Mutants & Masterminds: Difference between revisions

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* [[Immortality]]: All eleven types can be purchased even as a starting character. While some of the types are pretty expensive, some cost ''no'' points because they are purely fluff. Not aging requires a point because it protects against [[Rapid Aging]] attacks, but a substance restoring your youth had no real game effect.
* [[Immune to Bullets]]: Doable both by total "immunity" to bullets only and simply having a high enough impervious toughness low level damage ''like'' bullets can't even force a damage roll.
* [[Instant Death BulletsBullet]]s: Inverted: A single bullet from the core weapons can't KO an average person without power attack or a critical hit.
* [[Legacy Character]]: Possible. Several premade characters are examples of such.
* [[Linear Warriors, Quadratic Wizards]]: [[Averted Trope|Averted,]] since there are no [[Class and Level System|character classes]]. True [[Badass Normal]]s, lacking any powers or devices which give them powers, are at something of a disadvantage in combat and raw power. But they can make up for it in [[Weak but Skilled|other ways]]. Magic is however one of the strongest descriptors in terms of alternate effects (there is little to nothing knowing the right spell can't give you).