Minmaxer's Delight: Difference between revisions

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*** It notably gives exactly the number of points needed for the Unflappability talent, which keeps you from panicking when the effects of [[Weirdness Magnet]] turn up.
*** It notably gives exactly the number of points needed for the Unflappability talent, which keeps you from panicking when the effects of [[Weirdness Magnet]] turn up.
** There is nothing technically illegal about taking the "emergencies only" modifier for a discount on advantages like Hard to Kill, which are by definition emergency powers anyway. In many cases it may be a good idea for combat powers in general, assuming that combat in your setting is, in general, life-threatening. A case can also be made for taking a temporary Bloodlust disadvantage for emergency combat powers that will only come up in lethal-force situations anyway.
** There is nothing technically illegal about taking the "emergencies only" modifier for a discount on advantages like Hard to Kill, which are by definition emergency powers anyway. In many cases it may be a good idea for combat powers in general, assuming that combat in your setting is, in general, life-threatening. A case can also be made for taking a temporary Bloodlust disadvantage for emergency combat powers that will only come up in lethal-force situations anyway.
*** Actually, Hard to Kill also has non-emergency uses, such as making your character more likely to not die from illness or critical failures during medical treatment.
* Averted for plot-related disadvantages in ''[[Mutants and Masterminds]]'', called "Complications". They only yield their benefit (free Hero Points) when and if they disadvantage your character in some way.
* Averted for plot-related disadvantages in ''[[Mutants and Masterminds]]'', called "Complications". They only yield their benefit (free Hero Points) when and if they disadvantage your character in some way.
* "SINner" in the new version of ''[[Shadowrun]]''. You have a SIN, an ID number (basically an American Social Security number) that allows the government to track everything you do with it. The catch? There is ''nothing'' preventing you from purchasing and using fake SIN cards (and indeed, one of the sample characters has this combo!). Five free points and legitimacy as a citizen. Not a bad catch.
* "SINner" in the new version of ''[[Shadowrun]]''. You have a SIN, an ID number (basically an American Social Security number) that allows the government to track everything you do with it. The catch? There is ''nothing'' preventing you from purchasing and using fake SIN cards (and indeed, one of the sample characters has this combo!). Five free points and legitimacy as a citizen. Not a bad catch.