Minmaxer's Delight: Difference between revisions

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** This applies to flaws in pretty much any system where they raise their ugly head. In ''oWoD'' games and ''GURPS'' you can almost always pick a bunch of minor disadvantages that will never ever hinder you in actual play. In worse cases, these disadvantages actually give you justifications for being an asshole.
** This applies to flaws in pretty much any system where they raise their ugly head. In ''oWoD'' games and ''GURPS'' you can almost always pick a bunch of minor disadvantages that will never ever hinder you in actual play. In worse cases, these disadvantages actually give you justifications for being an asshole.
** ''[[GURPS]]'' does price its advantages higher than the point value of the opposite-number disadvantage, though, in an attempt to mitigate this (ie. to pile up on points from disadvantages you generally have to take severe ones.)
** ''[[GURPS]]'' does price its advantages higher than the point value of the opposite-number disadvantage, though, in an attempt to mitigate this (ie. to pile up on points from disadvantages you generally have to take severe ones.)
*** GURPS also forbids taking an advantage and its corresponding disadvantage.
** The ''[[New World of Darkness]]'' games have a flaw system that averts this; you get no extra points at character creation for taking the flaw, the only way your flaw gives you EXP is if it actually affects you in a completely negative way ''in play''.
** The ''[[New World of Darkness]]'' games have a flaw system that averts this; you get no extra points at character creation for taking the flaw, the only way your flaw gives you EXP is if it actually affects you in a completely negative way ''in play''.
** ''[[Deadlands]]'' did the same thing: Hindrances, as they were called, must come up in play to give you an advantage, though some of them were hysterically fun (like the one where your character [[Genre Savvy|knows he's in a pen-and-paper RPG]] and is [[Medium Awareness|paranoid about his "character sheet" burning up in a fire]].)
** ''[[Deadlands]]'' did the same thing: Hindrances, as they were called, must come up in play to give you an advantage, though some of them were hysterically fun (like the one where your character [[Genre Savvy|knows he's in a pen-and-paper RPG]] and is [[Medium Awareness|paranoid about his "character sheet" burning up in a fire]].)