Mega Man X: Difference between revisions

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{{quote|''"'X' is the first generation of robots which contain an innovative new feature--the ability to think, feel, and make their own decisions. However, this ability could be very dangerous. If 'X' were to break the first rule of robotics (A robot must never harm a human being), the results could be disastrous and I fear no force on Earth can stop him. Approximately 30 years will be required before we can safely confirm his reliability. Unfortunately, I will not live to see that day, nor do I have anyone to carry on my work. Therefore, I have [[Sealed Good in a Can|sealed him inside this capsule]], which will test his internal systems until his reliability has been confirmed. Please do not disturb the capsule until that time. 'X' possesses great risks as well as great possibilities. I can only hope for the best."''
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'''Games In The Series'''
* ''[[Mega Man X (video game)|Mega Man X]]'' (SNES, DOS, iPhone): [[Captain Obvious|The series debut.]] The classic Mega Man gameplay has been considerably expanded upon to be far more action based, not to mention more flexible and fast.
* ''[[Mega Man X2]]'' (SNES): A [[Mission Pack Sequel]]. Also notable for usage of a special microchip, which allowed for 3-D wireframe effects.
* ''[[Mega Man Xtreme]]'' (GBC): A [[Game Boy Color]] spinoff, semi-port of Mega Man X1.
* ''[[Mega Man X3]]'' (SNES, [[PS 1]], Saturn, PC): First game where Zero is playable. A port was released for the [[PlayStation]] and [[Sega Saturn]], including cd-quality music, a save feature and anime cutscenes, but [[No Export for You|only in Japan]] prior to its PC port and its inclusion in X Collection. Like X2, it also used a microchip in the SNES version for 3-D effects (the [[PS 1]] and Saturn ports just used their native 3D for the effects).
* ''[[Mega Man X4]]'' ([[PS 1]], Saturn, PC): Mega Man X's official Playstation and Saturn debut. First game where Zero is ''fully'' playable.
* ''[[Mega Man X5]]'' ([[PS 1]], PC): Incorporates a [[Multiple Endings]] system into the gameplay. Intended as the [[Grand Finale|series finale]], but this never came to pass.
* ''[[Mega Man Xtreme 2]]'' (GBC,3DS)
* ''[[Mega Man X6]]'' ([[PS 1]]): A game that tried to continue the series' legacy.
* ''[[Mega Man X7]]'' ([[PlayStation 2]], PC<ref>In Korea only</ref>): Mega Man X's 3-D debut. Debut of Axl. Known for the [[Polygon Ceiling|severe clunkiness of its 3-D segments]].
* ''[[Mega Man X8]]'' ([[PlayStation 2]], PC): The actual series finale. Abandoned the 3-D elements in favor of a 2.5D platforming approach.
* Mega Man X Collection ([[PlayStation 2]], GC): A compilation of the first six games, plus Mega Man Battle & Chase.
* ''[[Mega Man X Command Mission]]'' ([[PlayStation 2]], GC): Mega Man X's sole foray into the RPG genre.
* ''[[Mega Man Maverick Hunter X]]'' (PSP): An updated remake of the original game. It was intended to be part of a line of remakes of the series, but poor sales put a stop to this.
* ''[[Mega Man X DiVE]]'' released in 2020 for mobile, and later got an offline release for PC.
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{{tropelist}}
* [[2½D]]: ''X7'' and ''X8''. The former's gameplay jumps from 2D to 3D seamlessly without warning. The latter is a better example, with most of the gameplay being 2D with some occasional 3D moments.
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* [[Anti-Villain]]: The Repliforce of ''X4''. Arguably Dr. Doppler in ''X3''.
* [[Art Evolution]]: The appearances of the main characters were <s>slightly</s> altered in ''X8'' (X's helmet, Zero's ponytail, Alia's upgrade of her chest, and the overall proportions are the most blatant examples). [[Word of God]] claims that it's to make them look more human.
** Before that, the first game art was like [https://web.archive.org/web/20120512040755/http://image.com.com/gamespot/images/bigboxshots/9/588479_3739_front.jpg classic Mega Man trying to be serious]; by the time the ''X5'' came out the art evolved to be [https://web.archive.org/web/20120512040745/http://image.com.com/gamespot/images/bigboxshots/1/258931_18088_front.jpg much less cartoony]. Though this is at least partially due to changing artists between games; ''X1'' art was done by Inafune, and it shows.
* [[Artistic License Physics]]: In ''[[Video Game Remake|Day of Sigma]]'' OVA, Sigma {{spoiler|launches several large missiles, think ICBM sized, at Abel City. Several of these missiles touchdown and explode, leaving massive, smoking craters. Obviously, the shock waves from the explosions should've leveled the city outright.}}
** Flame Mammoth uses the ground pound move, also used by Gutsman and Hardman, to violently shake the ground when he lands from a jump. Problem is, Flame Mammoth's weight is 719&nbsp;lb; most cars and trucks available today are heavier than he is, and they just don't release ''that'' much energy when they fall from similar heights.
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* [[Do Not Run with a Gun]]: X can run while using his normal weapons, but Easter Eggs (like the Street Fighter moves he gets in a couple of games) are another story.
** Zero is the one who really takes it on the chin here; in several of the games, he puts away his Z-Saber after each attack or combo, and you can't move until he does this. (You also can't move until his ''ponytail finishes falling.'') The [[PlayStation 2]] X games fix this by having him keep the saber out at all times, which looks silly but makes practical sense. In [[Mega Man Zero|his own series]], Zero has a much smoother combat system that never pins him down.
** Much like Bass from ''[[Mega Man and Bass]]'', Axl in ''X8'' can fire in multiple directions (including diagonally), but he can't run while doing so.
** Also Vile from Maverick Hunter X's [[Another Side, Another Story|Vile Mode.]]
* [[Doppleganger Attack]]: From ''X4'' onwards, there would be a Boss that specializes in creating at least one copy of himself, whether or not his Boss Weapon was based on this ability.
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* [[Energy Being]]: [[The Virus|The Sigma Virus's]] true form is this, and it is actually the precursor to the Cyber Elves from the [[Mega Man Zero|Zero series]]. Another example seems to be Dr. Light, as revealed by his ability to hold conversations, heal X, and edit his memories even outside of his capsule. Of course, he probably was only able to so because [[Cyberspace]] had partially merged with the ordinary world thanks to the Zero Virus's influence.
* [[Evasive Fight Thread Episode]]: ''X5''.
* [[Everything Is Better With Penguins]]: Chill Penguin from ''X''.
* [[Everything Is Even Worse With Sharks]]: Metal Shark Player from ''X6''.
* [[Everything's Better with Chickens]]: Burn Rooster from ''X8''.
* [[Everything's Better with Monkeys]]: Spark Mandrill from ''X'' and Soldier Stonekong from ''X7''.
* [[Everything Is's Better Withwith Penguins]]: Chill Penguin from ''X''.
* [[Everything's Better with Spinning]]: In most of the games where he's playable (both in this series and ''[[Mega Man Zero]]''), one of the skills Zero learns is a rising slash. In ''X8'', he instead gets a ''spinning'' rising slash, similar to [[The Legend of Zelda|Link]]'s Spin Attack in ''[[Super Smash Bros.]]''.
** He has the spinning slash since X4, after you beat Split Mushroom. It has been one of his staple techniques through this and the ''Zero'' series.
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*** Actually, giant pandas ''are'' ursine, as was discovered through genetic research several decades ago. However, he is still an interesting case in that, when people think of [[Everything's Worse with Bears|bears making things worse]], pandas aren't exactly the first bears they think of (though in real life, they can still do some damage when angry).
* [[Everything's Worse with Bees]]: Blast Hornet of ''X3''.
* [[Everything Is's Even Worse Withwith Sharks]]: Metal Shark Player from ''X6''.
* [[Expy]]:
** Apart from the obvious example (X is based on the original Mega Man), there's also {{spoiler|Lumine's}} [[One-Winged Angel]], which, in terms of production dates, is preceded by {{spoiler|Copy X's own [[One-Winged Angel]] from ''[[Mega Man Zero]]'' as well as Colonel Redips' [[God-Emperor]] form from ''Command Mission''.}}
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** Here's a bit of a stretch: in the climax of [[OVA]] ''Day of Sigma'', {{spoiler|X inflicts Sigma's signature facial scars with a [[G Gundam|Shining Finger]]}}. Turns out, [[Hey, It's That Voice!|X is]] [[G Gundam|Domon Kasshu.]]
** Also, in ''X6'', after you defeat a boss, an orb drops down, and when you touch it, victory music plays and the level is complete, which could be seen as an homage either to the first ''[[Mega Man (video game)|Mega Man]]'' or ''[[Castlevania]]''.
** {{spoiler|Awakening/Maverick Zero's [[Sword Beam|Genmu]][[One-Hit Kill|rei]] attack}} has him [[Stab the Sky]] before execution. It really looks like the [[G Gundam|Shining Finger Sword]], as pointed out [https://web.archive.org/web/20111105165740/http://fc01.deviantart.net/fs71/i/2010/232/9/5/Zero_and_Domon_by_BlackHammer_0001.jpg here.]
** In ''[[Tatsunoko vs. Capcom]]'', one of his supers is knocking his opponent to the air, then stopping them using the [[Time Stands Still|Dark Hold]], and then he grows his saber into a [[BFS|bigger version]] of the Z-Saber of ''[[Mega Man Zero]].''
* [[Shrug of God]]: Inafune himself says that whether or not Serges is really Dr. Wily is for the player to decide.
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