Mirror Mook: Difference between revisions

→‎Video Games: adding several examples, moving the most recently added one up to reflect when it was edited in (happened mid edit actually)
(→‎Video Games: added example)
(→‎Video Games: adding several examples, moving the most recently added one up to reflect when it was edited in (happened mid edit actually))
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The '''Mirror Mook''' is a type of [[Mook]] that mimics the player in some manner - ranging from something as simple as copying or mirroring their movements, all the way to copying the player themselves. Being generated or mass-produced by an actual [[Magic Mirror]] is a common implementation, but not a strict requirement. Particularly tough enemies of this kind are usually [[Mirror Boss]]es.
 
Compare [[Evil Knockoff]]s, a common form of Mirror Mook, and [[Superpowered Mooks]], some of whom may have the same powers as the hero. [[Sister Trope]]s include [[Shadow Archetype]], [[Evil Twin]] and [[Evil Counterpart]], as well as their many subtropes (e.g. [[Fighting a Shadow]]). May or may not be the product of a special [[Doppleganger Attack]].
 
Contrast [[Mirror Match]], which can occur in games with [[Player Mooks|playable Mirror Mooks]], and [[Mega Manning]], which lets ''you'' copy mooks and bosses' powers.
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** ''[[Captain Toad: Treasure Tracker]]'' has the Mummy-Me, which resembles a mummified Toad and acts similarly to the previously mentioned Cosmic Clones.
** ''[[Super Mario 3D World + Bowser's Fury]]'' has Fury Shadows, who act similarly to Shadow Mario in ''[[Super Mario Sunshine]]''. They form from a sphere of black paint and take the shape of Luigi, running away from Mario, and he must hit them three times with a jump or a magic paintbrush to defeat it and recover one of the Cat Shines.
* In ''[[NetHack]]'' and its many variants, you can encounter "player monsters" that represent NPC adventurers; there is one corresponding to each of the playable roles, and the game even refers to them with the rank title appropriate for their experience level. Player monsters have armor, weapons and other items similar to what a player would usually have, as well as cheap plastic copies of [[MacGuffin|the Amulet of Yendor]]. NaturallyIn vanilla ''NetHack'', almost all of them can only be encountered {{spoiler|on the Astral Plane, the very final level of the game; [[Fridge Brilliance|the cheap plastic imitation Amulet is probably why they're stuck there]]}}.
** [[Doppelganger]]s and other shapeshifters can imitate player monsters, with dopplegangers being the most likely culprits; the mass majority of player monsters encountered in the dungeon prior to {{spoiler|the Astral Plane}} will usually be a doppleganger in disguise, with some notable exceptions; for example, wizards named Newt and Pug can be found imprisoned in the goal level of the Wizard quest. {{spoiler|Reading a cursed scroll of genocide while confused will "reverse genocide" yourself and create multiple player monsters with the same role as you.}}
** ''[[EvilHack]]'' has player monsters appear far more often far earlier in the main dungeon, which you can encounter starting around experience level 10. They are technically a class of monster distinct from how the player is defined in the game's files, and are kitted out in player-like gear that can reach up to "ascension kit" levels depending on how late they're encountered. Player monster hit dice and difficulty level roughly match that of the actual player, based on their experience level when the player monster spawns; they also have their role's abilities and traits (e.g. wizards and priests can cast spells, rogues can steal items from inventory, knights spawn [[Mounted Combat|riding either a horse or a warhorse]], etc.) EvilHackWhile not all such player monsters are hostile to you, those that are covet the [[MacGuffin|Amulet of Yendor]] and will attempt to steal it. {{spoiler|If they steal it while on the Astral Plane, they'll attempt to sacrifice it to their own god, [[Nonstandard Game Over|ending your game if they succeed]].}}
*** InA additionplayer character that dies may revive and turn into a hostile player monster instead of becoming a ghost in their "bones" file. Also, wishing for an artifact not tied to a specific role has a chance to {{spoiler|summon a player monster as its current "owner", forcing you to fight them for it}}.
** ''[[Slash'EM Extended]] also has player monsters that spawn randomly, with equipment suited for their role, as well as player monsters potentially being created from bones files. Unlike most variants, they can actually be tamed, though they resist many of the more common methods.
* ''[[Dungeon Crawl]]'':
** Player ghosts are created upon the death of a non-undead player character, and can also appear inside randomly generated ghost vaults. Player ghosts have the max HP, AC and EV of the deceased character, as well as certain other traits: the base damage and brand of the weapon they had wielded, the bonuses from Fighting skill levels, their elemental<ref>Specifically cold, fire, and electric.</ref> resistances, and the ability to cast certain spells and see invisible. In very rare cases, if a ghost file isn't available, the vault ghost will instead be an actual "clone" of the player.
** Mara, Lord of Illusions is a unique monster with the ability to make clones of any monster in the area - including himself and ''you''. Said clone is essentially a player ghost with many of your character's spells, melee and defensive capacities, and any buffs you had active at the time.
* ''[[Caves of Qud]]'' has Arconauts and Graverobbers, mobs who are members of the Grazing Hedonists faction and tend to be mostly peaceful towards the player character. In addition, one of the random events that can occur is the appearance of a cryotube that contains {{spoiler|an exact copy of yourself with your entire inventory inside}}.
* One arc in ''[[City of Heroes]]'' ends with the party [[Fighting a Shadow|fighting shadow versions of themselves]] in the lower level of Paragon City Hall. There are also story arcs in which you face off against clones or extradimensional counterparts of yourself, all of which (usually) possess the same powers and abilities as you.
* The ''[[Disgaea]]'' series has "Clone" Geo Panels that generate duplicates of whatever is standing on a matching color panel, be they allies or enemies. All of the generated clones are very real and will invariably attack your party; they retain the stats and Hit Points of the original, but you [[Unusable Enemy Equipment|can't steal any of their equipment]].
* [[Sonic the Hedgehog (Franchise)|''Sonic the Hedgehog'' franchise]]:
** [[Evil Knockoff|Robotic]] [[Evil Twin|versions]] [[Robot Me|of Sonic]] and other characters are recurring villains [[Mirror Boss]]es, with the most common one, Metal Sonic, being introduced in ''[[Sonic CD]]''.
** The [[Sonic the Hedgehog (1991 video game)|first game]] has Rollers, spherical Badniks that roll down steep hills in a manner similar to Sonic (who hadn't yet gotten his trademark Spin Dash).
** ''Sonic CD'' also introduces pillbug Badniks, internally called Dangos, that crawl slowly along the ground and curl into a ball and roll towards Sonic upon spotting him.
* In the ''Hordes of the Underdark'' module to ''[[Neverwinter Nights]]'', there is a hall of [[Magic Mirror]]s, with most giving the player items and/or various kinds or gold. One of them creates a mirror copy of you that attacks the party, though this is rarely a difficult fight due to only one copy being made. If you ''destroy'' the mirror instead of looking into it, it spawns ''two'' copies of your character, which may possibly a glitch.
 
== [[Visual Novel]]s ==