Mega Man 1: Difference between revisions

Content added Content deleted
m (update links)
(Spelling grammar)
Line 12: Line 12:
The game would later receive a [[Updated Rerelease|16-bit upgrade]] in the [[No Export for You|Europe and Japan exclusive]] ''Mega Man: The Wily Wars'' / ''Rockman Megaworld'' cartridge for the [[Sega Genesis]] <ref> Aside from a brief US release as a downloadable Sega Channel exclusive</ref>. It would later be ported to the [[PS 1]] as ''Rockman: Complete Works'', and then to the [[Play Station 2]], [[Game Cube]] and [[X Box]] as part of ''Anniversary Collection''. It has also seen a release on [[Virtual Console]]. This game also received a [[Video Game Remake|remake]] for the [[PSP]], called ''[[Mega Man Powered Up]]''.
The game would later receive a [[Updated Rerelease|16-bit upgrade]] in the [[No Export for You|Europe and Japan exclusive]] ''Mega Man: The Wily Wars'' / ''Rockman Megaworld'' cartridge for the [[Sega Genesis]] <ref> Aside from a brief US release as a downloadable Sega Channel exclusive</ref>. It would later be ported to the [[PS 1]] as ''Rockman: Complete Works'', and then to the [[Play Station 2]], [[Game Cube]] and [[X Box]] as part of ''Anniversary Collection''. It has also seen a release on [[Virtual Console]]. This game also received a [[Video Game Remake|remake]] for the [[PSP]], called ''[[Mega Man Powered Up]]''.


This game would later recieve a companion title for the [[Game Boy]], called ''Mega Man: Dr. Wily's Revenge''.
This game would later receive a companion title for the [[Game Boy]], called ''Mega Man: Dr. Wily's Revenge''.


=== Tropes: ===
=== Tropes: ===
Line 22: Line 22:
* [[Awesome but Impractical]]: The Hyper Bomb. It's extremely powerful, but there's such a long delay between the time you throw it and when it actually goes off, that it's very easy for the enemy to move out of range before that happens. Also, you can only throw one bomb at a time, so you're left wide open if you miss.
* [[Awesome but Impractical]]: The Hyper Bomb. It's extremely powerful, but there's such a long delay between the time you throw it and when it actually goes off, that it's very easy for the enemy to move out of range before that happens. Also, you can only throw one bomb at a time, so you're left wide open if you miss.
* [[Blob Monster]]: The Yellow Devil.
* [[Blob Monster]]: The Yellow Devil.
* [[Boss Rush]]: Played quite differently than the later games. Instead of all the bosses being fought in a contained room, half of them are fought in seperate levels.
* [[Boss Rush]]: Played quite differently than the later games. Instead of all the bosses being fought in a contained room, half of them are fought in separate levels.
* [[Cartoon Bomb]]: [[Captain Obvious|Bomb Man]] throws these.
* [[Cartoon Bomb]]: [[Captain Obvious|Bomb Man]] throws these.
* [[Early Installment Weirdness]]: Plenty of it. Let's see--theres a point system, only six robot masters, small, sparse stages, the corridors before bosses are longer and contain enemies, weapon and energy items that look different from the later ones, no e-tanks, no password function, mercy invincibility won't protect you from spikes, Wily's lair isn't called Skull Castle, and no rush items. Also, the Wily Fortress doesn't have a map screen, the Robot Master rematches are sprinkled throughout the fortress stages instead of being collected in a teleporter room; Fire Man's weakness was the ice weapon (later games usually had the ice boss weak to the fire weapon instead of the other way around); three of the weapons were thrown rather than being shot out of your gun. Also, Mega Man's standard weapon is called the Plasma Buster, rather than the Mega Buster.
* [[Early Installment Weirdness]]: Plenty of it. Let's see--there's a point system, only six robot masters, small, sparse stages, the corridors before bosses are longer and contain enemies, weapon and energy items that look different from the later ones, no e-tanks, no password function, mercy invincibility won't protect you from spikes, Wily's lair isn't called Skull Castle, and no rush items. Also, the Wily Fortress doesn't have a map screen, the Robot Master rematches are sprinkled throughout the fortress stages instead of being collected in a teleporter room; Fire Man's weakness was the ice weapon (later games usually had the ice boss weak to the fire weapon instead of the other way around); three of the weapons were thrown rather than being shot out of your gun. Also, Mega Man's standard weapon is called the Plasma Buster, rather than the Mega Buster.
* [[Eternal Engine]]: Elec Man's stage.
* [[Eternal Engine]]: Elec Man's stage.
* [[Excuse Plot]]
* [[Excuse Plot]]