Moon Logic Puzzle: Difference between revisions

 
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* The ''[[Sub Machine]]'' series has a ''lot'' of point and click puzzles going on. Often times it makes sense; you put the "Lightning Stone" into the exactly-same-shaped-hole in a device to power it up, that sort of thing. But then there are the times that you patiently mouse over the entire screen of 12 different areas to find [[Pixel Hunt|one background stone to shift aside]] which gives you a seemingly normal rock that you use to counterbalance a seemingly immobile statue's set of scales to open the door and let you fill a basin with lava and... The scary part is that this sort of trail is less of a [[Mind Screw]] than the overarching story of the series itself.
* ''[[Simon the Sorcerer]] 2'' features a puzzle that is relative straightforward: Use a pair of fuzzy slippers to sneak past a monster. But the way of GETTING those slippers is absolutely bizarre, you have to use the "wear" command on a dog, which turns said dog into a pair of slippers via magic. Note that [[Captain Obvious|while Simon is a sorcerer]] that is the only point in the game where you can do magic just like that.
* ''[[Final Fantasy]]'':
** ''[[Final Fantasy Crystal Chronicles (video game)|Final Fantasy Crystal Chronicles]]'': In order to cross through the final Miasma Stream and face the final boss, you need to find the Unknown Element hidden in the desert. Getting the Unknown Element involves casting certain spells on certain landmarks in a certain order throughout the desert. Said order is disguised as a poem told to you by Gurdy. Problem is, Gurdy tells you the poem in a sequence of [[Random Encounters]] with him. This combined with the extreme non-linearity of the game means that the player might not have gotten the poem from Gurdy before reaching the desert -or worse, gotten it so long before that by the time it becomes relevant they've forgotten about it. Once you've triggered the random encounter the only way to see the poem again is to flip through your journal... Assuming you even remember you have it.
** A well written one appears in Final Fantasy Adventure. Eight and Palm Trees, got it? Some people got it right away. Others spent years trying to figure out the puzzle. The solution? {{spoiler|Walk in a figure eight path around some palm trees in the desert}}.
** In the original ''[[Final Fantasy XII]]'', in order to gain the Zodiac Spear, and incredibly powerful weapon, you had to ''not'' open four specific chests. Open even one, and the Spear is [[Lost Forever]]. There was absolutely no clue in game as to which four chests you had to leave unopened, the solution only obtainable [[Guide Damn It| from a cheat sheet]]. Fortunately, they got rid of this condition in the remastered version.
** Also in ''XII'' there is the side-quest involving Ktjn, a viera. Ktjin is full of self-doubt, feels overshadowed by her older sister, has no idea what she wants to do with her life, and asks the player for advice each time they encounter her. Most heroes would give her the old [[You Are Better Than You Think You Are]] speech, but {{spoiler| while you ''can'' do that, ''you should not''. In order to truly inspire Ktjin and get the best reward (Platinum Sword in the origina, Runeblade in ''Zodiac'') [[Tough Love| you have to give her the ''harsher'' reply each time]]. She ''will'' appreciate it in the end.}}
* The final puzzle in System's Twilight, your goal is to reboot the system by {{spoiler|quitting and reopening the game}} but requires a giant leap of intuition since there are no hints given and most(if not all) game guides only partially reference the solution.
** Or, more likely, you get frustrated by it to the point where you {{spoiler|[[Rage Quit]] in mid-puzzle}}, thus solving it accidentally.
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** In ''[[Bloodborne]]'', getting the Moon Rune is one of those puzzles where you wonder how in the world anyone discovered it. Only three are in the game, and one of them is obtained by first {{spoiler| defeating Micolash, Host of the Nightmare, an act that causes [[Eldritch Abomination| the Brain of Mensis]] to plunge down a dark shaft. Then you have to descend using an elevator into the gloomy chamber where it landed and confront it (it’s a giant, ''very ugly'' brain-thing with a big eye on the front, but it won’t attack you if you do not strike first) and then make a “Make Contact Gesture” (gestures are usually only used in online PVP to greet other players) and then hold it ''for a full minute'' before it gives you the rune. You can fight it then if you want, [[Bonus Boss| but doing so is optional]].}}
** ''[[Elden Ring]]''. If you are unfortunate enough to accidentally confront [[Eldritch Abomination| the Three Fingers]] (or curious to do do it on purpose), an embodiment of malevolent Chaos that lurks behind an ominous door in the Cathedral of the Forsaken, you will be tainted by the Frenzied Flame, a curse that will eventually turn the player into the [[God of Evil| Lord of Frenzied Flame]], which means your playthrough (likely dozens of hours long) is locked off from all but the [[Bad Ending]] of the game. But don’t despair, there is a cure! {{spoiler|First defeat Commander O’Neil, who drops and Unalloyed Gold Needle. Take it to Gowry who tells you to take it to Millicent, who then tells you to meet here in three locations (all are easy to miss). Do that, and she tells you to get a Valkyrie’s Prosthesis, which is in the Shaded Castle. Then fight and defeat the Godskin Apostle, go find Millicent in more locations, find her Summon Sign in the most difficult optional area of the game (unlocked by defeating a mini boss), help her defeat her four evil sisters, then take the Unalloyed Needle back to her before she dies. Then you must defeat Malenia, Blade of Miquella (the hardest boss in the game), pick the flower that appears to gain Miquella’s Needle, find the hidden trail of rocks in Crumbling Farem Azula, use the portal to get to the lair of Dragonlord Placidusax (the ''second'' hardest boss in the game) defeat him, and then, ''while still in the arena'', use Miquella’s Needle, which will cure the Frenzied Flame. ''Good luck'' figuring all THAT out without a cheat sheet. Of course the irony of all this is, if you ''do'' have a cheat sheet, it would likely also tell you to stay the hell away from the Three Fingers so you won’t have to go through all that.}}
* ''[[Pokémon]]'':
** One of the most innovative and interesting game mechanics introduced in the franchise was how Mons would evolve when they gained experience. In most cases, a Mon simply had to reach a certain experience level, but many Mons evolved in special ways, like with items (such as Pikachu), being traded (like Haunter) traded with an item (Scyther), maximum Happiness (Chansey), or maximum Happiness at a certain time of the day (Umbreon). Some Mons had weird and/or gimmicky evolution conditions, like Tyrogue, who evolves into one of three Pokemon, depending on how its ATK compares to its DEF, Nincada (which evolves into two Pokemon when it reaches lvl 20, but only if its trainer has a free space in their party and at least one Pokeball in their inventory), or even Inkay, who evolves if the player turns his console device upsidedown when it reaches lvl 30. (Yeah, that’s pretty cool.) But the Mon that really fits this Trope is the Galarian Yamask, introduced in ''[[Pokémon Sword and Shield]]''. Unlike the original Yamask from ''[[Pokémon Black and White]]'' who evolves into Cofagrigus simply by hitting lvl 34, the Galarian Yamask is complicated to say the least. First you have to battle other Pokemon until its hp is lowered to least 49 lower than its total via attacks, without it being knocked out. (Level does not matter, so long as it has enough hp to survive, and losing hp via means other than Pokemon attacks, like weather conditions or the move Curse ''do not count''.) Then you must take the wounded Yamask to the Dusty Bowl (an area not even close to where you can catch a Yamask) find an unassuming arch-shaped rock formation, and run under it; if that is done, your Yamask evolves into Runerigus. Naturally, most players evolve Yamask after looking the solution up online, but it’s hard to imagine just how anyone discovered this in order to post it online. There’s not a single clue in-game that suggests the arch is important, there's no clue that this alternate evolution of Yamask even exists (no trainer, not even Ghost Pokémon specialist Allister uses it until the Galarian Star Tournament at the post game) and it’s almost impossible to discover this by accident, seeing as once you catch a Yamask on Route 6 there’s really no reason to take it to the Dusty Bowl to level-grind it.
** In ''[[Pokémon Scarlet and Violet]]'' (specifically the “Indigo Disk” DLC) the method in which you unlock Meloetta (a [[Olympus Mons| Mythical Pokemon]]) is another of those events that is so complex you wonder how anyone discovered it - indeed, the authors of most internet guides on the game say that when this was first revealed by a blogger on [[TikTok]], they thought it was a joke. To wit, {{spoiler| first you go to a certain clearing in the Coastal Biome near a waterfall and find a breeze where leaves blow around your character; the breeze occurs in a few areas, but when you stand in the correct one, the background music will tone down. Then you have to spin your character clockwise for ten seconds (as in, the special “spin animation” that occurs by twirling the left control stick continuously) Once that is done, you must turn the camera on and switch to the Sepia filter. If this works, you will hear Meloetta singing and it will appear nearby, allowing the player to battle and catch it.}} The only clue you get about this is a vague hint from an NPC, which is very easy to miss.
 
== [[Alternate Reality Game]] ==