Mushihime-sama: Difference between revisions

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* [[1-Up]]: In ''Mushihime-sama'', completely destroying a certain region of the giant creature in stage 3 reveals a 1-up item. In ''Futari'', it is uncovered in stage 5 by destroying a particular building, and there appears to be no other prerequisite for it, but it appears in a part of the stage that scrolls down, so you have to get it before it scrolls off the top of the screen, which isn't exactly the safest region on the screen.
* [[1-Up]]: In ''Mushihime-sama'', completely destroying a certain region of the giant creature in Stage 3 reveals a 1-up item. In ''Futari'', it is uncovered in Stage 5 by destroying a particular building, and there appears to be no other prerequisite for it, but it appears in a part of the stage that scrolls down, so you have to get it before it scrolls off the top of the screen, which isn't exactly the safest region on the screen.
* [[Anti-Frustration Features]]: In ''Bug Panic'', dying frequently results in the game giving more lives. This is most noticeable against the final boss.
* [[Anti-Frustration Features]]: In ''Bug Panic'', dying frequently results in the game giving more lives. This is most noticeable against the final boss.
* [[Art Shift]]: The art for ''Mushihime-sama'' was done by Tomoyuki Kotani (who also did the art for the ''[[Ibara]]'' series), while the art for ''Futari'' was done by HACCAN.
* [[Art Shift]]: The art for ''Mushihime-sama'' was done by Tomoyuki Kotani (who also did the art for the ''[[Ibara]]'' series), while the art for ''Futari'' was done by HACCAN.
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** And then inverted in ''Futari'' Novice Original. [http://www.youtube.com/watch?v=3Q_ts6m8UW4#t=5m17s No seriously, this is Larsa on Novice Original.] And if you can't dodge it all, there's the auto-bomb mechanic, which automatically deploys a bomb on taking a hit.
** And then inverted in ''Futari'' Novice Original. [http://www.youtube.com/watch?v=3Q_ts6m8UW4#t=5m17s No seriously, this is Larsa on Novice Original.] And if you can't dodge it all, there's the auto-bomb mechanic, which automatically deploys a bomb on taking a hit.
* [[Shotacon]]: In ''Futari'' 's stage complete images, Reco is heavily implied to be wanting... something... from Palm.
* [[Shotacon]]: In ''Futari'' 's stage complete images, Reco is heavily implied to be wanting... something... from Palm.
* [[Slippy-Slidey Ice World]]: Shimotsuki Ice Shelf from ''Bug Panic'', which is also implied to be stage 2 from ''Futari'' based on the enemies.
* [[Slippy-Slidey Ice World]]: Shimotsuki Ice Shelf from ''Bug Panic'', which is also implied to be Stage 2 from ''Futari'' based on the enemies.
* [[Sound-Coded for Your Convenience]]: In Original on ''Futari'', the color of the counter--either green or blue--indicates what type of shot you should be using to get the larger gold gems. ''Futari Black Label'' Original triggers a sound every time you switch from one color to the other.
* [[Sound-Coded for Your Convenience]]: In Original on ''Futari'', the color of the counter--either green or blue--indicates what type of shot you should be using to get the larger gold gems. ''Futari Black Label'' Original triggers a sound every time you switch from one color to the other.
* [[Soundtrack Dissonance]]: The [[True Final Boss|True Final Bosses]] of both games have soothing, almost ending-like music -- [http://www.youtube.com/watch?v=BqUYdhmc6gU "Requiem of the Sky"] in ''Mushihime-sama'', and [http://www.youtube.com/watch?v=Ai-Zv16faM0&fmt=18 "Sky of Fragment Souls"] in ''Futari Black Label''.
* [[Soundtrack Dissonance]]: The [[True Final Boss|True Final Bosses]] of both games have soothing, almost ending-like music -- [http://www.youtube.com/watch?v=BqUYdhmc6gU "Requiem of the Sky"] in ''Mushihime-sama'', and [http://www.youtube.com/watch?v=Ai-Zv16faM0&fmt=18 "Sky of Fragment Souls"] in ''Futari Black Label''.