Mobile Phone Game: Difference between revisions
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By 1997, cell phones were everywhere, and PDA functions were being built into them. They had small LCD screens, similar in resolution and color to the displays of 1970s microcomputers like the [[Apple II]]. So Nokia decided to put a '70s computer gaming classic, ''[[Snake]]'', into one of their phones. Thus was born a new platform for video games. |
By 1997, cell phones were everywhere, and PDA functions were being built into them. They had small LCD screens, similar in resolution and color to the displays of 1970s microcomputers like the [[Apple II]]. So Nokia decided to put a '70s computer gaming classic, ''[[Snake]]'', into one of their phones. Thus was born a new platform for video games. |
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The rise of camera phones a few years later greatly improved the hardware. Modern mobile phones have gaming horsepower equivalent to 5th or 6th generation consoles such as the [[Nintendo GameCube]], [[Sega Dreamcast]], [[PlayStation 2]], and [[Xbox]]. The iPhone in particular, with its heavily developed "App Store", and its subsequent tablet-lovechild the iPad, has shown itself to be an actual gaming platform, as to a lesser extent (due in part to widely varying hardware) has Google's Android. |
The rise of camera phones a few years later greatly improved the hardware. Modern mobile phones have gaming horsepower equivalent to 5th or 6th generation consoles such as the [[Nintendo GameCube]], [[Sega Dreamcast]], [[PlayStation 2]], and [[Xbox]]. The iPhone in particular, with its heavily developed "App Store", and its subsequent tablet-lovechild the iPad, has shown itself to be an actual gaming platform, as to a lesser extent (due in part to widely varying hardware) has Google's Android. |
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== Systems == |
== Systems == |