provided a foundation for the Maverick Virus found in the ''[[Mega Man X]]'' series.
** The Evil Energy in ''Mega Man 8'', which takes the darkness inside a person's heart and drives that person insane. Not even robots are immune to this. Some have speculated that the Evil Energy provided a foundation for the Maverick Virus found in the ''[[Mega Man X]]'' series.
** The plot of ''10'' is that robots are getting "roboenza", a virus that causes them to overheat, go crazy, and die. Roll ends up with it, positing Mega Man and Proto Man to go after the cure. [[Wild Mass Guessing|Fan speculation]] pegs this as a proto-Maverick Virus.
** The plot of ''Mega Man 10'' is that robots are getting "roboenza", a virus that causes them to overheat, go crazy and die. Roll ends up with it, positing Mega Man and Proto Man to go after the cure. [[Wild Mass Guessing|Fan speculation]] pegs this as a proto-Maverick Virus.
** Everyone thought Wily's reprogramming in ''9'' was a proto-Maverick Virus, so don't be surprised if it isn't in ''10''.
** Everyone thought Wily's reprogramming in ''Mega Man 9'' was a proto-Maverick Virus, so don't be surprised if it isn't in ''Mega Man 10''.
** [[Word of God|Amazingly enough]], it seems to be true, as revealed by an official timeline in the Japanese [[Mega Man Zero|Zero]] collection site. The [[Mega Man X|Sigma Virus]] is a subspecies of Roboenza, and because of this incident, Dr. Light made sure to give X "perfect virus countermeasures".
** [[Word of God|Amazingly enough]], it seems to be true, as revealed by an official timeline in the Japanese ''[[Mega Man Zero]]'' collection site. The [[Mega Man X|Sigma Virus]] is a subspecies of Roboenza, and because of this incident, Dr. Light made sure to give X "perfect virus countermeasures".
** Zero apparently uses Evil Energy as a power source, and it is part of what makes him so incredibly powerful (and potentially dangerous).
** Zero apparently uses Evil Energy as a power source, and it is part of what makes him so incredibly powerful (and potentially dangerous).
* [[Walk, Don't Swim]]: Mega Man is too heavy to swim. Averted in ''8'', however.
* [[Walk, Don't Swim]]: Mega Man is too heavy to swim. Averted in ''Mega Man 8'', however.
* [[Wall Jump]]: Cut Man in ''Powered Up'' can perform this, although he can't climb up a single wall like ''[[Mega Man X]]'' or Zero.
* [[Wall Jump]]: Cut Man in ''Powered Up'' can perform this, although he can't climb up a single wall like ''[[Mega Man X]]'' or Zero.
* [[Wasted Song]]:
* [[Wasted Song]]:
** In ''3'', you only hear a few seconds of the Wily Fortress fanfare before the screen fades to black, making the fanfare end sooner than it was supposed to. Too bad, since it's really epic and foreboding.
** In ''Mega Man 3'', you only hear a few seconds of the Wily Fortress fanfare before the screen fades to black, making the fanfare end sooner than it was supposed to. Too bad, since it's really epic and foreboding.
** Same goes for Proto Man's Theme in the same game. You only hear about half of the song during the ending.
** Same goes for Proto Man's Theme in the same game. You only hear about half of the song during the ending.
** In ''7'', the Robot Museum stage music is barely heard at all, but considering it's a remix of the stage themes of Guts Man, Heat Man, and Snake Man, it's just something you gotta hear in full.
** In ''Mega Man 7'', the Robot Museum stage music is barely heard at all, but considering it's a remix of the stage themes of Guts Man, Heat Man and Snake Man, it's just something you gotta hear in full.
* [[Weaksauce Weakness]]: It's usually the weakest or the hardest to use weapon in your arsenal that winds up being the final boss's weakness
* [[Weaksauce Weakness]]: It's usually the weakest or the hardest to use weapon in your arsenal that winds up being the final boss's weakness
** Like in ''2'', where the alien can be harmed only with the Bubble Lead
** Like in ''Mega Man 2'', where the alien can be harmed only with the Bubble Lead
** In ''3'', where Wily can be defeated in ''one hit'' by the Top Spin.
** In ''Mega Man 3'', where Wily can be defeated in ''one hit'' by the Top Spin.
** Averted in ''4'', where the Pharoah Shot can hit him pretty much anywhere on the screen.
** Averted in ''Mega Man 4'', where the Pharoah Shot can hit him pretty much anywhere on the screen.
* [[When Trees Attack]]: Played with in Wood Man, a robot with a tree motif for camouflage.
* [[When Trees Attack]]: Played with in Wood Man, a robot with a tree motif for camouflage.
* [[Why Do You Keep Changing Jobs?]]: Sheep Man went from a sheepherding robot to working in the static resistance test division of a circuit board manufacturer, and he's already considering a job change. The reason? Sheep Man gets bored ''really'' easily.
* [[Why Do You Keep Changing Jobs?]]: Sheep Man went from a sheepherding robot to working in the static resistance test division of a circuit board manufacturer, and he's already considering a job change. The reason? Sheep Man gets bored ''really'' easily.
* [[The Worf Effect]]:
* [[The Worf Effect]]:
** Happens to Proto Man in 'Mega Man '& Bass''. Also, in a non-canon [[All There in the Manual|prequel manga]], this happens to {{spoiler|the original Robot Masters}} when they decide to deal with the Masters of ''9''.
** Happens to Proto Man in 'Mega Man & Bass''. Also, in a non-canon [[All There in the Manual|prequel manga]], this happens to {{spoiler|the original Robot Masters}} when they decide to deal with the Masters of ''Mega Man 9''.
** In the case of the latter, it's probably been a ''long'' time since their combat abilities were upgraded.
** In the case of the latter, it's probably been a ''long'' time since their combat abilities were upgraded.
* [[Worthy Opponent]]: Sword Man in ''8''. When you encounter him, he says, "[[Nothing Personal]] -- [[Punch Clock Villain|I have orders]]", and while you fight, he compliments your abilities.
* [[Worthy Opponent]]: Sword Man in ''Mega Man 8''. When you encounter him, he says, "[[Nothing Personal]] -- [[Punch Clock Villain|I have orders]]", and while you fight, he compliments your abilities.
* [[You Can't Thwart Stage One]]: While played with throughout this specific subseries, the fact that Mega Man is [["Three Laws"-Compliant]] and thus cannot ''ever'' finally put Wily down goes on to screw over ''the entire world'' '''countless times over'''.
* [[You Can't Thwart Stage One]]: While played with throughout this specific subseries, the fact that Mega Man is [["Three Laws"-Compliant]] and thus cannot ''ever'' finally put Wily down goes on to screw over ''the entire world'' '''countless times over'''.
* [[You Have Researched Breathing]]: One of Bass's greatest advantages over Mega Man and Proto Man is the ability to aim his gun in directions other than directly in front of him.
* [[You Have Researched Breathing]]: One of Bass's greatest advantages over Mega Man and Proto Man is the ability to aim his gun in directions other than directly in front of him.
** Conversely, his greatest ''disadvantage'' over Mega Man is that he can't move while shooting.
** Conversely, his greatest ''disadvantage'' over Mega Man is that he can't move while shooting.
* [[Youkai]]:
* [[Youkai]]:
** Well, Tengu Man was ''based'' on one. (The [[Captain Obvious|Tengu]], obviously.)
** Well, Tengu Man was ''based'' on one (the [[Captain Obvious|Tengu]], obviously).
** And Mega Water S from the Genesis Unit was based off a Kappa.
** And Mega Water S from the Genesis Unit was based off a Kappa.
* [[Your Days Are Numbered]]: In ''9'', this is why the Robot Masters (and Mistress) rebel; they were all scheduled for decommission, so Wily convinced them to do a [[Face Heel Turn]] to avoid their government-mandated expiration date and a one-way trip to the junkyard.
* [[Your Days Are Numbered]]: In ''Mega Man 9'', this is why the Robot Masters (and Mistress) rebel: they were all scheduled for decommission, so Wily convinced them to do a [[Face Heel Turn]] to avoid their government-mandated expiration date and a one-way trip to the junkyard.
* [[Your Princess Is in Another Castle]]:
* [[Your Princess Is in Another Castle]]:
** There's two castles in three of the games, those being {{spoiler|''4'', ''5'', and ''6''}}.
** There's two castles in three of the games, those being {{spoiler|''Mega Man 4'', ''Mega Man 5'' and ''Mega Man 6''}}.
*** Also, in the [[Game Boy]] games, Wily often flees to a second fortress, usually located in space.
*** Also, in the [[Game Boy]] games, Wily often flees to a second fortress, usually located in space.
** ''The Wily Wars'' has a game compilation approach on this trope; as soon as you clear the remakes of ''1-3'', the "Wily Tower" subgame is unlocked on the game select.
** ''The Wily Wars'' has a game compilation approach on this trope; as soon as you clear the remakes of ''Mega Man 1''-''3'', the "Wily Tower" subgame is unlocked on the game select.
* [[Zerg Rush]]: Tellies/Telebombers spawn infinitely, are destroyed in one shot, and are often sent in groups of three. They are considered one of the most difficult enemies to deal with in ''2'' due to how their respawns are placed.
* [[Zerg Rush]]: Tellies/Telebombers spawn infinitely, are destroyed in one shot, and are often sent in groups of three. They are considered one of the most difficult enemies to deal with in ''Mega Man 2'' due to how their respawns are placed.


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