Display title | Mega Man Unlimited |
Default sort key | Mega Man Unlimited |
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Page ID | 120929 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
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Date of latest edit | 15:15, 28 September 2018 |
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Article description: (description ) This attribute controls the content of the description and og:description elements. | A fan-made Mega Man game similar to Mega Man Rocks, only built by a team put together by Philippe Poulin (aka Mega Phil X). Currently it has gotten more then 97% (as of December 2011) of it's coding complete. It's being programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with Mega Man 10, it, too, uses an 8-bit art style that's meant to imitate the style of the NES / Famicom games. Unlike Mega Man 10, however, only Mega Man is playable, and he can use the slide and charge shot abilities (the latter of which is an unlockable ability). |