Monumental Damage: Difference between revisions

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*** This later led to some unfortunate implications due to 9/11, since the twin towers were destroyable structures in the game (and doing so actually ''rewarded'' the player with powerups). The games were pulled and later editions avoided calling the buildings by any names at all.
** ''[[Command & Conquer: Red Alert 3|Red Alert 3]]'' takes this to its most logical conclusion, combining it with [[Weaponized Landmark]]; the last mission for the Allies has you destroying Leningrad's Winter Palace, ''which turns into a massive shuttle launch facility.'' That's not even the silliest part - that would be Mount Rushmore's [[Eye Beams]] or the Moai Head Man Cannon. It also has the Soviets destroy the Statue of Liberty in their campaign only to build a statue of Lenin pointing ahead of him instead.
*:The Empire of the Rising Sun destroys the Kremlin. All of it, in fact, [[Symbology Research Failure|not just St. Basil's Cathedral]]. Although you do get to ''stomp'' on the cathedral with the King Oni.
** Emperor Yoshiro's desire to destroy significant landmarks is in fact a point of contention between he and his son, Tatsu. Yoshiro believes crushing hearts and minds is crucial to victory, while Tatsu doesn't see why they should bother when they can just pummel the Allies and Soviets into submission.
** In ''[[Command & Conquer|Tiberium Wars]]'', the Scrin mission in London has you destroy Big Ben and Parliament, precisely ''because'' they are significant to the humans.