Multiple Life Bars: Difference between revisions

 
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* ''[[Dragon Ball]] Advanced Adventure'' uses the method of layered life bars to indicate that much more health while conserving screen space. Even though there's health power-ups that give you more layers on your life bar, the first fights against General Tao and King Piccolo start you with one layer when the opponent has several, the telltale sign that [[Hopeless Boss Fight|the plot's calling for Goku to get clobbered]].
* The [[Mass Effect]] series uses kinetic barriers (referred to as "shields" by you and your squadmates) followed by your actual health. Enemies can have up to three layers of HP, the first being their Barrier or Shield, the second being their Armor and the last one being their Health.
* ''[[Guild Wars 2]]'' has the Death Shroud and Barriers that add a temporary shield over regular health and are displayed as an extra layer of health. The Death Shroud is a large decaying shield exclusive to the Necromancer class that also significantly alters active skills during its effect and prevents healing except for a few self-healing effects that bypass this restriction. Barriers can be applied by some skills and specializations for a few classes or triggered by runes and persist for a few seconds before vanishing.
 
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