Missile Command: Difference between revisions

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{{quote|''"What's the bluntest point made by this game? That you can't win. No matter how many stages you survive, or how much time you spend playing, you can't beat Missile Command. Nuclear war has no winners. Your job is futile, but you do it anyway because you can buy people a few more minutes of hope."''|'''Daniel Floyd''', ''[[Extra Credits (Web Video)|Extra Credits]]'', "[http://penny-arcade.com/patv/episode/narrative-mechanics Narrative Mechanics]"}}
{{quote|''"What's the bluntest point made by this game? That you can't win. No matter how many stages you survive, or how much time you spend playing, you can't beat Missile Command. Nuclear war has no winners. Your job is futile, but you do it anyway because you can buy people a few more minutes of hope."''|'''Daniel Floyd''', ''[[Extra Credits]]'', "[http://penny-arcade.com/patv/episode/narrative-mechanics Narrative Mechanics]"}}


Missile Command (1980) was the most violent video game ever released, at least until ''[[DEFCON]]'' came along. [[Missile Command]] portrayed a stark view of nuclear war at the height of [[Cold War]] paranoia. The player was given command of three anti-ballistic missile bases, with which six otherwise defenseless cities had to be defended against wave after wave of ICBMs, nuclear bombers, and orbital battle stations. The game featured simple yet realistic animations of mushroom clouds wiping out entire cities whenever the player failed to intercept an incoming warhead, and a nightmarish explosion effect when the player [[Endless Game|(inevitably)]] finally lost the game.
Missile Command (1980) was the most violent video game ever released, at least until ''[[DEFCON]]'' came along. [[Missile Command]] portrayed a stark view of nuclear war at the height of [[Cold War]] paranoia. The player was given command of three anti-ballistic missile bases, with which six otherwise defenseless cities had to be defended against wave after wave of ICBMs, nuclear bombers, and orbital battle stations. The game featured simple yet realistic animations of mushroom clouds wiping out entire cities whenever the player failed to intercept an incoming warhead, and a nightmarish explosion effect when the player [[Endless Game|(inevitably)]] finally lost the game.