Metal Slime: Difference between revisions

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{{trope}}
[[File:Metal King Slime DQVIII 1498.jpg|link=Dragon Quest VII|frame|Hard to find, harder to kill, but ''so'' worth it.]]
 
 
A normal video game [[Mook]] is a monster that shows up regularly in large numbers, exhibits [[Suicidal Overconfidence]], goes down in a [[Heroes Prefer Swords|sword strike]] [[Four Is Death|or four]], gives a little experience, and drops items that are either [[Vendor Trash]] or subject to the [[Antidote Effect]]. A '''Metal Slime''' is everything but normal: an uncommon monster with an uncommon reward that's uncommonly difficult to obtain from the monster before the battle ends.
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This trope is named after the Metal Slime from the ''[[Dragon Quest]]'' series. Despite being most common in [[RPG]]s, a '''Metal Slime''' can appear in games of other genres. Not to be confused with a [[Metal Slug]], although finding ''those'' is a [[There Is No Kill Like Overkill|fun reward in and of itself]].
{{examples}}
 
{{examples}}
== [[Action Adventure]] ==
=== Non-videoVideo game examples ===
=== [[Action Adventure]] ===
* The Mini Smiles in ''[[Killer7]]'' fly at you at high speed. If they hit, they explode and temporarily blind you. Shooting red ones gives you a great deal of Thick Blood (which you use to power up), and shooting a yellow one heals you fully. The Camellia Smiles, likewise, run away as soon as they're shot and explode a few seconds later; killing them before they escape (which requires hitting their [[For Massive Damage|weak spot]] or a ''very'' fast character) rewards you with large amounts of Thick Blood.
* The Takkuri in ''[[Majoras Mask]]'', which drops a lot of money, but may decide to steal one of your items and run away with it, forcing you to wait until nighttime and buy it back from its owner. Yeah.
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** ''[[Dawn of Sorrow]]'' has three enemies which can only be found by deciphering tabloids you find lying around. One will only appear if you use a certain weapon in it's area, at which point it will jump into the foreground and almost immediately jump back, meaning you have about one hit to kill it.
** ''[[Order of Ecclesia]]'' has the Sasquatch (which is basically the same monster mentioned above). Once it sees you, it panics and leaps into the background. Getting a picture of it for a villager mission is easy enough, but killing it for the Bestiary is another story.
* In the Capcom-produced ''Zelda'' games (''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|The Legend of Zelda Oracle Games]],'' and ''[[The Legend of Zelda: The Minish Cap|The Legend of Zelda the Minish Cap]]'') there are extremely rare "Golden" versions of regular enemies, which not only have far more HP than regular enemies, but also move at crazy speeds. They only appear after certain events—but when defeated, they drop buckets of Rupees. They also appear in ''[[Freshly -Picked: TinglesTingle's Rosy Rupeeland]]''.
** In ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', one of the sidequests involves you searching the whole of Hyrule Field for Big Poes. You can only find each of them in ''very'' specific spots, you have to be riding [[Powerup Mount|Epona]], and you have all of 5 seconds to kill them with arrows before they vanish and you have to try again. Hope your aim is good.
 
=== [[Driving Game]] ===
* ''[[Need for Speed]]: Most Wanted'' has Sergeant Cross himself. A normal undercover Corvette will net you around the $20,000 in bounty. Destroying Cross's car, however, will net you a whopping $200,000!
** Depending on the circumstances under which you take out Cross's car, it is also a [[Crowning Moment of Awesome]].
 
=== [[Fighting Game]] ===
* ''[[Cross Edge]]'' has Lujit, a small, pink, Level 120 monstrousity from hell. It appears in a few normal dungeons, is about 70+ levels above what you will probably be at first potential meeting area, has ridiculous HP, sickingly large range attacks, does ludicrous damage, is very fast, almost impossible to run away from, regenerates, can take a metric ton of moves a turn, and if it gets first attack can clear your group in a single round. However it does have horrible defense and is VERY valuable to kill.
 
=== [[First-Person Shooter]] ===
* ''[[Left 4 Dead 2]]'' has the Fallen Survivor in The Passing. They have as much health as a Witch, making it hard to take down. They are also fire proof and they always choose to run away (although sometimes there's no good escape options). The reason you would bother fighting this zombie is because it can hold a mix of either first aid kits, pills, pipe bombs, or molotovs. A single hit from a melee weapon is still enough to take them down, but their habit of running away usually puts of wall of zombies between you and their wonderful loot. Especially annoying because sometimes they're just carrying two grenade items... which would normally be nice, but The Passing has lockers filled with infinite supplies of grenades scattered throughout the first two chapters (the final chapter has neither the lockers no the Fallen Survivors).
 
=== [[Hack and Slash]] ===
* In ''[[Drakengard]]'', there is one enemy per level that rises out of the ground when you enter his proximity, glowing either red or blue and switching between those two colors. You have roughly a minute or two to defeat this enemy. Only physical attacks can harm him when he glows red, and only magical attacks can harm him when he glows blue. If you defeat him, he drops an item which adds a certain amount of experience to all the weapons you have in your [[Hyperspace Arsenal]].
* ''[[Gauntlet (1985 video game)]]'' has the Thief, a ''very'' fast enemy who runs up to your strongest player and steals potions, keys or even points from him/her. If you manage to kill him you can loot up a 500-point gold bag from his body; otherwise you'll have to get back your loot on the next dunegon level.
* Fugitives in the third ''[[Sengoku Basara]]'' game. Each map has one, they have a random chance of appearing every time you start the map, they appear on a few predetermined and out-of-place locations on the map (and unless you bring a max level [[Hattori Hanzo]], you won't know where) and run away about a minute after appearing. Fugitives only block and counter and have an extremely powerful block, making them impossible to kill without using a Basara art, Hero time or by loading your weapon full of Golden Centipedes. Each map's fugitive grants a permanent attack, defence or luck bonus when defeated, but only once for each character.
 
=== [[Maze Game]] ===
* In ''[[Wizard of Wor]]'', the Worluk appears once per level, moves quite fast, and can escape through the side doors. If it is shot before escaping, points will be doubled on the next level.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* Don't even ''start'' on the monsters that drop the [http://kol.coldfront.net/thekolwiki/index.php/Ultra_Rares Ultra Rare Items] in ''[[Kingdom of Loathing]]''. The odds of encountering one are so slim as to be meaningless. For each of them, one player per day gets a shot at the fight, and it's determined by some byzantine step-measuring system that gives that one shot to the first player who's there during the right time of day and has the step counter that no one's allowed to see in the exact right position. In theory. Wait, no, that's how it ''used to work'', and now nobody's got a clue. Essentially, if you're aware these things exist but haven't been informed that you'll never see one, you could waste ''weeks'' on one of these before giving up. Most veteran players have never seen one; fighting one is a once-in-a-lifetime event unless you search obsessively (read "search for it with all your turns every day for years").
** At least one person had defeated an Ultra Rare and come away with nothing, not even a consolation ribbon. The [[Self-Imposed Challenge|Black Cat familiar]], which is specifically designed to hinder you has many wonderful effects one of which is randomly destroying dropped items at the end of combat. Ultra rare items are not immune to this, at least one person has had the cat knock a one in a billion item down the drain.
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** 11.6 CL. The landshark has 11.6 CL. That's higher than the player.
 
=== [[Platform Game]] ===
* Gold Beetles in ''[[Sonic Adventure Series|Sonic Adventure 2]]'' only appear for a brief moment in one specific part of each level, and vanish just as quickly. Destroying it nets you a huge amount of points for your score, which go a long way to earning a better rank for certain level requirements.
* Golden Mice and certain rare blue ghosts in ''[[Luigi's Mansion]]''. They all appear only in certain areas, after doing [[Guide Dang It|some random and senseless task, such as coming into the corridor from a certain room, examining a certain lamp a number of times, getting hit by the bat that is next to that lamp and then going to the place where the mouse spawns]], and if you don't catch them right when they appear (they move like greased lightning) they'll be [[Lost Forever]]...but if you manage to suck them up, they'll drop ''tons'' of money.
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** Also, Golden Waddle Dees from ''Squeak Squad'' and Sneak Sacks in ''Epic Yarn''. The former is unreasonably fast and will [[Too Dumb to Live|sprint straight over the edge of a bottomless pit]] if you don't trap it quickly enough, while the latter moves at a speed slightly faster than Kirby can run at and will disappear if not killed in time. They leave behind treasure chests and dozens of beads, respectively.
 
=== [[Real Time Strategy]] ===
* Iridescent Flint Beetles in ''[[Pikmin]]'' are invincible, randomly appear, scurry around, then burrow back underground. But if you can make a thrown pikmin land on its back, it will drop pellets and nectar. Skills players can get multiple payouts from the same bug.
** The sequel keeps the Flint Beetle and adds two cousins. The Iridescent Glint Beetle has a shiny golden shell and drops a Treasure or multiple sprays when hit. There is also the Doodlebug, which can drop sprays, pellets, or nectar, but periodically releases poisonous gas that can kill Pikmin.
 
=== [[Roguelike]] ===
* ''[[ADOM]]'' has the fast and powerful giant boars, which are only encountered in the wilderness, where it is possible for enemies to flee. If killed, they sometimes drop a giant boar skull, which is required for an [[Multiple Endings|Ultra ending]].
** Filk, the quickling bard also in ADOM fits the bill. He lives in (usually) a deep level of the infinite dungeon, has the highest speed in the game is extremely good at dodging your attacks. Killing him is also required for an Ultra ending.
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* Smeagol in ''[[Angband]]''. He moves fast, is hard to hit, and can teleport away after stealing gold (or, in previous versions, items). Very difficult to kill when you're first likely to encounter him. Wormtongue is not as fast, but is also very difficult to hit when you first meet him, steals your gold and items then teleports away, and makes traps. This means that you might kill him, then fall through to the next level before you pick up the awesome artifact he just dropped. Hope you have preserve mode set. Many of the thieving monster in this game fit this to some extent.
* Jetpack [[Santa Claus]] in ''[[Toejam and Earl]]'' will occasionally appear, fussing over his sack. If you're lucky to see him from far away enough, you have a chance of sneaking up on him from behind (a mechanic no other enemy in the game uses) and get a few presents for your trouble. Otherwise, off into the wild blue yonder he goes.
* In ''[[Zettai Hero Kaizou Keikaku|Z.H.P. Unlosing Ranger vs. Darkdeath Evilman]]'', there are Metal Cacti, enemies that run away really fast, and pretty much REQUIRE you to corner them to get any hits in.
 
=== [[Role -Playing Game]] ===
* [[Trope Namer|Named]] for the Metal Slime (or Metaly as it's called in some games) from the ''[[Dragon Quest]]'' series. It's actually a [[Palette Swap|regular old blue Slime with metal coating]], but defeating one of them will get the party (or just the player in [[Dragon Quest I|the first one]]) lots and lots of experience. Actually doing so is a pain because despite its low HP, its defense is high enough that some attacks will outright fail, it is completely immune to magic, it's also lightning fast, and as noted, it likes to run given half a chance. It is not uncommon to encounter a large group of MetalSlimes (and/or it's relatives) and have all of them flee before your party can kill even one; in fact, it isn't even that uncommon to encounter a number of them and have every last one of the cowards bolt ''before the party can even act''. Other variations of this monster appear in the later games, such as the Liquid Metal Slime (known as the Metal Babble or Metabble in some games) and the Metal King Slime.
** The Platinum King Jewel deserves a special mention here- not only does it have the highest HP, defense, agility, and XP of the Metal Slime family, it also can use Dazzle to blind your party, making them miss so much that doing any damage to it is virtually impossible.
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** Notably, several games offer special weapons or abilities specifically designed to guarantee 1 or 2 points of damage against metal slimes.
** ''[[Dragon Quest IX]]'' introduces the Metal Medley; Three MetalSlimes stacked on top of each other. This particular flavor serves as the step between the Metal Slime and the Liquid Metal Slime.
** In ''[[Dragon Quest Heroes: Rocket Slime]]'', where you play ''as'' a slime, the role instead goes to the Goodybag: kill 'em to get lots of gold, or send enough of them back to town to recruit one as a very effective crew member for your tank. It also lampshades the traditional metal slime; get an imp in your town and it'll chase the liquid metal slime character to try and kill it for experience (the liquid metal slime doesn't mind too much, and even likes being able to practice its running).
* ''[[Shining in the Darkness]]'' features the closely related "ooze" family of monsters, the last of which is the oh-so-shiny [[Palette Swap|crystal ooze]]. Satisfies virtually all of the listed criteria for this trope at the same time; appears only on the final level (and even then, is rather uncommon), inflicts heavy damage and attacks quickly (and can call other monsters for assistance), is prone to flee from battle about 25% of the time, and has only a few HP, but also extremely high defense; high-level magic typically inflicts no more than one point of damage (if any), and physical attacks usually do no damage at all. The game offsets this by providing a number of "instant kill" items which the oozes cannot avoid, but these items themselves are "secret" and difficult to find. The reward for killing a single ooze is a whopping ''thirty thousand'' EXP, and they can appear in groups of half-a-dozen or more, resulting in the potential for multiple level-ups for even experienced adventurers; the sheer numbers involved reportedly cause the game to become unstable for players who even ''encounter'' the monsters.
* ''[[Mega Man Battle Network]]'' has the Rush virus, which has low HP, only takes one damage per hit, and will flee if not defeated in time. It pops out of the ground, and needs to quickly be struck before it submerges again, much like a game of whack-a-mole. If you do beat it, you get a useful chip that makes you invincible as long as you aren't attacking, which lasts much longer then the standard form of invincibility from the Invis chip.
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** Kudan in ''Devil Summoner'' also ABSORBS gun attacks (i.e. Raidou's revolver) and can fully heal itself with the best single-target healing spell available in the game. This editor has yet to actually kill one of these bastards without Belial (who is the first familiar that can learn the best combination attack in the game, "Astral Burst")...and Raidou has to be Level 66 to be able to fuse and summon him.
** All ''[[Shin Megami Tensei]]'' games had a group of monsters known now as Fiends. Exceedingly rare, exceedingly powerful, they could show up at any time in certain dungeons and wipe out a party. Subverted [[Guide Dang It]] because, despite the hidden nature, they were purposely left out of guides for the longest time, to fuel the mystery. (Ironically, they ''throw'' themselves at you in ''Nocturne''.)
* This trope is parodied in ''[[Mother 3]]'', the sequel to ''[[EarthboundEarthBound]]''. At one point, you have the chance to fight the rare Metal Monkey. It's got stupid high defense in order to compensate for its low HP, but instead of giving the player a lot of experience upon its defeat, the game instead tells the player that, roughly, 'they had a good experience.'
** There are regular Metal Slimes in ''Mother 3'' as well. Chapter 1 has the Soot Dumpling, an enemy with very high defense that can only be beaten with two 16-hit combos. If you don't kill it quickly enough, it blows away in the wind. Later on, you'll find the Black Beanling, which has powerful PK Fire attacks and can run away to boot. Beating it gives you a whopping 16,000 experience points. There's also the Top Dogfish, which gives 800 DP and always drops Meteotite which can be sold for 2500 DP, effectively making it the richest enemy in the game. It's very rare like the others, but it's very tough and hits hard, so it blurs the line between this and [[Boss in Mook Clothing]].
** Also, in ''Earthbound'' you can wander through any of the two deserts present in the game and beat the Criminal Caterpillar or the Master Criminal Worm (two randomly encountered enemies) in order to get A LOT of experience points. Even though they can easily defeat your party if they get to fight, most of the time you'll end up catching them from behind, getting an automatic victory.
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* Cores in ''[[Lufia]]: The Ruins of Lore'' have high def/low hp, but most are slow, and there are plenty of attacks that can easily defeat them. The exception is the Anti-Core, which is insanely fast, capable of taking many turns before your party gets one, with "flee" getting a high priority. By using another monster with a confuse ability, it is possible to capture one, gaining a valuable ally (especially if you boost its dismal attack with [[Randomly Drops|power sources]]).
** Cores in ''Lufia 2'' are also very fast and usually they flee before the players get a turn. sometimes when rng is merciful one of them will not flee the encounter and player can kill it for huge amount of xp. Danger level of the encounters is pretty low so its it a very safe level grinding trick.
* Many of the later ''[[Wild ArmsARMs]]'' games offer the creature Grow Apple. Grow Apples have 1 Hp, don't have any attack, and run from battle as soon as possible. However, if you kill them, you gain experience points equal to the overkill damage. If you hit it with a 1,000 point blast, you gain 999 experience (-1 for its 1Hp). The creature Mega Apple (not to be confused with the game's curative item Mega Apple) is similar, but much harder to hit and offers 10x the overkill damage.
** For the gamer looking for money, the games also provide Melchom. Elemental magic heals the creature, and in doing so, increases the money it drops by that amount x3. And unlike the aforementioned Apples, it isn't nearly as fond of running away. Or, if you want to make money much easier, just steal from Rat Monkey. The loot you pilfer off of him can be sold for 999,999 gella. However, a character who can steal is only available late-game, so the Melchom method is usually used before then.
** There's also the Creeping Chaos enemies; while they're generally very difficult to defeat and don't run away, they appear very randomly and generally drop a ton of experience and/or [[Interchangeable Antimatter Keys|Duplicators]].
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** ''[[Kingdom Hearts II]]'' features Bulky Vendors: a variant of Metal Slime. While they appear randomly, run away, and can't be killed by conventional means, they are killed extremely easy with Reaction Commands. Rather than giving large amounts of experience, they drop rare items. The rarity of the item is directly related to its health, which is constantly depleting as soon as it spawns. But there's a catch: it's relatively slow when it first spawns, but as its health goes down, its speed goes up, and this thing almost literally bounces all over the place. So you're better off [[Guide Dang It|looking for Orichalcum]] then trying to get one from a Bulky Vendor. Regardless, when you smack them with a Reaction Command they drop a crap ton of materials used for synthesis with their rarity depending on how much health they had when you used a Reaction Command. Also, good luck trying to hit one with the Reaction Command when it's got a sliver of health left; when they've got next to no health left, they are probably the fastest enemy in the game.
** Bulky Vendors return in [[Kingdom Hearts: 358/2 Days|358/2 Days]], only without the reaction commands. This time, they have to be defeated quickly before they escape—which is much harder.
** ''[[Kingdom Hearts coded|Re: coded]]'' has Gold Tricholomas, a [[Exactly What It Says on the Tin|gold variant]] of the other mushroom Heartless that only appears in System Sectors. They love to teleport away from you when you're trying to attack, can spew a poison cloud that can [[Standard Status Effects|blind you]] on top of doing damage, and they'll flee the battle if you can't kill them quickly enough, but they drop tons of SP, which you can redeem for goodies like stat upgrades and equipment.
* ''[[Super Mario RPG]]'' had Shy Guys in camo called Shy Rangers appear in one area of the game. Unless you have enough speed from armor and accessories, they'll escape before you can even act, and will still escape the moment their turn comes up (Unless they're poisoned, which makes them fight to the death for some reason). They don't even drop anything or give enough EXP to make it worth going through the trouble—unless you throw a Yoshi Cookie to make Yoshi consume them; then you get a KeroKeroCola, the most powerful healing item in the game.
* ''[[Paper Mario (franchise)|Paper Mario]]'' and its sequel ''[[Paper Mario: The Thousand-Year Door]]'' have Amazee Dayzees, [[Palette Swap]]ped versions of the more normal Crazee Dayzees. They have ridiculously high HP, the most damaging single attack of any [[Mook]], high defense, and to top it all off, they put you to ''[[Standard Status Effects|sleep]].'' Luckily, in the second game, a skilled player can defeat them in one hit by effectively utilizing the [[Action Commands|Art Attack]] move—and they drop gobs of experience points; this is especially helpful in the later levels of the [[Bonus Dungeon]], which is full of them. And you heal on leveling up! Also in the second game, it is quite possible to run into them at a point in the game where {{spoiler|Mario's partners have abandoned him}}. [[Sarcasm Mode|Thanks, Nintendo!]]
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* In ''[[A Witch's Tale]]'', all card monsters love to run away and any attack (including ancient [[Game Breaker|game breaking]] magic) will do 1 point of damage on them. [[Luck-Based Mission|Hope you score a critical hit.]] Or use one spell from [[Guide Dang It|March Hare doll]].
* The Forbiddens in ''[[Xenogears]]'' fit this trope nicely. They appear in a location that's accessible only temporarily, give you 2 turns to beat them before they break loose, and will drop Gold Nuggets or Gold Bullion if you beat them before they break loose. Oh, and they take a ton of hits to kill. About the only way they differ from a traditional Metal Slime is that once they break loose, they're actually pretty deadly.
* ''[[Dragon Quest Heroes: Rocket Slime]]'' has a few metal slimes that you have to save, but you don't fight them. There is, however, a monster called the Goody Bag. It appears in every level, albeit in very specific locations, very rarely. (There is a mid-game level where it is the only monster that appears.) It runs from you when you see it, and Elasto Blasting into it will cause it to drop money. If you can catch it and throw it back to town before it casts Zoom and warps away, do this ''30 times'', and go see it in front of its statue in the Museum, then you will have a [[Disc One Nuke]] that warps right into the enemy tank, steals the ammo, and walks back to your tank. There are other characters that do this, but this one is the best because not only is it available early, it also has the most HP of these characters and is fast. (Also, if you go to the enemy tank at the very beginning, you can sneak in as the Goody Bag sneaks out with the enemy's ammo and break the machine keeping you out, saving the trouble of bashing the barrier over and over for a few minutes.)
* In the game [[Boktai]] 2: The Sun is in Your Hand, there is a rare chance that one of the enemies will be replaced by a crimson version of itself. While not particularly nasty, and the same movement patterns as the generic version, the first time you meet one your damage to it will probably be 1 regardless of weapon, it will kill you in one hit and make you restart the area. It also drops "normally" a weapon that is several times stronger than anything you can find (or make) at the time, with its rare drop being a (potentially) [[Game Breaker]] item
* ''[[Legend of Heroes VI]]'' and its sequel ''[[Zero no Kiseki]]'' have Shining Poms, which can dodge everything but S-Crafts and net you 1000 EXP per kill.
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* The Totokos (Who resemble [[My Neighbor Totoro|a certain Studio Ghibli movie character]]) in ''[[Ni no Kuni]]'' give an absolutely huge amount of EXP or gold if you can defeat them, often much more then the bosses of a similar level, and also make good Imagen if you can capture them. However, they only show up occasionally, run away from you in the field, and will disappear if not caught quickly. Even after you catch them, you still have defeat them before they escape in battle, and the evolved forms of them frequently will use some manner of debilitating spell on the entire party to keep you from doing this.
 
=== [[Shoot'Em Up]] ===
* ''[[Video Game/Star Force|Star Force]]'' has the mysterious picture of Cleopatra, hidden only in certain areas. Destroying it (which takes more than one shot) wins you one million points, but since the game is a [[Vertical Scrolling Shooter]] it could easily pass off screen first.
 
=== [[Survival Horror]] ===
* Nemesis from ''[[Resident Evil 3: Nemesis]]'' meets the requirements. Nemesis is an uncommon encounter, rarely spawning, appearing in out-of-the-way locations a fixed number of times. Nemesis gives rewards; [[Randomly Drops|randomly-dropped]] unique (though not necessarily useful) items. Nemesis has a reasonably reliable way to end combat without the player being defeated or getting the reward through the normal "flee" mechanic, a special ability such as blinding him and knocking him off a ledge. Nemesis has [[Preexisting Encounters]], so this trait manifests as Nemesis avoiding Jill in order to prevent the beginning of combat proper, such as outside the substation. And it is VERY difficult to obtain the reward before combat ends.
** ''[[Resident Evil 4]]'' has the Garradors. They drop a ton of cash upon their defeat. Upping the ante further, one Garrador that spawns in a cage actually guards a treasure chest with a very valuable piece of [[Vendor Trash]] in it, and predictably, it's pretty hard to get the item without killing the Garrador first. Garradors appear about four times in the entire game (one of which is a ''heavy Garrador''). Unlike Regenerators, who also share the aforementioned traits, defeating Garradors (or even damaging them) is almost never absolutely necessary, to the point where running from them is easier than fighting them thanks to the Garradors' crippling blindness.
** In the same game, Novistadors are also Metal Slimes. Earlier versions can turn completely invisible and have a one-hit-ko move that involves melting off your face, while later versions gain a pair of wings in lieu of being invisible, but still retains the same insta-kill move and are a pain in the ass to shoot. Their reward? Their eyes, which are precious gems that can be applied to another treasure you find which, if completed with all three different types of Novistador eyes, can be sold for an ''obscene'' amount of cash. The Gems themselves are also worth something too. They only appear in the bowels of the castle, and will completely disappear when you destroy their nest just a few scenes later, and the gem color is completely random (although there have been theories).
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* ''[[Opoona]]'' has the Star Human. In addition to being run-happy, it has both extremely high defense ''and'' high evasion, meaning that even ''if'' you can hit it with a physical attack, it's not likely to do much damage. The best way to defeat it is to spam it with Armagebbon, and pray to all that's good that it doesn't flee. To add insult to injury, it has a one-of-a-kind drop attached to it, too (as well as a [[Rare Candy]] attached to it).
 
=== [[Wide Open Sandbox]] ===
* The Eridians in ''[[Borderlands]]'' appear in the last few levels in the game, give you ''shitloads'' of exp, are the fastest enemies in the game and have ''insane'' shields, but pretty low actual health. What's that, Mordecai? [[Game Breaker|One of your skills allows you to bypass shields ''completely?'']]. Score.
* ''[[Assassin's Creed II]]'' and its sequel ''Brotherhood'' feature pickpockets and Borgia Messengers who run away from you if they see you; if you manage to catch them, you get a hefty chunk of money as well as some rare trade items.
* ''[[Terraria]]'' has "Pinky," a tiny, rarely appearing pink slime that drops gold coins—hundreds of times as much money as an average slime. It also has a lot of health, and if you hit it too hard, it may fly off the screen into oblivion. Have fun [[Death of a Thousand Cuts|whittling]].
* ''[[Saints Row]]: The Third'' has Professor Genki, who can be found running around Steelport [[Ax Crazy|killing random people]]. He has tons of health but when defeated gives you tons of money and Respect.
* Before the final release, ''[[Minecraft]]'' Slimes only appeared in first twelve layers of the world, four of which are full of unbreakable stone, spawn incredibly rarely, could only appear in one tenth of all chunks, determined on the world being generated, and frequently jump into lava or suffocate by spawning in spaces too small. The bigger ones also do enough damage to kill you very quickly if you have no armor, and [[Asteroids Monster|split in two every time they are hit]]. On the other hand, the biggest ones can split into up to 64 Tiny Slimes, which each drop up to two slimeballs. Slimeballs happen to be incredibly useful for making piston machines (almost all types of machines are much simpler with Sticky Pistons, which can retract blocks in addition to pushing them) and are used in getting to the End and making several types of potions.
 
=== Non-video game examples ===
 
== [[TabletopNon-video Games]]game examples ==
=== [[Tabletop Games]] ===
* According to [[Dungeons and& Dragons|Gary Gygax]], a similar creature appeared in the original Castle Greyhawk campaign he ran (not the version later offered by TSR). He threw a golden golem encrusted with gems (worth a small fortune if the thing were ever killed) at the [[Player Character|PC]]s, but made it fast enough to always outrun them when fleeing.
 
{{reflist}}
[[Category:Video Game Characters]]
[[Category:Metal Slime]]
[[Category:CRPG Tropes]]
[[Category:Metal Slime{{PAGENAME}}]]