Mildly Military: Difference between revisions

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== Video Games ==
* The [[Badass Crew]] you gather in ''[[Super Robot Wars]]'' usually demonstrates this trope. In the second game, the XO of the Hagane gains a rival who repeatedly points out this behavior...but he himself is a Neidermeyer with no respect for the lives of his soldiers or esteem for their opinions and input. He thinks this makes him a properly badass captain. (Actually, it just makes him a regular ass.)
** The classic series games mostly averted this trope by virtue of having a strong leavening of military leadership from the very start, though this broke down slightly as various non military forces were added to the mix.
** ''[[Super Robot Wars Alpha]]'' started out with various irregular forces like the various super robot teams and the [[Mobile Suit Zeta Gundam|AEUG]] doing their own thing but as they received an infusion of military personnel from the other series a rough pecking order was generally worked out halfway through the plot.
** ''[[Super Robot Wars Alpha]]'' Gaiden actually averted this trope for a large chunk of the plot, specifically in regards to the chain of command being fairly explicit (with [[Mobile Suit Gundam|Bright]] serving as the CINC of the Preventers/Irregulars, [[Mobile Suit Gundam 0083: Stardust Memory|South Burning]] as senior NCO, [[Mobile Suit Zeta Gundam|Amuro and Quattro]] as well as [[Super Dimension Fortress Macross|Roy Fokker]] as senior officers, with various other powerful non military figures like [[Daitarn 3|Banjou Haran]] serving as officers as well. This results in [[Great Mazinger|Tetsuya Tsurugi]] getting dressed down later on for insubordination and dereliction of duty by Burning. As an amusing sidebar, Fokker was more professional as a military officer most of the time than he was in his own series.
*** The second and third Alpha games built off this and while they generally tried to maintain military cohesion, their numbers and personnel grew so diverse they were forced to settle for a partially military/civilian mix of leadership, especially since due to plot reasons they became more and more independent of outside authority from anyone.
** The [[Super Robot Wars Z]] series tried pretty hard to show how hard maintaining a stern military chain of command would be, especially since the plot was such random forces from many different series were forced to cooperate out of sheer necessity and often had little time to figure out how the pecking order would work, leading to all sorts of conflict at the midpoint of the plot of the first game, though they eventually worked out an Alpha 2/3 level of military discipline, especially in the later games.
* ''[[Nintendo Wars]]'' until Days of Ruin was a major offender, fairly intentional. Some of the Commanding Officers are obviously too young or old to lead a real military force, and some of their outfits barely even qualify as uniforms. Then we have characters like Grit, a laid-back guy who openly mocks his superior, and Andy, who is easily distracted by a new wrench. And let's not get started on the English version of [[Totally Radical|Jake]]...
* The special forces unit of ''[[Clive Barker's Jericho]]'' seems to have a vague chain of command and a few loose cannons, with Delgado in particular being such a discipline problem to hazardous degrees.