Mega Man 2/YMMV: Difference between revisions

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* [[Even Better Sequel]]: One of the benchmark examples, to where at the very ''least'' the game is considered an improvement over the original in every way.
* [[Even Better Sequel]]: One of the benchmark examples, to where at the very ''least'' the game is considered an improvement over the original in every way.
* [[Game Breaker]]: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, [[Irony|Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any [[Goddamned Bats]]. Plus it can cut through lesser enemies in a row.
* [[Game Breaker]]: The Metal Blade. It's a weakness to Bubble Man, Wood Man, Flash Man, [[Irony|Metal Man himself]], and the second-to-last boss, not to mention it uses a ludicrously small amount of ammo per shot, meaning it would take a conscious effort to try and deplete it of ammo! Also, unlike any other weapon in the game, this one can be thrown in all eight directions, making it much easier to strike any [[Goddamned Bats]]. Plus it can cut through lesser enemies in a row.
* [[Goddamned Bats]]:
* [[Goddamned Bats]]: The Tellys. They're small tube-like bots that infinitely respawn. Again, avoiding them unless you need resources is the best solution.
** Tellys small tube-like bots that infinitely respawn from holes/pipes. Avoiding them unless you need resources is the best solution.
** Pipis. Birds that drop eggs filled with about a dozen tiny birds that [[Zerg Rush]] you. The ones in the ladder portion of Crashman's level are especially annoying, because they're impossible to avoid without the Leaf Shield or Metal Blade.
** Pipis. Birds that drop eggs filled with about a dozen tiny birds that [[Zerg Rush]] you. The ones in the ladder portion of Crashman's level are especially annoying, because they're impossible to avoid without the Leaf Shield, Metal Blade or (as demonstrated by [[Roahm Mythril]] in his Perfect Run series) the pause-fall glitch listed under [[Good Bad Bugs]].
* [[Good Bad Bugs]]: The two pause glitches.
* [[Good Bad Bugs]]: The two pause glitches.
** When the game is paused, Mega Man's vertical speed is set to zero. Repeatedly pausing the game during a long jump will make Mega Man "glide" diagonally instead of falling parabolically, allowing for much longer jumps.
** When the game is paused, Mega Man's vertical speed is set to zero. Repeatedly pausing the game during a long jump will make Mega Man "glide" diagonally instead of falling parabolically, allowing for much longer jumps.