Metroid/YMMV: Difference between revisions

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* [[Special Effect Failure]]: In ''Metroid Fusion'', whenever the Omega Metroid slashes with its claw, something about the animation looks wrong even when played at normal speed, as though the Omega Metroid is reaching too far considering the length of its arm. Viewing the animation frame-by-frame reveals the problem: its whole right arm briefly disconnects from the rest of its body. There are a couple frames where the disembodied arm is clearly just awkwardly floating in the air a good distance away from the Omega Metroid itself.
* [[Special Effect Failure]]: In ''Metroid Fusion'', whenever the Omega Metroid slashes with its claw, something about the animation looks wrong even when played at normal speed, as though the Omega Metroid is reaching too far considering the length of its arm. Viewing the animation frame-by-frame reveals the problem: its whole right arm briefly disconnects from the rest of its body. There are a couple frames where the disembodied arm is clearly just awkwardly floating in the air a good distance away from the Omega Metroid itself.
* [[Squick]]: A blink-and-you'll-miss-it example. As you are entering the Olympus, you see Ghor in containment room being scanned. During this time, you see him scratching his head. The problem? This also means that he is scratching his ''brain''.
* [[Squick]]: A blink-and-you'll-miss-it example. As you are entering the Olympus, you see Ghor in containment room being scanned. During this time, you see him scratching his head. The problem? This also means that he is scratching his ''brain''.
* [[Tainted by the Preview]]: Not exactly preview, it's more like tainted from the start. According to a interview with the game director Yoshio Sakamoto, during the development of Super Metroid, it was actually close to being put down not one, not two, but three times. And one of the biggest critics of the game was actually Gunpei Yokoi -- yeah, that's right, the creator of the series. Reportedly, he often angrily asked the team "Are you trying to make a goddamn masterpiece?". Well, the game came, and it was pretty much a masterpiece, and Gunpei apparently liked it so much that he for a long time used it as a reference of how a good game should be. Sadly, he and Sakamoto never had the time to make up before his unfortunate death.
* [[That One Boss]]: Yakuza, Nightmare... And Ridley is hardly a fair fight, in any game.
* [[That One Boss]]: Yakuza, Nightmare... And Ridley is hardly a fair fight, in any game.
** If Ridley and Mother Brain are too easy for you, then Kraid in the NES game will more than make up for it. His attack pattern is ''merciless'': he is constantly shooting spikes from both the front of his body and spikes above his body, with only a brief pause every three volleys of attacks. Unless you have superman reflexes or patience, you ''will'' take a lot of damage during the fight. It only takes 25 missiles to kill him, but his stomach spikes can easily block your shots and missiles (and while you can freeze the belly spikes, doing it before he launches them can actually make him harder to fight), and he can quickly turn around if you get behind him, leaving little room for you to attack him. And if you die while fighting him, he can switch to a second attack pattern the next round, which can catch a new player off guard.
** If Ridley and Mother Brain are too easy for you, then Kraid in the NES game will more than make up for it. His attack pattern is ''merciless'': he is constantly shooting spikes from both the front of his body and spikes above his body, with only a brief pause every three volleys of attacks. Unless you have superman reflexes or patience, you ''will'' take a lot of damage during the fight. It only takes 25 missiles to kill him, but his stomach spikes can easily block your shots and missiles (and while you can freeze the belly spikes, doing it before he launches them can actually make him harder to fight), and he can quickly turn around if you get behind him, leaving little room for you to attack him. And if you die while fighting him, he can switch to a second attack pattern the next round, which can catch a new player off guard.