Mega Man 1: Difference between revisions

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(Undoing a bit more plagiarism from TV Tropes, deleted an example that belongs on YMMV (and already has an entry there to boot))
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* [[Cartoon Bomb]]: [[Captain Obvious|Bomb Man]] throws these.
* [[The Computer Is a Cheating Bastard]]: Guts Man can summon as many Super Arm blocks as he needs to take you down. You, on the other hand, are not so lucky: if there isn't a conveniently placed block for you to grab, it's basically useless.
* [[CyclopsCyclopean Creature]]: The Yellow Devil is the first of ''many'' large, one-eyed blob monsters in the ''Mega Man'' series.
* [[Dishing Out Dirt]]: Guts Man, whose fighting style revolves around hurling massive boulders around. Defeat him, and you'll copy this ability.
* [[Early Installment Weirdness]]: Plenty of it. Let's see--there's a point system, only six robot masters, small and sparse stages, the corridors before bosses are longer and contain enemies, weapon and energy items that look different from the later ones, no e-tanks, no password function, mercy invincibility won't protect you from spikes, Wily's lair isn't called Skull Castle, and no Rush items. Also, the Wily Fortress doesn't have a map screen, the Robot Master rematches are sprinkled throughout the fortress stages instead of being collected in a teleporter room; Fire Man's weakness was the ice weapon (later games usually had the ice boss weak to the fire weapon instead of the other way around); three of the weapons were thrown rather than being shot out of your gun. Also, Mega Man's standard weapon is called the Plasma Buster, rather than the Mega Buster.