Mighty Glacier: Difference between revisions

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** In ''[[Marvel vs. Capcom Clash of the Superheroes]]'', a hidden character, Mega Armor War Machine (who comes in gold and ice blue colors to contrast the regular War Machine's Grey and Blue colors). He cannot block, moves ''slower'' then Zangief, can barely jump out side of a super jump and is the ''same size'' as War Machine being a [[Palette Swap]]. Glacier status? He has [[Powered Armor]] that has him in a state of permanently negating stun statusses, auto combo's are ineffective after the first hit and his defense is the hightest in the game meaning that it takes ''a lot'' to defeat him. On top of that, his high offense is higher then the regular War Machine's (who already had a high offense). MAWM is said to have defeated ''many'' Spider Man, Wolverine and Ryu players since their spam combos can be brushed off and countered easily leaving them to try hit and run attacks against MAWM which puts them against his missile attacks.
** In ''[[Marvel vs. Capcom Clash of the Superheroes]]'', a hidden character, Mega Armor War Machine (who comes in gold and ice blue colors to contrast the regular War Machine's Grey and Blue colors). He cannot block, moves ''slower'' then Zangief, can barely jump out side of a super jump and is the ''same size'' as War Machine being a [[Palette Swap]]. Glacier status? He has [[Powered Armor]] that has him in a state of permanently negating stun statusses, auto combo's are ineffective after the first hit and his defense is the hightest in the game meaning that it takes ''a lot'' to defeat him. On top of that, his high offense is higher then the regular War Machine's (who already had a high offense). MAWM is said to have defeated ''many'' Spider Man, Wolverine and Ryu players since their spam combos can be brushed off and countered easily leaving them to try hit and run attacks against MAWM which puts them against his missile attacks.
** [[Marvel Super Heroes vs. Street Fighter]] featured a character similar to Mega Armor War Machine in Mech Zangief. He was even ''slower'' than Zangief, couldn't block and lost his Banishing Flat. He did however gain a Yoga Flame-esque breath attack and a new Hyper Combo, the Siberian Blizzard. [[Marvel vs. Capcom Clash of the Superheroes]] would make him a super mode for regular Zangief.
** [[Marvel Super Heroes vs. Street Fighter]] featured a character similar to Mega Armor War Machine in Mech Zangief. He was even ''slower'' than Zangief, couldn't block and lost his Banishing Flat. He did however gain a Yoga Flame-esque breath attack and a new Hyper Combo, the Siberian Blizzard. [[Marvel vs. Capcom Clash of the Superheroes]] would make him a super mode for regular Zangief.
* Donkey Kong in ''[[Super Smash Bros]]'', Bowser and Ganondorf as well in ''[[Super Smash Bros Melee]]''. Oddly enough, Princess Zelda also counts, but has the option to switch to a [[Fragile Speedster]] in battle. You might think DK and Bowser in Melee would be slooooow, but [http://strategywiki.org/wiki/Super_Smash_Bros._Melee/Characters\] indicates that they both run faster than Mario. Brawl gave us King Dedede, Ike and Charizard in this category, as well as Solid Snake.
* Donkey Kong in ''[[Super Smash Bros.]]'', Bowser and Ganondorf as well in ''[[Super Smash Bros Melee]]''. Oddly enough, Princess Zelda also counts, but has the option to switch to a [[Fragile Speedster]] in battle. You might think DK and Bowser in Melee would be slooooow, but [http://strategywiki.org/wiki/Super_Smash_Bros._Melee/Characters\] indicates that they both run faster than Mario. Brawl gave us King Dedede, Ike and Charizard in this category, as well as Solid Snake.
** Again to mention [[Brawl Minus]] (a side competitive field for SSBB), Ganondorf's rank on the tier list goes from bottom to top, with most of his moves being instant KO's. His warlock punch alone deals 666 damage and instant KO's anyone hit, not to mention all of his other moves are upgraded in power and range, such as his forward smash creating explosions. Bowser gets an upgrade as well, as he no longer flinches from moves that do 10 damage or less, allowing him to simply walk through projectiles and some attacks. This wouldn't be such a big deal if it wasn't for the fact that Bowser's attacks now hit potentially multiple times and kill at simple damage areas like 40%. His Up B on the ground for example not only hits far more often, but creates a whirlwind sucking opponents into it. Both characters are still extremely slow however, and Ganondorf, to make up for his ridiculous power, is even slower than standard Brawl.
** Again to mention [[Brawl Minus]] (a side competitive field for SSBB), Ganondorf's rank on the tier list goes from bottom to top, with most of his moves being instant KO's. His warlock punch alone deals 666 damage and instant KO's anyone hit, not to mention all of his other moves are upgraded in power and range, such as his forward smash creating explosions. Bowser gets an upgrade as well, as he no longer flinches from moves that do 10 damage or less, allowing him to simply walk through projectiles and some attacks. This wouldn't be such a big deal if it wasn't for the fact that Bowser's attacks now hit potentially multiple times and kill at simple damage areas like 40%. His Up B on the ground for example not only hits far more often, but creates a whirlwind sucking opponents into it. Both characters are still extremely slow however, and Ganondorf, to make up for his ridiculous power, is even slower than standard Brawl.
** Zelda is more of a [[Glass Cannon]]. She deals out huge damage and has great knockback, but she's very light.
** Zelda is more of a [[Glass Cannon]]. She deals out huge damage and has great knockback, but she's very light.
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** ''[[Supreme Commander 2]]'' takes it even further with the King Kriptor whixh dwarfs even the ACU.
** ''[[Supreme Commander 2]]'' takes it even further with the King Kriptor whixh dwarfs even the ACU.
*** The DLC reintroduces the ''original'' Cybran Monkeylord, who lacks the general downscaling of experimentals in the base game.
*** The DLC reintroduces the ''original'' Cybran Monkeylord, who lacks the general downscaling of experimentals in the base game.
* The Mammoth Tanks used by the Soviets/GDI in ''[[Command and Conquer]]'' are among the slowest units in the game, but they pack a combination of two ultra-heavy cannons and anti-air/anti-infantry missile launchers, along with extremely heavy armor, enabling them to smash through enemy forces outnumbering them many times over. In ''Tiberium Wars'', the Mammoth is so overpowering that it can literally ''crush'' other tanks beneath its treads, and once upgraded with railguns, even waves of suicide bombers and missile infantry are mowed down without mercy.
* The Mammoth Tanks used by the Soviets/GDI in ''[[Command & Conquer]]'' are among the slowest units in the game, but they pack a combination of two ultra-heavy cannons and anti-air/anti-infantry missile launchers, along with extremely heavy armor, enabling them to smash through enemy forces outnumbering them many times over. In ''Tiberium Wars'', the Mammoth is so overpowering that it can literally ''crush'' other tanks beneath its treads, and once upgraded with railguns, even waves of suicide bombers and missile infantry are mowed down without mercy.
** And in the ''Kane's Wrath'' [[Expansion Pack]], their epic unit, the MARV, can run down anything save another epic unit. It can also survive a nuclear strike.
** And in the ''Kane's Wrath'' [[Expansion Pack]], their epic unit, the MARV, can run down anything save another epic unit. It can also survive a nuclear strike.
*** All three epic units qualify.
*** All three epic units qualify.
** Don't forget the ''Red Alert'' series which just ''absolutely runs wild'' with this, especially for the Soviets. The Soviets are lucky enough to field the Apocalypse Tank, an [[Expy]] of the Mammoth Tank (which the Soviets also had in ''RA 1'') which can also run over smaller tanks, as well as the mighty [[Cool Airship|Kirov airship]] which is slow enough that ''infantry'' can outrun it; fortunately, it not only can obliterate an enemy base single-handedly, but is nothing short of a bullet sponge, especially in ''RA 2''. The Allies gained the Battle Fortress in ''Yuri's Revenge'' whose main attack mode is to simply run over enemy tanks, and the Assault Destroyer in ''RA 3'' which is quite literally a [[Military Mashup Machine|warship on land]]. And to say nothing of the Empire of the Rising Sun's Shogun Executioner, which is quite possibly the slowest, most awkward-moving unit in an RTS--and you're expected to defeat the enemy completely with it and it alone.
** Don't forget the ''Red Alert'' series which just ''absolutely runs wild'' with this, especially for the Soviets. The Soviets are lucky enough to field the Apocalypse Tank, an [[Expy]] of the Mammoth Tank (which the Soviets also had in ''RA 1'') which can also run over smaller tanks, as well as the mighty [[Cool Airship|Kirov airship]] which is slow enough that ''infantry'' can outrun it; fortunately, it not only can obliterate an enemy base single-handedly, but is nothing short of a bullet sponge, especially in ''RA 2''. The Allies gained the Battle Fortress in ''Yuri's Revenge'' whose main attack mode is to simply run over enemy tanks, and the Assault Destroyer in ''RA 3'' which is quite literally a [[Military Mashup Machine|warship on land]]. And to say nothing of the Empire of the Rising Sun's Shogun Executioner, which is quite possibly the slowest, most awkward-moving unit in an RTS--and you're expected to defeat the enemy completely with it and it alone.
** ''Uprising'' also has the Empire of the Rising Sun's Giga Fortress, a warship that looks like a [[Exactly What It Says on the Tin|high-tech animesque fortress]] that transforms into a giant flying demon head with [[Wave Motion Gun|long range that inflicts massive damage]]. Thing is as slow as Kirov and cost more then anything else in the game, but people still say it's a Gamebreaker.
** ''Uprising'' also has the Empire of the Rising Sun's Giga Fortress, a warship that looks like a [[Exactly What It Says on the Tin|high-tech animesque fortress]] that transforms into a giant flying demon head with [[Wave Motion Gun|long range that inflicts massive damage]]. Thing is as slow as Kirov and cost more then anything else in the game, but people still say it's a Gamebreaker.
** In ''[[Command and Conquer Generals]] Zero Hour'' the Emperor Overlord tank is this. It has two cannons, a built in device to heal itself and nearby units, it can be upgraded to use anti-air gatling guns.
** In ''[[Command & Conquer: Generals]] Zero Hour'' the Emperor Overlord tank is this. It has two cannons, a built in device to heal itself and nearby units, it can be upgraded to use anti-air gatling guns.
* In the RTS ''[[Company of Heroes]]'', the King Tiger tank of the Wehrmacht falls well under this category, as it has huge armor and a massive gun, but is even slower than infantry and even light tanks can just run circles around taking off small chunks of health while its gun struggles to keep up with them. It also applies to the American M26 Pershing heavy tank, which can succumb to many small tanks also.
* In the RTS ''[[Company of Heroes]]'', the King Tiger tank of the Wehrmacht falls well under this category, as it has huge armor and a massive gun, but is even slower than infantry and even light tanks can just run circles around taking off small chunks of health while its gun struggles to keep up with them. It also applies to the American M26 Pershing heavy tank, which can succumb to many small tanks also.
* The Harkonnen's Devastator tanks in ''[[Dune II]]''. Like the Mammoth Tanks from Westwood's later franchise, ''[[Command and Conquer]]'', these have the highest attack and armor in the game, but have the slowest movement speed.
* The Harkonnen's Devastator tanks in ''[[Dune II]]''. Like the Mammoth Tanks from Westwood's later franchise, ''[[Command & Conquer]]'', these have the highest attack and armor in the game, but have the slowest movement speed.
* Rook in ''[[Demigod]]'' is a walking fortress, several times the size of the other demigods in the game, and most of them can run circles around him.
* Rook in ''[[Demigod]]'' is a walking fortress, several times the size of the other demigods in the game, and most of them can run circles around him.
* Bile Demons in ''[[Dungeon Keeper]]''.
* Bile Demons in ''[[Dungeon Keeper]]''.
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* The ''[[Wild Arms]]'' series loves this character type. [[Wild Arms 1|The first game]] and ''Alter Code F'' had Rudy, [[Wild Arms 2|the second]] had Brad, and [[Wild Arms 3|the third]] had Clive. [[Wild Arms 4|The fourth game]] pushes this build's traits to their extremes. Its Mighty Glacier is so slow that everyone else tends to get two turns for the character's one, but hits so hard that even the game's strongest [[Bonus Boss]] can be dropped with two of the character's physical attacks. Oh, and her name's Raquel, making her one of the rare female examples.
* The ''[[Wild Arms]]'' series loves this character type. [[Wild Arms 1|The first game]] and ''Alter Code F'' had Rudy, [[Wild Arms 2|the second]] had Brad, and [[Wild Arms 3|the third]] had Clive. [[Wild Arms 4|The fourth game]] pushes this build's traits to their extremes. Its Mighty Glacier is so slow that everyone else tends to get two turns for the character's one, but hits so hard that even the game's strongest [[Bonus Boss]] can be dropped with two of the character's physical attacks. Oh, and her name's Raquel, making her one of the rare female examples.
** Although in Raquel's case, as one of her special abilities allows her to take an [[Extra Turn|additional turn]] immediately after her current one, she can do this ''four times in a row'' with a full force meter. Most later storyline boss fights have some unusual form of evasion or other tactical requirement to compensate for this.
** Although in Raquel's case, as one of her special abilities allows her to take an [[Extra Turn|additional turn]] immediately after her current one, she can do this ''four times in a row'' with a full force meter. Most later storyline boss fights have some unusual form of evasion or other tactical requirement to compensate for this.
** Greg from ''[[Wild Arms 5]]'' and Ragnar of ''[[Wild Arms XF]]'' fit this example pretty well too.
** Greg from ''[[Wild ARMs 5]]'' and Ragnar of ''[[Wild Arms XF]]'' fit this example pretty well too.
* ''[[Xenogears]]'' has Rico, who is extremely strong but predictably also very slow, enough so that a fairly well-leveled party including him will often finish battles before he ever gets to take a turn. The same applies to his gear. Thus, he seems to be a "love him or hate him" character, with most players either never using him, or never taking him out of the party.
* ''[[Xenogears]]'' has Rico, who is extremely strong but predictably also very slow, enough so that a fairly well-leveled party including him will often finish battles before he ever gets to take a turn. The same applies to his gear. Thus, he seems to be a "love him or hate him" character, with most players either never using him, or never taking him out of the party.
* ''[[Final Fantasy X]]'''s resident [[Badass]], Auron, sadly falls into this trope as well.
* ''[[Final Fantasy X]]'''s resident [[Badass]], Auron, sadly falls into this trope as well.